The fear this card is producing is amazing. The card itself is really good and will see tons of shaman play, all these perfect world scenarios people are dreaming up where your opening hand is 2 lightning bolts and 2 rockbitters and your always on the draw with the coin is killing me though.
If you think you'll take the game over with one of these on the table and pumps your crazy. What this does do well is trade with a dude and get some incidental damage in, or go aggro and force your opponent to trade or spend removal, which makes your turn 3 spirit wolves much more potent. It helps you gain incremental value in bursts which the shaman is all about.
Even with these guys Shaman does not have a whole hell of a lot to support this strategy. There will be games where you draw a bunch of overload bolts and rock biters and just get run over and you pray for the right totem. If you build your list to be so narrowly aggro your going to get blown out by like a single removal spell.
Well, you've got a 50/50 chance of going second and getting the coin, right? Say you've got two of these little mechs, two rockbiters, and two flametounges in your deck. The odds you are able to mulligan for this plus just one of the aforementioned ATK buff cards is not so very farfetched. Meaning you are able to hit the face for either 10 or 12 before your opponent has two mana to deal with it. You didn't just win the game but you've got a fairly ridiculous start there with face damage and board control.
I'll agree that some of the situations people are bringing up are highly unlikely, but I feel that the scenario I just outlined is going to be exactly the opening that aggro shaman will be gunning for, and that it will happen with some regularity.
You do not Rockbiter Weapon the face unless it basically assures lethal, therefore Flametongue Totem is the only realistic early boost option currently.
To make this card still great, but slightly more balanced, I'd have liked to see 3/3 stats, but Overload (1).
Oh well. Shaman is my favorite class, so I guess I'll just live with this card being pretty good. :)
Btw, people are criticizing this card for making Dust Devil useless, but I actually think it might make Dust Devil better. (Not that that's hard.) If your deck is full of attack-buffs like Flametongue, and you already drew out all their small-damage removal cards using Whirling's, then playing Dust Devil later in the game might not be terrible, for the first time ever.
The fear this card is producing is amazing. The card itself is really good and will see tons of shaman play, all these perfect world scenarios people are dreaming up where your opening hand is 2 lightning bolts and 2 rockbitters and your always on the draw with the coin is killing me though.
If you think you'll take the game over with one of these on the table and pumps your crazy. What this does do well is trade with a dude and get some incidental damage in, or go aggro and force your opponent to trade or spend removal, which makes your turn 3 spirit wolves much more potent. It helps you gain incremental value in bursts which the shaman is all about.
Even with these guys Shaman does not have a whole hell of a lot to support this strategy. There will be games where you draw a bunch of overload bolts and rock biters and just get run over and you pray for the right totem. If you build your list to be so narrowly aggro your going to get blown out by like a single removal spell.
Well, you've got a 50/50 chance of going second and getting the coin, right? Say you've got two of these little mechs, two rockbiters, and two flametounges in your deck. The odds you are able to mulligan for this plus just one of the aforementioned ATK buff cards is not so very farfetched. Meaning you are able to hit the face for either 10 or 12 before your opponent has two mana to deal with it. You didn't just win the game but you've got a fairly ridiculous start there with face damage and board control.
I'll agree that some of the situations people are bringing up are highly unlikely, but I feel that the scenario I just outlined is going to be exactly the opening that aggro shaman will be gunning for, and that it will happen with some regularity.
You do not Rockbiter Weapon the face unless it basically assures lethal, therefore Flametongue Totem is the only realistic early boost option currently.
In the current meta you don't. However, we have likely seen less than half of the GvG cards that they're giving to shaman...
Are those lasers coming out of it? I don't know anything about WOW lore, but surely Gnomes and Goblins aren't that advanced in a fantasy/medieval setting. If everyone else has swords and they have deathrays, wouldn't they be OP?
Yeah frankly it makes no sense but I don't think anyones worrying to much about it. I mean, many of the mech cards appear to be full-on artificially intelligent robots which doesn't quite fit the fantasy theme.
Are those lasers coming out of it? I don't know anything about WOW lore, but surely Gnomes and Goblins aren't that advanced in a fantasy/medieval setting. If everyone else has swords and they have deathrays, wouldn't they be OP?
Gnomes and such have always had weirdly absurd technology despite being in a fantasy setting with axes.
Haha, you guys really need to play WoW for some context. It's not "High Fantasy" by any means, it's a schizo-tech anachronism-filled steampunk stew which includes bio-engineered intelligent dinosaurs IN SPACE. Seriously. All these robots are honestly pretty tame compared to some of the madness that goes on in the WoW universe.
1st round: Whirling Zap-o-matic 2nd round: Rockbiter Weapon = 12 Damage + Lightning bolt on the enemy minion 3rd round: Normal Attack = 6 damage + Silence on the enemy minion. 4rd round: Rockbiter Weapon = 12 Damage
Total 30. Screenshot attached.
The minion is good but certainly not OP. I faced 2 shamans in arena who both had multiple Whirling Zap-o-matic. They just die immediately without doing any damage to my face because 3/2 don't trade well anyway.
The turn 4 lethal can also be achieved with Dust Devil if you get a lucky draw.
And if your opponent had one Frostbolt, lightning bolt, silence thing, slam, backstab, Fiery war axe, had the coin, etc this story would have been a lot different. That does not seem so OP to me.
There are a number of cards that deal with this in arena if your plan is to open with one and then play pumps that do not give you board presence. Taunt, especially that new one that cannot be targets by spells which will be a HUGE card to pull in arena going forward, just stops this.
I am running this in my shaman deck. I don't have any other shaman cards but dunemaul (also beast), but dropping this thing turn 1 survives frequently, then dropping a flametongue is just wrong. Also, dropping it next turn, then using rock biter to clear what they drop..well, this thing is valuable.
I have seen drop a naked Wild Pyro to try to counter my whirling zapper, only to have me hit I with my hero and rock biter, then drop a flametongue and snapped him for 10...then he coined out consecration on turn 3...hah. Imagine his surprise when I dropped a Dunemaul Shaman next turn, right next to the Flametongue.
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You do not Rockbiter Weapon the face unless it basically assures lethal, therefore Flametongue Totem is the only realistic early boost option currently.
To make this card still great, but slightly more balanced, I'd have liked to see 3/3 stats, but Overload (1).
Oh well. Shaman is my favorite class, so I guess I'll just live with this card being pretty good. :)
Btw, people are criticizing this card for making Dust Devil useless, but I actually think it might make Dust Devil better. (Not that that's hard.) If your deck is full of attack-buffs like Flametongue, and you already drew out all their small-damage removal cards using Whirling's, then playing Dust Devil later in the game might not be terrible, for the first time ever.
In the current meta you don't. However, we have likely seen less than half of the GvG cards that they're giving to shaman...
Yeah frankly it makes no sense but I don't think anyones worrying to much about it. I mean, many of the mech cards appear to be full-on artificially intelligent robots which doesn't quite fit the fantasy theme.
Gnomes and such have always had weirdly absurd technology despite being in a fantasy setting with axes.
Haha, you guys really need to play WoW for some context. It's not "High Fantasy" by any means, it's a schizo-tech anachronism-filled steampunk stew which includes bio-engineered intelligent dinosaurs IN SPACE. Seriously. All these robots are honestly pretty tame compared to some of the madness that goes on in the WoW universe.
Oww c'mere it's just magic bolts not laser. (But they totaly look like them)
The minion is good but certainly not OP. I faced 2 shamans in arena who both had multiple Whirling Zap-o-matic. They just die immediately without doing any damage to my face because 3/2 don't trade well anyway.
The turn 4 lethal can also be achieved with Dust Devil if you get a lucky draw.
And if your opponent had one Frostbolt, lightning bolt, silence thing, slam, backstab, Fiery war axe, had the coin, etc this story would have been a lot different. That does not seem so OP to me.
Very troublesome card for Arena, because you don't always have a frostbolt in your opening hand.
There are a number of cards that deal with this in arena if your plan is to open with one and then play pumps that do not give you board presence. Taunt, especially that new one that cannot be targets by spells which will be a HUGE card to pull in arena going forward, just stops this.
OP or not, I think it stands as the most damage producing 2 drop minion in the game.
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I am running this in my shaman deck. I don't have any other shaman cards but dunemaul (also beast), but dropping this thing turn 1 survives frequently, then dropping a flametongue is just wrong. Also, dropping it next turn, then using rock biter to clear what they drop..well, this thing is valuable.
I have seen drop a naked Wild Pyro to try to counter my whirling zapper, only to have me hit I with my hero and rock biter, then drop a flametongue and snapped him for 10...then he coined out consecration on turn 3...hah. Imagine his surprise when I dropped a Dunemaul Shaman next turn, right next to the Flametongue.