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    posted a message on Miracle Rogue

    That last spot can be a lot of things. I prefer Thalnos because he can cycle and help you get there with burn and, like Nat, he's a s SS target you can replay for free.  You could try things like Violet Teacher, Illidan, Coldlight Oracle (who was in the original Alpha list) or a metagame singleton in that slot that is good against a deck you're having trouble that can also be targeted by shadow step or a card that helps with the mirror.

    Posted in: Rogue
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    posted a message on Miracle Rogue

    We'd probably be playing Bloodmage Thalnos in that open slot if we had all the cards, probably not Illidan and definitely not Leeroy.

    Posted in: Miracle Rogue
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    posted a message on Miracle Rogue

    Because that's not what this deck does. http://www.youtube.com/watch?v=8Af2qXg-tHo 

    Posted in: Miracle Rogue
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    posted a message on Is Tracking worth it?

    Absolutely, two copies of it and two copies of flare make hunter one of the most consistent classes in the game. It's irrelevant that you're discarding 2 cards with it, if you ever get that late with hunter you're going to lose anyway.

    Posted in: Card Discussion
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    posted a message on Miracle Rogue

    Sap is already in the deck. Taunt Minions aren't really a problem for this deck, the problems are pressure and non targeted removal.

    Posted in: Miracle Rogue
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    posted a message on Blue Posts - No Test Phase NDA, Linux Support, Card Clarifications

    They need to remove The Coin from the game, going second and getting to mulligan an extra card is SO big you don't need any other advantage.

    Posted in: News
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    posted a message on What are you playing while you wait for Hearthstone?

    Just stopped playing League of Legends

    Posted in: General Discussion
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    posted a message on Shaman Fast Aggro Deck

    It's not a "super aggro" deck if half the deck costs 6 mana.

    Posted in: Shaman
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    posted a message on Mana Spring Totem Removed, Card Clarifications, Emote Wrap-up

    Don't underestimate the five card infinite damage combo, if your deck is slow enough that it kills on turn 21 you better watch out!

    Posted in: News
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    posted a message on Miracle Rogue

    Quote from Hero_87 »

    Edwin VanCleef if thats the case, they have to change the wording and i wouldnt run him in any rogue deck to much effort for him. I didnt said rely on him ;D , only compared both guys, the same argument goes for the actioneers, if they are on the buttom of your deck, their is no speed draw and the other minions are to squish to survive the entire game, this murloc combo hurts yourself, maybe not against each class/deck , but most decks have their zomfg over 9000 damage Combos and you help them. I dont believe burst will win you the majority of duels, maybe im wrong i dont know, but spells like healing-touch >> 2xsinister strike, priest/warrior with their heropowers is even more worse. With a deck full of Support-minions, you dont want to trade them, but you dont want to be hit by enemy minions either, so they will eat up your spells ;< . Weapons and Minions have more overall-dps, i feel like 1 assasinsblade is mandatory for rogue decks, garanteed 12 damage for 5mana. How longer i think about it, deadly poison is the most usefull spell for rogue in therms of damage.

    I have no idea what 3/4 of this meant but I feel like you don't understand how this deck or deadly poison works.

    Posted in: Rogue
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    posted a message on Miracle Rogue

    Something about playing Lore Walker in a deck that's 2/3 spells just seems pretty awful to me. Also we don't play pint sized summoner because its not a spell and it costs 2 mana, she was in the first build but was deemed pretty useless and I always wished she was a spell. Van Cleef is in the deck because sometimes you just play your whole hand on turn 4 and leave them on a 2-3 turn clock, the other reason is if you "untap" with an auctioneer in play you can usually cycle through your whole deck and play a van cleef big enough to put them on a 1-2 turn clock. If Van Cleef is in your 8-9 turn kill range youre probably not playing him correctly. Most of the time youre dropping him as a 13/13, attacking them to 17, conceal him again if you have it, and then dropping them within burn rang or just dropping him as a 15/15 and putting them on a 2 turn clock. Any bigger than that depends on the burn you have in your hand.Sap bounces guys with taunt. You don't always "go all in" sometimes you just play a turn 3 adventurer and 3-4 spells and most decks can't kill him. 

    Posted in: Rogue
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    posted a message on Lord Jaraxxus Control

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    Introduction

    This is a warlock control deck centered around playing Lord Jaraxxus as he is the best late game card in the entire game as of now. Control, for those unfamiliar, is a grind it out play style focusing on card advantage and playing defensively until your opponent is drained of resources or until you have a way to win that your opponent can't deal with. 

    Card Selection

    I decided to play all of the warlock removal spells and the inclusion of these should be self explanatory. Death Coil kills a lot more stuff than you would imagine as decks like Murlocs, Hunter Beasts as well as the Paladin/Shaman token decks contain tons of X/1 creatures for it to 2 for 1. Hellfire kills none of your guys except for Earthen Ring Farseer.

    I play some +Spell Power minions in the deck, Blood Mage Thalnos and Azure Drake both replace themselves (I am of the current opinion that +Spell Power isn't the greatest mechanic and that other than those two cards and maybe Malygos the mechanic is not worth building a deck around, even Mage). These allow for your removal to be just a little bit better and replace themselves to get you closer to your Lord Jaraxxus.

    The inclusion of the card Sense Demons should be pretty self explanatory, since I play only two demons it will always grab Lord Jaraxxus and Void Terror allowing me to effectively be playing three copies of Lord Jaraxxus.

    Void Terror is an interesting inclusion in this deck and one that I am still not sure of, originally I was thinking Void Walker since his taunt ability would allow him to be more defense BUT many of my creatures have death rattle abilities that Void Terror can activate so for the sake of maybe being too cute I added him instead.

    Cards like Soul Fire and Succubus did not make the cut as you don't want to discard your Jaraxxus, same thing with Fel Guard as he makes you even slower.

    Play Style

    The play style of Lord Jaraxxus Control is pretty self explanatory, play defensively until you can safely play Lord Jaraxxus and not lose on your opponent's turn. After that just drop an infernal every single turn and 99% of the time your opponent cannot deal with it as it is the strongest reoccurring effect in the game.

    Posted in: Warlock
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    posted a message on Doomsayer control decks.

    No, the beta isn't out but people have been testing out Cockatrice. I would never want to pay 2 to pitch a card from my hand to prevent 7 damage and not kill any of their cards, I'd rather play a card that actually does something and kills their cards instead.

    Okay so picture this, they have 7 damage on the board, you play doomsayer and pass. Now they draw a card, play a guy and kill your doomsayer. You haven't accomplished anything but lose a card for 7 damage. They still have a board full of dudes because you haven't accomplished anything but preventing some damage when you could have played a real card and tried to gain some board position.

    He's so conditional that he's only really better than another card when you happen to have 0 creatures, they happen to have less than 7 damage which doesn't happen often.

    If doomsayer had like 2 power he could be good because at least then he'd be able to trade with maybe one of their guys.

    Posted in: General Deck Building
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    posted a message on Miracle Rogue

    So far I'm 8-2 with the deck, only two losses have been to the Paladin deck getting the imp master>knife Juggler>Cult Master draw and not to a removal spell killing one of the guys I went all in with. It is fun beating people and having them complain about how lucky you are the whole time because every other win it happens.

    Posted in: Miracle Rogue
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    posted a message on Doomsayer control decks.

    You want doomsayer to be WoG but when he's actually going to be good they attack into him and when they can't kill him you're only killing like 1 or at best 2 guys. I thought he was awesome at first too but then I played him... no bueno.

    Posted in: General Deck Building
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