So Tracking is a cheap drop that allows the Hunter to look at the top three cards in his deck, pick one of them and discard the other two. Now I know card advantage means a lot in card games, but it seems disadvantageous to toss 2 cards into your graveyard, especially when you only have 30 to start with. Furthermore, what if you get two or three cards that you really need for your game? You end up losing them. So can someone tell me why I would ever want to pick this?
So Tracking is a cheap drop that allows the Hunter to look at the top three cards in his deck, pick one of them and discard the other two. Now I know card advantage means a lot in card games, but it seems disadvantageous to toss 2 cards into your graveyard, especially when you only have 30 to start with. Furthermore, what if you get two or three cards that you really need for your game? You end up losing them. So can someone tell me why I would ever want to pick this?
I don't use hunter much, but tracking is certainly not a card I put in my decks. The reasoning is the same as why I couldn't use "discard random card" mechanics on my warlock decks, it can mess up your strategy too much, to the point where you can't actually successfully beat your opponent unless they screw up badly.
Its a card that mostly sees use in late game scenarios where top decking a King Krush or solid direct removal card (Deadly Shot, Explosive Shot, Gladiator's Longbow, Kill Command, etc.) is going to be absolutely game changing. Because the mana cost is so low you are able to still immediately use the card you choose in almost all cases.
Tracking is a decent pick in Arena where a lot of your cards aren't that great and you are looking for the one bomb or piece of removal to tilt the game in your favor.
I don't like tracking because my main's a priest and I'm so used to matches going to fatigue. Tracking is basicly good to use for this turn but it's bad in the long run. I think it actually wastes 3 cards (2 discarded and himself) . Although if you could win if only you got that one card, I guess that would be the time to use tracking
Tracking seems fantastic, and I'm not sure I'd ever want to NOT run it if I were playing a hunter deck. It provides you with options so you aren't strictly at the mercy of what card is directly on top of your deck. You won't always naturally draw into everything you need at a time you can play it, and this is a way to help mitigate that.
It is very strong at almost any part of the game. It is strong early game if your deck requires a specific card to start aggression, like hyena or buzzard. It is strong mid and late game to top deck removals, getting a multishot or explosive shot can change to the game to your favor instantly.
I would never play tracking, you are discarding over 10% of your deck to get one card, there are better draw mechanics in the game than that. Also like xdega said what happens if you get three of your best cards, you will have to discard 2 of them. Discarding is a pretty big crux in hearthstone because you only have 30 cards and there is no way to get them back.
If there was a hunter spesific mechanic where discarded stuff was of some use as well then maybe I'd consider it but xdega and rapidwhale have the right ideas.
Why are you guys so concerned with running out of cards in your deck? If you manage to go through your entire deck and no one is dead yet, then you weren't able to apply enough pressure when required to. This card lets you do that. For one mana. Need a small drop early in the game? Tracking can help. Need a game-ending bomb late game? Tracking can help.
And speaking of draw mechanics, what would you rather have instead of Tracking as a hunter? The mechanic on this card is pretty unique in terms of what's available to us so far.
It's like a top pick in arena, and pretty much every hunter I've run into on play mode (at 3star master) use them. Tracking is actually the only reason I pick hunter as a 2nd tier choice in arena (after rogue/druid). Discarding, IMO, is really an advantage. I'd rather have the unwanted cards discarded rather than reshuffled into my deck.
Out of about 300 games between play mode and arena, I've had a grand total of one game actually come down to a win from the other player decking out. You don't instantly lose on deck out, but rather take damage on card draws. So the game doesn't even end on the exact turn that you deck out.
Why are you guys so concerned with running out of cards in your deck? If you manage to go through your entire deck and no one is dead yet, then you weren't able to apply enough pressure when required to. This card lets you do that. For one mana. Need a small drop early in the game? Tracking can help. Need a game-ending bomb late game? Tracking can help.
And speaking of draw mechanics, what would you rather have instead of Tracking as a hunter? The mechanic on this card is pretty unique in terms of what's available to us so far.
I'm not as concerned about running out of cards, but running across the scenario where I get multiple cards that are crucial to my plan when I use it. Lets say I draw a weapon, king krush, and some other top pick card. I bone myself using the card. I suppose using it late game would be better, but still it becomes an issue early game, and is left purely up to RNG. I wouldn't mind as much having the other choices shuffled back in.
I'm unsure if the other two cards are removed from your deck. I was under the impression the discarded cards where reshuffeled, making this card much more appealing. I shall post on the official forums for some clarification.
Absolutely, two copies of it and two copies of flare make hunter one of the most consistent classes in the game. It's irrelevant that you're discarding 2 cards with it, if you ever get that late with hunter you're going to lose anyway.
I don't use hunter much, but tracking is certainly not a card I put in my decks. The reasoning is the same as why I couldn't use "discard random card" mechanics on my warlock decks, it can mess up your strategy too much, to the point where you can't actually successfully beat your opponent unless they screw up badly.
Just checked this in practice mode. 24 cards in deck when I played tracking, 21 after I chose. You definitely lose all three.
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So Tracking is a cheap drop that allows the Hunter to look at the top three cards in his deck, pick one of them and discard the other two. Now I know card advantage means a lot in card games, but it seems disadvantageous to toss 2 cards into your graveyard, especially when you only have 30 to start with. Furthermore, what if you get two or three cards that you really need for your game? You end up losing them. So can someone tell me why I would ever want to pick this?
I don't use hunter much, but tracking is certainly not a card I put in my decks. The reasoning is the same as why I couldn't use "discard random card" mechanics on my warlock decks, it can mess up your strategy too much, to the point where you can't actually successfully beat your opponent unless they screw up badly.
Its a card that mostly sees use in late game scenarios where top decking a King Krush or solid direct removal card (Deadly Shot, Explosive Shot, Gladiator's Longbow, Kill Command, etc.) is going to be absolutely game changing. Because the mana cost is so low you are able to still immediately use the card you choose in almost all cases.
Yeah, that's what I'm thinking. I can see it being good in order to get that "one card" quickly, but you sacrifice too many cards in the meantime
High Risk High cost move. But if ur deck is based on pulling a card u should try it.
Tracking is a decent pick in Arena where a lot of your cards aren't that great and you are looking for the one bomb or piece of removal to tilt the game in your favor.
I don't like tracking because my main's a priest and I'm so used to matches going to fatigue. Tracking is basicly good to use for this turn but it's bad in the long run. I think it actually wastes 3 cards (2 discarded and himself) . Although if you could win if only you got that one card, I guess that would be the time to use tracking
Let me change your mind
Tracking seems fantastic, and I'm not sure I'd ever want to NOT run it if I were playing a hunter deck. It provides you with options so you aren't strictly at the mercy of what card is directly on top of your deck. You won't always naturally draw into everything you need at a time you can play it, and this is a way to help mitigate that.
It is very strong at almost any part of the game. It is strong early game if your deck requires a specific card to start aggression, like hyena or buzzard. It is strong mid and late game to top deck removals, getting a multishot or explosive shot can change to the game to your favor instantly.
I would never play tracking, you are discarding over 10% of your deck to get one card, there are better draw mechanics in the game than that. Also like xdega said what happens if you get three of your best cards, you will have to discard 2 of them. Discarding is a pretty big crux in hearthstone because you only have 30 cards and there is no way to get them back.
If there was a hunter spesific mechanic where discarded stuff was of some use as well then maybe I'd consider it but xdega and rapidwhale have the right ideas.
Let me change your mind
Why are you guys so concerned with running out of cards in your deck? If you manage to go through your entire deck and no one is dead yet, then you weren't able to apply enough pressure when required to. This card lets you do that. For one mana. Need a small drop early in the game? Tracking can help. Need a game-ending bomb late game? Tracking can help.
And speaking of draw mechanics, what would you rather have instead of Tracking as a hunter? The mechanic on this card is pretty unique in terms of what's available to us so far.
It's like a top pick in arena, and pretty much every hunter I've run into on play mode (at 3star master) use them. Tracking is actually the only reason I pick hunter as a 2nd tier choice in arena (after rogue/druid). Discarding, IMO, is really an advantage. I'd rather have the unwanted cards discarded rather than reshuffled into my deck.
Out of about 300 games between play mode and arena, I've had a grand total of one game actually come down to a win from the other player decking out. You don't instantly lose on deck out, but rather take damage on card draws. So the game doesn't even end on the exact turn that you deck out.
I'm not as concerned about running out of cards, but running across the scenario where I get multiple cards that are crucial to my plan when I use it. Lets say I draw a weapon, king krush, and some other top pick card. I bone myself using the card. I suppose using it late game would be better, but still it becomes an issue early game, and is left purely up to RNG. I wouldn't mind as much having the other choices shuffled back in.
I'm unsure if the other two cards are removed from your deck. I was under the impression the discarded cards where reshuffeled, making this card much more appealing. I shall post on the official forums for some clarification.
Absolutely, two copies of it and two copies of flare make hunter one of the most consistent classes in the game. It's irrelevant that you're discarding 2 cards with it, if you ever get that late with hunter you're going to lose anyway.
It's useful for decks that are relying on certain card draws. Personally, I don't like using decks that rely on a certain card but to each his own.
Knowing my luck that card I'd be waiting for would always be the last card in the deck.
scarfino | scarfino
I think it's a good card with an interesting mechanic that adds versatility, but I probably wouldn't use it in my deck.
Just checked this in practice mode. 24 cards in deck when I played tracking, 21 after I chose. You definitely lose all three.