Honestly making around 70% or more would make it good enough with a high enough chance, however most people play very beast heavy decks like 90% or 100% beasts to ensure you draw all 3.
It is not bad in spell decks which wanted to draw Barnes.
Master's Call has anti-synergy with Flark's Boomzooka no? One makes you have beasts in hand, ideally not expensive ones, while the other one wants you to have beasts in the deck, ideally expensive ones. What I do in my Boomzooka+Revenge deck is I play only 4 beasts (Krush, 2x Devilsaur, Oondasta) and 1 non-beast minion (Kathrena), with 1 copy of Master's Call. That way Master's Call always gives me either a OP turn 8 (Kathrena) or a OP turn 9 (Oondasta plus big beasts in hand). The rest of the deck is a spell hunter shell with Spellstone, Flanking Strike, Call of the Wild etc. plus a Dire Frenzy and Deathstalker+Zuljin.
Master's Call has anti-synergy with Flark's Boomzooka no? One makes you have beasts in hand, ideally not expensive ones, while the other one wants you to have beasts in the deck, ideally expensive ones. What I do in my Boomzooka+Revenge deck is I play only 4 beasts (Krush, 2x Devilsaur, Oondasta) and 1 non-beast minion (Kathrena), with 1 copy of Master's Call. That way Master's Call always gives me either a OP turn 8 (Kathrena) or a OP turn 9 (Oondasta plus big beasts in hand). The rest of the deck is a spell hunter shell with Spellstone, Flanking Strike, Call of the Wild etc. plus a Dire Frenzy and Deathstalker+Zuljin.
Master's Call has anti-synergy with Flark's Boomzooka no? One makes you have beasts in hand, ideally not expensive ones, while the other one wants you to have beasts in the deck, ideally expensive ones. What I do in my Boomzooka+Revenge deck is I play only 4 beasts (Krush, 2x Devilsaur, Oondasta) and 1 non-beast minion (Kathrena), with 1 copy of Master's Call. That way Master's Call always gives me either a OP turn 8 (Kathrena) or a OP turn 9 (Oondasta plus big beasts in hand). The rest of the deck is a spell hunter shell with Spellstone, Flanking Strike, Call of the Wild etc. plus a Dire Frenzy and Deathstalker+Zuljin.
Yes, there's anti-synergy in what you are trying to accomplish. If you want to use Flark's Boom-Zooka then it's ideal that you don't draw the minions unless you can reshuffle them somehow. Dire Frenzy can help but Charged Devilsaur, Oondasta and King Krush are too expensive. You will need to stick them to the board first. That's extremely unlikely to happen. You will probably be using it to shuffle Zombeasts. Also, Boomzooka pulls any minions and not just beasts. In my opinion, if you want to do a flashy combo with big beasts then you should craft Beastmaster Leoroxx. Even if you draw all beasts, you will still be able cheat them to the board (and probably kill your opponent). Flark's Boomzooka is too unreliable. Nagrand Slam does something similar but it also goes face, doesn't kill the minions and it wins games. Boomzooka has been left in the dust.
I disagree that there's anti-synergy, because the reason I explained. (there is enough beast in my deck for master's call, Leoroxx and still do Flark's Boom-Zooka)
But maybe your guys are right if you really play to win in rank mode, i just like to make fun decks.
How many beast you should have at least in you deck to make master's call worth it?
Ive made a midrage face deck with Beastmaster leoroxx and Flarx/Revenge of the wild combo
Some spell I may trow out and rest are beast..
Is master's call only good with only beast decks?
Honestly making around 70% or more would make it good enough with a high enough chance, however most people play very beast heavy decks like 90% or 100% beasts to ensure you draw all 3.
It is not bad in spell decks which wanted to draw Barnes.
Master's Call has anti-synergy with Flark's Boomzooka no? One makes you have beasts in hand, ideally not expensive ones, while the other one wants you to have beasts in the deck, ideally expensive ones. What I do in my Boomzooka+Revenge deck is I play only 4 beasts (Krush, 2x Devilsaur, Oondasta) and 1 non-beast minion (Kathrena), with 1 copy of Master's Call. That way Master's Call always gives me either a OP turn 8 (Kathrena) or a OP turn 9 (Oondasta plus big beasts in hand). The rest of the deck is a spell hunter shell with Spellstone, Flanking Strike, Call of the Wild etc. plus a Dire Frenzy and Deathstalker+Zuljin.
My Idea is that the card in your hand are there for Beastmaster Leoroxx. So you have a way to quickly use your beast in deck and hand. Ideal than go face with the help of Tundra Rhino. (and so its ok if there expensive)
P.s To bad inkeeper is not working again, or I could give you link to deck.
p.s Oondasta is in there to and Kathrena I might Craft. I understand your deck but I like to experiment with this almost Allbeast midrage face hunter.
Yes, there's anti-synergy in what you are trying to accomplish. If you want to use Flark's Boom-Zooka then it's ideal that you don't draw the minions unless you can reshuffle them somehow. Dire Frenzy can help but Charged Devilsaur, Oondasta and King Krush are too expensive. You will need to stick them to the board first. That's extremely unlikely to happen. You will probably be using it to shuffle Zombeasts. Also, Boomzooka pulls any minions and not just beasts. In my opinion, if you want to do a flashy combo with big beasts then you should craft Beastmaster Leoroxx. Even if you draw all beasts, you will still be able cheat them to the board (and probably kill your opponent). Flark's Boomzooka is too unreliable. Nagrand Slam does something similar but it also goes face, doesn't kill the minions and it wins games. Boomzooka has been left in the dust.
I disagree that there's anti-synergy, because the reason I explained. (there is enough beast in my deck for master's call, Leoroxx and still do Flark's Boom-Zooka)
But maybe your guys are right if you really play to win in rank mode, i just like to make fun decks.