The problem is that the last 10 games I played against Stealer of Souls, 9 of them pulled off combo by 7th turn. OTK decks are fine so as long as there isnt consistency, but what deck would've countered such situation?
And technically not dead? How the hell do I come back from this situation?
You don't, you will be dead next turn for sure. But how is that different from a Pirate Warrior coining out a Cannon on t1 then playing a pirate that summons Patches + two 2/2s from hand and then proceeds to kill you on turn 3? (btw, the same Pirate Warrior would also obliterate the stealer of souls deck)
In any case if you are playing a greedy slow deck that has no counterplay against Stealer of Souls so when they draw their combo they will beat you. Wild is full of extremely polarizing matchups. But looking at your deck, it seems like you play mill Rogue. How is it possible that against an opponent who always has 8-9 cards in hand by turn 3 or turn 4 you haven't managed to mill them and win before they go off with their combo?
I am sure the deck will get nerfed sooner or later and it deserves to as it leads to a very unfun play experience, but it is far from broken in terms of actual powerlevel
People defending this deck fail to understand a simple thing. Ok, taken, Pirate Warrior and Aggro Druid may kill you even faster - BUT - they dont run through their whole deck, playing 15 cards in a turn, hoping to make it in time to finish you off. That should not be possible, just like Mage and Druid. They really need to be extremely careful about reducing or changing costs in cards because in the end, Hearthstone is not MtG, there is no instant spell and stack or w/e to counter things, like blasting Soul Stealer when he drops or countering Arcane Aligenment (traps don't count). What do they do, they drop Anacondra, Spring Water, Incanter' s, Soul Stealer etc, already having nerfed Kael' Thas because of the same problem. That's just really, extremely, almost unforgivably bad card design. If the card development team can' t handle it, bring some Pro Players in to share their wisdom.
That Rogue deck has no comeback, but a Reno Shaman who had played Ice Fishing the turn before can now play Firemancer Flurgl into Toxfin. A control (DMH) Warrior can play Risky Skipper into Lord Barov. Both very situational, but theoretically game-winning answers to such a Stealer of Souls board. That's the difference between 'technically' not dead and being actually dead: there can be some (however extreme/remote) comeback possibility
We’ll be banning Stealer of Souls in Wild in a small update next week. Stealer of Souls will still be playable in other formats, and will be eligible for a full dust refund for two weeks after this change goes live.
ahahahahaha easiest 800 dust in my life (golden stealer of souls)
A number of decks can kill you by turn 5 with a good draw. And here you are not even technically dead. Doesn't make the deck broken
It makes it so midrange isn't a viable option anymore. Good luck playing Reno or any non face oriented deck vs that
I haven't touched wild yet and neither have many of my friends. Been playing classic, standard, some arena and testing my new cards with friend vs. friend.
I just opened golden stealer of souls from pack. Just waiting for them to nerf it, so i will have free 800 dust :D
Oh, this deck isnt broken?
A number of decks can kill you by turn 5 with a good draw. And here you are not even technically dead. Doesn't make the deck broken
The problem is that the last 10 games I played against Stealer of Souls, 9 of them pulled off combo by 7th turn. OTK decks are fine so as long as there isnt consistency, but what deck would've countered such situation?
And technically not dead? How the hell do I come back from this situation?
You don't, you will be dead next turn for sure. But how is that different from a Pirate Warrior coining out a Cannon on t1 then playing a pirate that summons Patches + two 2/2s from hand and then proceeds to kill you on turn 3? (btw, the same Pirate Warrior would also obliterate the stealer of souls deck)
In any case if you are playing a greedy slow deck that has no counterplay against Stealer of Souls so when they draw their combo they will beat you. Wild is full of extremely polarizing matchups. But looking at your deck, it seems like you play mill Rogue. How is it possible that against an opponent who always has 8-9 cards in hand by turn 3 or turn 4 you haven't managed to mill them and win before they go off with their combo?
I am sure the deck will get nerfed sooner or later and it deserves to as it leads to a very unfun play experience, but it is far from broken in terms of actual powerlevel
People defending this deck fail to understand a simple thing. Ok, taken, Pirate Warrior and Aggro Druid may kill you even faster - BUT - they dont run through their whole deck, playing 15 cards in a turn, hoping to make it in time to finish you off. That should not be possible, just like Mage and Druid. They really need to be extremely careful about reducing or changing costs in cards because in the end, Hearthstone is not MtG, there is no instant spell and stack or w/e to counter things, like blasting Soul Stealer when he drops or countering Arcane Aligenment (traps don't count). What do they do, they drop Anacondra, Spring Water, Incanter' s, Soul Stealer etc, already having nerfed Kael' Thas because of the same problem. That's just really, extremely, almost unforgivably bad card design. If the card development team can' t handle it, bring some Pro Players in to share their wisdom.
Cheers to the dude who said "technically not dead". The brains on people on this forum are amazing.
Well, to play devil's advocate, if your opponent had connection problems, you would have had a very little chance. XD
That Rogue deck has no comeback, but a Reno Shaman who had played Ice Fishing the turn before can now play Firemancer Flurgl into Toxfin. A control (DMH) Warrior can play Risky Skipper into Lord Barov. Both very situational, but theoretically game-winning answers to such a Stealer of Souls board. That's the difference between 'technically' not dead and being actually dead: there can be some (however extreme/remote) comeback possibility
T
Hearthstone just tweeted that Stealer of Souls will be banned from Wild next week.
Ban is an interesting precedent and feels non-hearthstony... But I think they have no other choice. What else can they do? Kill the card for standard?
Haha farm them while you can then
We’ll be banning Stealer of Souls in Wild in a small update next week. Stealer of Souls will still be playable in other formats, and will be eligible for a full dust refund for two weeks after this change goes live.
ahahahahaha easiest 800 dust in my life (golden stealer of souls)
It makes it so midrange isn't a viable option anymore. Good luck playing Reno or any non face oriented deck vs that
lol, what a clown. Blizz took too long for this nerf
I was surprised as well, but I still predict stealer will get nerfed in standard down the road and probably unbanned from wild as a result.
You can only farm them with hyper aggro or secret mage. This is about to change!
I haven't touched wild yet and neither have many of my friends. Been playing classic, standard, some arena and testing my new cards with friend vs. friend.
This is still much faster than the 2+ months we used to have to wait in the past. I gave it two weeks till it's nerf and was right after all!