they need to nerf it to base damage starts from 3 to 5
Not sure what you mean by this. but I would nerf the base damage from battlecry to 1 or even 0 considering how easy it is to summon tokens, or make it damage minions only.
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Developers' inability to balance is one thing; players choosing to abuse it is another.
dude, it's not a wild only thing, your deck has to have some sort of gameplan instead of, "hoping my opponent loses", it doesn't apply only to wild, heck it doesn''t apply to hearthstone, if you ever leave hs for another card game and keep the mentality you have right now, ohh boy you're in for a rude awakening
I personally think that Wild is more balanced than Standard. I mean the powerlevel is way higher, but you have more variety.
It's more like "everyone is terribly imbalanced, making it somewhat more balanced".
All classes have something absurdly strong, at the very least against some classes and decks. Since in standard the card pool is limited, you can get years where a class just has no good archetype going for it.
So it's more like everything is balanced, you mean? Because what you're describing is just a high powerlevel, not an imbalanced powerlevel.
I personally think that Wild is more balanced than Standard. I mean the powerlevel is way higher, but you have more variety.
It's more like "everyone is terribly imbalanced, making it somewhat more balanced".
All classes have something absurdly strong, at the very least against some classes and decks. Since in standard the card pool is limited, you can get years where a class just has no good archetype going for it.
So it's more like everything is balanced, you mean? Because what you're describing is just a high powerlevel, not an imbalanced powerlevel.
Somewhat yes, it's balanced by allowing everyone to have broken bullshit.
Played against it today with a Pure Pali deck; buffed up heavy hitters from Countess & Dun Balder + Cariels HP made it useless with 60ish damage/hp on the board by turn 11. Honestly playing 8 Rune of the Archmages is far more annoying then Sire.
Played against it today with a Pure Pali deck; buffed up heavy hitters from Countess & Dun Balder + Cariels HP made it useless with 60ish damage/hp on the board by turn 11. Honestly playing 8 Rune of the Archmages is far more annoying then Sire.
This. Rune of the Archmage is the most infuriating big random card I've ever seen.
Rollback Post to RevisionRollBack
Click to see my Hearthstone projects:
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they need to nerf it to base damage starts from 3 to 5
go face!
Not sure what you mean by this. but I would nerf the base damage from battlecry to 1 or even 0 considering how easy it is to summon tokens, or make it damage minions only.
Developers' inability to balance is one thing; players choosing to abuse it is another.
dude, it's not a wild only thing, your deck has to have some sort of gameplan instead of, "hoping my opponent loses", it doesn't apply only to wild, heck it doesn''t apply to hearthstone, if you ever leave hs for another card game and keep the mentality you have right now, ohh boy you're in for a rude awakening
So it's more like everything is balanced, you mean? Because what you're describing is just a high powerlevel, not an imbalanced powerlevel.
Somewhat yes, it's balanced by allowing everyone to have broken bullshit.
Click to see my Hearthstone projects:
Played against it today with a Pure Pali deck; buffed up heavy hitters from Countess & Dun Balder + Cariels HP made it useless with 60ish damage/hp on the board by turn 11. Honestly playing 8 Rune of the Archmages is far more annoying then Sire.
This. Rune of the Archmage is the most infuriating big random card I've ever seen.
Click to see my Hearthstone projects: