Hmm, I thought I'd said this here already, but apparently not. Here goes.
So people are rating this card on the basis of this being a 4 mana 8/8 Taunt, which it asolutely can be. However, even with Thekal and Crystallizers, I have issues with this card. It is obviously a decent card. By no means can you call it an actively bad card. I just think you can't call it a 4 mana 8/8 and leave it there; it has a condition which will certainly be met over the course of the game, on average. The issue is when that condition is met. If it isn't met early enough it doesn't do enough to pressure other decks like Mountain Giants and Twilight Drakes do for Evenlock. If tossed out late, it becomes dubious as to what the merits of the card are; unless you can chain a constant swing of tempo cards (which you can't if you run this card since you need to put a decent amount of healing in there to get this to activate and most healing is not good tempo) big piles of stats that don't much more than big piles of stats don't often see inclusion in decks that tend to look late game. The reason Evenlock includes those is because it knows it can consistently cheat them out in early turns. This can't. It would take realistically t6~7ish at the earliest before you could drop this. That's not very early.
Hooked Reaver anyone?
I predict this and High Priest Thekal will be part of a meta dominant deck.
Hmm, I thought I'd said this here already, but apparently not. Here goes.
So people are rating this card on the basis of this being a 4 mana 8/8 Taunt, which it asolutely can be. However, even with Thekal and Crystallizers, I have issues with this card. It is obviously a decent card. By no means can you call it an actively bad card. I just think you can't call it a 4 mana 8/8 and leave it there; it has a condition which will certainly be met over the course of the game, on average. The issue is when that condition is met. If it isn't met early enough it doesn't do enough to pressure other decks like Mountain Giants and Twilight Drakes do for Evenlock. If tossed out late, it becomes dubious as to what the merits of the card are; unless you can chain a constant swing of tempo cards (which you can't if you run this card since you need to put a decent amount of healing in there to get this to activate and most healing is not good tempo) big piles of stats that don't much more than big piles of stats don't often see inclusion in decks that tend to look late game. The reason Evenlock includes those is because it knows it can consistently cheat them out in early turns. This can't. It would take realistically t6~7ish at the earliest before you could drop this. That's not very early.
Now we saw all cards we can savely say ; HealPaladin will be shit.