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    posted a message on How do you use E.T.C?

    It doesn't mesh with Fel DH, haven't ran it in mage yet.

    Posted in: General Discussion
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    posted a message on Anything to contest luck rogue after nerfs?

    Called it; BSM free deck is still at near top across all decks. Astalor inclusion helps across variety matchups whereas the core remains viable; Astalor is for those games where belinda gets silenced/destroyed in Priest, Warrior, and Blood DK games. Honestly the tempo & mana cheating option (I say option because you may want a 9 cost rune over the spell swap cost because of Parrot) It's literally the most enjoyable deck to play because you're tempo and making decisions that define your game; it's not play x, xx, and xxx to win.

    Posted in: Standard Format
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    posted a message on Anything to contest luck rogue after nerfs?
    Quote from DatMageDoe >>
    Quote from INihilus >>

    DK & Mage nerfs don't seem deck breaking since they're hitting supportive cards over wincon/strategy. Should still see high playrates and win.

     What? Frost Aggro and Unholy Aggro DK are built ENTIRELY around Construct Quarter. Mage is a lot harder to gauge due to how it's transparently a Wild nerf for a card at the end of its time in Standard, but Grey Sage Parrot is a win condition BSM often plays to.

     Unholy is still about pace, with or without Construct it's still strong just not perfect.  I imagine with the other changes and no other aggro decks being oppressive it'll remain strong. 

    I played a lot of BSM and 90% of the time if Parrot was my last way to win it'd be a loss. That's a very unreliable hail mary that shouldn't effect much in BSM. It's not like it was played before turn 8 often. The core of it remains, still have astalor if big damage or mordesh fail.

    Posted in: Standard Format
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    posted a message on Anything to contest luck rogue after nerfs?

    DK & Mage nerfs don't seem deck breaking since they're hitting supportive cards over wincon/strategy. Should still see high playrates and win.

    Posted in: Standard Format
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    posted a message on Patchwerk destroys a Horsemen in the deck

    This post is why this game is getting so braindead it's barely enjoyable.

    Posted in: General Discussion
  • 0

    posted a message on Every patch makes the game just worse

    TBH Curselock isn't even that good; the fact that's it's even playable makes me not play.

    Posted in: Standard Format
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    posted a message on Heroic Brawliseum - Tavern Brawl #399

    I probably would've played if it was like 500 to enter. 1k is just stupid so 0% playability.

    Posted in: Tavern Brawl
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    posted a message on Blizz match making broken

    I just want a tournament-ish mode

    Posted in: General Discussion
  • 0

    posted a message on Why is no one (else) fiddling around with Aggro Burn Mage lists?

    From what I've seen of it; it looks very luck of the draw or bust. I mean you can definitely win with it but before nerfs it was always a turn or two behind frost and shockspitter. I've seen it a couple times post-nerfs but they just couldn't draw the combo. Honestly I think it needs Vexallus thrown in it for secondary win condition. An alchemist or trogg could be dropped.

    Posted in: Mage
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    posted a message on 25.2.2 Patch Notes - Buffs and Nerfs in Constructed and Battlegrounds

    Welp Dew Process Druid is back.

    Posted in: News
  • 3

    posted a message on Leeroy Jenkins created a strategy .......

    You forgot curses to; they fall into that category.

    I sincerely hope that whomever pitches the next card or mechanic like these just gets instantly fired.

    Posted in: Standard Format
  • 1

    posted a message on Another Update on an Update

    Sigh, very mild. Can't tell what half the buffs are though.

    Let's just hope they've learned that nobody enjoys mana-cheating or dumb mechanics like Shockspitter and curses for future expansions.

    Posted in: General Discussion
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    posted a message on And just like that...the duels run was over...

    Balancing treasures is a rough one. When everyone had the same treasures was playable, kind of repetitive; the decreased rates now also just give you runs were you may as just quit after game one. 

    Posted in: Duels
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    posted a message on Nerf Speculation

    Something definitely needs to happen with Discover; it's like 2/3 Rogue games  they're getting Mi'Da and whatever else. It's not unbeatable but it's like bro this is stupid. 

    I think the better question is can you even balance the meta in 1-2 patches; I think they're going to fail. If it's just slowed down Druid will pop back up, Blood DK will be very strong, Unholy should be usable , Mage will probably still have the aggro/bsm doing better then they are now, I don't see Warlock or Priest competing without buffs and aggro Paladin idk.

    Posted in: General Discussion
  • 1

    posted a message on Nerf Speculation

    After actually looking at stuff; I think could fix a lot of current issues with 3 moves. 1.) is the obvious explorers go wild. 2.) The removal of legendary cards through discover pools or a massively nerfed pull rate. 3.) the current aggro decks get 1-3 minor nerfs to slow it down a turn or two.

    Posted in: General Discussion
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