It's about time. At very least it's 4 health. Against aggro it's potentially 2 mana heal 8. It can also attack and if it ever heals twice we're golden. This is a great way to combat against hunter hero power after stabilizing the board.
Finally some heal for the shaman!! but the illustration looks indentically to health totem... coincidence?
Probably not as in WoW you had 4 totems total and you could invoke them for different abilities. So the totem is just the water totem visual with a healing effect.
Sorry pally players, but at least Shaman's have been redeemed. It may not fix the class, but this is so long overdue it's crazy. And I love that it's a heal that works like a Shaman card should - and not just a worthless mess of RNG buffoonery. Now we just need a single cantrip and we're set.
Sorry pally players, but at least Shaman's have been redeemed. It may not fix the class, but this is so long overdue it's crazy. And I love that it's a heal that works like a Shaman card should - and not just a worthless mess of RNG buffoonery. Now we just need a single cantrip and we're set.
Someday, justice will have retribution. I will continue to main pally. #Pally4Life #PallyTillDeath
Alright this is pretty good, I was thinking that they made Antique Healbot as the heal card for classes w/out heals. This card is very good for what it does and can help you stabilize, plus it has a pseudo taunt on it, because your opponent definitely doesn't want this living.
I like this one. As others have said: mana tide totem for heals.
An issue, though, What do you drop for a card that can ONLY heal you? Shamans don't exactly have a lot of room in their decks. I can see aggro doing it, but aggro doesn't need this card. Burst perhaps if you drop Unstable? I don't know.
I like this one. As others have said: mana tide totem for heals.
An issue, though, What do you drop for a card that can ONLY heal you? Shamans don't exactly have a lot of room in their decks. I can see aggro doing it, but aggro doesn't need this card. Burst perhaps if you drop Unstable? I don't know.
You scrap the current decks and start fresh with new tools. Whether midrange or spell-heavy control, there's a lot of shake up (even with so few "good" class cards for shaman). I don't think it'll be as easy as "swap these cards"
Can't yet say that is this better than Antique healbot but gotta agree that the heal was really needed and lets see which one actually is better! Hopefully they will now add shaman a card that has effect based on the amount of totems on the field.
I like this one. As others have said: mana tide totem for heals.
An issue, though, What do you drop for a card that can ONLY heal you? Shamans don't exactly have a lot of room in their decks. I can see aggro doing it, but aggro doesn't need this card. Burst perhaps if you drop Unstable? I don't know.
You scrap the current decks and start fresh with new tools. Whether midrange or spell-heavy control, there's a lot of shake up (even with so few "good" class cards for shaman). I don't think it'll be as easy as "swap these cards"
If you can keep this alive for a turn that's 2 mana for 8 health - very good value. If you can't, it's a soft taunt and potentially a silence absorb for 2 mana. I can certainly see myself running one of these....
Need more totem buff cards, something to buff their Attack (other than Flametongue and Rockbiter I mean). It will be pretty hard to keep this thing alive and maintain board control though.
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Vitality Totem
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shaman got the healing it needs
i prefer handlock over zoo.
This was much needed, I think! Game changer?
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It's about time. At very least it's 4 health. Against aggro it's potentially 2 mana heal 8. It can also attack and if it ever heals twice we're golden. This is a great way to combat against hunter hero power after stabilizing the board.
So a guaranteed 4 HP healing for 2 mana.
Average, but just like the Mana Tide Totem, if you can find a way to keep it alive, its value can be incredible. Perfect fit for shaman!
Except that it is another 0 attack card to try to fit in the deck...hmm
Finally some heal for the shaman!! but the illustration looks indentically to health totem... coincidence?
I think this is great. I love the ability to get great value out of something you need to protect. And if you can it will draw removal, so win-win
Probably not as in WoW you had 4 totems total and you could invoke them for different abilities. So the totem is just the water totem visual with a healing effect.
Sorry pally players, but at least Shaman's have been redeemed. It may not fix the class, but this is so long overdue it's crazy. And I love that it's a heal that works like a Shaman card should - and not just a worthless mess of RNG buffoonery. Now we just need a single cantrip and we're set.
Totemic Might ftw!
Someday, justice will have retribution. I will continue to main pally. #Pally4Life #PallyTillDeath
Why does something that heals looks so angry?
Alright this is pretty good, I was thinking that they made Antique Healbot as the heal card for classes w/out heals. This card is very good for what it does and can help you stabilize, plus it has a pseudo taunt on it, because your opponent definitely doesn't want this living.
I am Ozymandias, King of Kings
My prayers were answered!
I like this one. As others have said: mana tide totem for heals.
An issue, though, What do you drop for a card that can ONLY heal you? Shamans don't exactly have a lot of room in their decks. I can see aggro doing it, but aggro doesn't need this card. Burst perhaps if you drop Unstable? I don't know.
One does not simply walk into Mordor,
unless they want to be the best they can be.
You scrap the current decks and start fresh with new tools. Whether midrange or spell-heavy control, there's a lot of shake up (even with so few "good" class cards for shaman). I don't think it'll be as easy as "swap these cards"
Can't yet say that is this better than Antique healbot but gotta agree that the heal was really needed and lets see which one actually is better! Hopefully they will now add shaman a card that has effect based on the amount of totems on the field.
Surprise!
Well said.
If you can keep this alive for a turn that's 2 mana for 8 health - very good value.
If you can't, it's a soft taunt and potentially a silence absorb for 2 mana.
I can certainly see myself running one of these....
Need more totem buff cards, something to buff their Attack (other than Flametongue and Rockbiter I mean). It will be pretty hard to keep this thing alive and maintain board control though.