Surprised people find him OP considering Argent Protector and Windspeaker don't see much play. 3/2 is also really easy to kill and dies to the common AOE like consecration and lightning storm. Pretty cool card though. Hope he finds play in some decks.
I wonder if the Battlecry is random for each minion, or if every minion gets the same effect. Could change the card a lot.
Argent Protector and Windspeaker don't see much play because their effect affects 1 minion at a time, now you play this card in a deck that can easily fill up the board, the value you get regardless of whatever effect comes from the card will net you great value. Yes, it'll die to AoE pretty easily, but that's on the next turn, it gets value on the turn its played.
If you shadowstep this and replay it again will that force 1 of the 2 other outcomes? i.e. if you get divine shield on everything and replay it to get windfury too? or is it possible for the same buff to reapply and thus do nothing?
i'm pretty sure you give all your minions the same buff. i.e, ALL your minions will get divine shield. not windfury or taunt. they all get one of the three buffs basically. but that's just from my understanding of the video of it being played
Now people won't be scoffing at me when I run two Mass Dispels in my predatory anti-agro deck. It has already been incredibly useful to remove all the death rattles against hunter and zoo, and now this? Yup. Worth it!
Voltron really doesn't seem very powerful for what it costs. It's no Thadius. This one depends. Little minions on their own don't benefit THAT much from those effects. And getting several out then finding space for this guy is not easy for most decks. Maybe Shaman bloodlust or Paladin rush will come back.
This is fun? The more they add to this game the worse it becomes. I'm already close to abandoning the game after Loatheb and this will probably be the finishing blow.
I can confirm from playing at Blizz-con, every minion's buff is rolled independently. Used him twice on boards of 3+ minions and all minions receive different effects once and had one set of 1 Windfury, 1 Divine Shield, and 2 taunt.
I find It really op that CLASS SPECIFIC abilities get on a neutral card. Paly and shaman were the only ones giving divine and windfury. Now ever class can have it (cough *blood knight* cough *leeroy coldblood*).
Good thing that Divine Shield and Windfury were already on neutral cards, then.
Surprised people find him OP considering Argent Protector and Windspeaker don't see much play. 3/2 is also really easy to kill and dies to the common AOE like consecration and lightning storm. Pretty cool card though. Hope he finds play in some decks.
I wonder if the Battlecry is random for each minion, or if every minion gets the same effect. Could change the card a lot.
Argent Protector and Windspeaker don't see much play because their effect affects 1 minion at a time, now you play this card in a deck that can easily fill up the board, the value you get regardless of whatever effect comes from the card will net you great value. Yes, it'll die to AoE pretty easily, but that's on the next turn, it gets value on the turn its played.
Yeah, you're probably right and I was wrong. The more I think about the card, the more I think he'll be pretty good. Argent Protector and Windspeaker are also class cards while Enhance-o Mechano is neutral, so fill up the board decks like zoo has access to him (and zoo probably would play an Argent Protector if they had that card).
On the gameplay video it's 2 minions get divine shield. Could be coincidence, but I doubt it.
I find It really op that CLASS SPECIFIC abilities get on a neutral card. Paly and shaman were the only ones giving divine and windfury. Now ever class can have it (cough *blood knight* cough *leeroy coldblood*).
If that card would also give random charge then It would be obvious to everyone just how broken it is. Once I saw undertake at first announce I was like *Omg that is fking op in zoo*. I was wrong in the regard that it's even more op in huntard but it still stands.
As for the claim that "Mech decks wont be a spammy mess like zoo" - nope. It's what's gonna happen. Players would be stupid to put only 1 or 2 mechs in a deck and by that decreasing the odds of getting the combo. It's gonna be Mechlock or Mechtard.
Considering that so far we have seen mostly expensive mechs, I would say that mechs are more control than agro. While the archetype may exist, I doubt it will take off. All the one and two mech drops aren't that great in a swarmy/spammy deck like zoo. They are all much too slow to really take off, and if they are fast, they are too weak to efficiently trade. Zoo will probably take on mech elements, but no mech deck is going to take on zoo elements.
I love this card. So far I think its the most must have of all the cards in the set. Even with the bonus being random, there really are no instances when its bad, even with one other body on the table its playable. Personally love it for my shockadin list because on turn 4 I often will curve out into having 2-3 bodies on the table anyways and this is going to be a blow out most of the time, if not just game.
Basically anytime you are behind and have no board control this card is dead.
Never, ever, ever, evaluate a card that way. At least not in constructed.
Because by that logic, Defender of Argus would be absolutely terribad. Houndmaster would be terribad. Flametongue Totem would be terribad, etc. etc. etc.
Protoaddict's got the right idea. The card's great in aggro, specifically in decks like Shockadin, where minion stats don't really matter.
Even with the bonus being random, there really are no instances when its bad, even with one other body on the table its playable.
No instances when it's bad? Are we talking the same card?
If you have 0 or 1 minions on board this card is incredibad! You get 4 mana minion that dies to all 2-drops and all good 1-drops... and you get DS/WF/Taunt on your only minion on board that's equivalent of ~1 mana.
Basically anytime you are behind and have no board control this card is dead.
I'm going to agree with Shadire here. There are lots of situations where Enhance-o Mechano is good, but there are also several where it is not. The pricing is more in line with having 4+ minions on the board that it is having just 1.
If I were to pick a current deck archetype where it would fit in well, I'd say Zoo or Shockadin.
Any aggro deck which focuses on board control will run two of this. In the worst case, taunt everything and add a 3/2. If you roll divine shield you can tank 1 boardclear aoe or clear their board. With winfury it's probably GG the same turn.
Argent Protector and Windspeaker don't see much play because their effect affects 1 minion at a time, now you play this card in a deck that can easily fill up the board, the value you get regardless of whatever effect comes from the card will net you great value. Yes, it'll die to AoE pretty easily, but that's on the next turn, it gets value on the turn its played.
If you shadowstep this and replay it again will that force 1 of the 2 other outcomes? i.e. if you get divine shield on everything and replay it to get windfury too? or is it possible for the same buff to reapply and thus do nothing?
i'm pretty sure you give all your minions the same buff. i.e, ALL your minions will get divine shield. not windfury or taunt. they all get one of the three buffs basically. but that's just from my understanding of the video of it being played
i prefer handlock over zoo.
Now people won't be scoffing at me when I run two Mass Dispels in my predatory anti-agro deck. It has already been incredibly useful to remove all the death rattles against hunter and zoo, and now this? Yup. Worth it!
My goodness the synergy with zoo or token druid
Voltron really doesn't seem very powerful for what it costs. It's no Thadius. This one depends. Little minions on their own don't benefit THAT much from those effects. And getting several out then finding space for this guy is not easy for most decks. Maybe Shaman bloodlust or Paladin rush will come back.
I really want Pirates to be a playable theme.
This is fun? The more they add to this game the worse it becomes. I'm already close to abandoning the game after Loatheb and this will probably be the finishing blow.
This card should not exist.
I can confirm from playing at Blizz-con, every minion's buff is rolled independently. Used him twice on boards of 3+ minions and all minions receive different effects once and had one set of 1 Windfury, 1 Divine Shield, and 2 taunt.
Good thing that Divine Shield and Windfury were already on neutral cards, then.
Yeah, you're probably right and I was wrong. The more I think about the card, the more I think he'll be pretty good. Argent Protector and Windspeaker are also class cards while Enhance-o Mechano is neutral, so fill up the board decks like zoo has access to him (and zoo probably would play an Argent Protector if they had that card).
Considering that so far we have seen mostly expensive mechs, I would say that mechs are more control than agro. While the archetype may exist, I doubt it will take off. All the one and two mech drops aren't that great in a swarmy/spammy deck like zoo. They are all much too slow to really take off, and if they are fast, they are too weak to efficiently trade. Zoo will probably take on mech elements, but no mech deck is going to take on zoo elements.
Don't Complain, Use Your Brain!
This will have crazy synergy with token Druid and most agro decks also, Yeti=Senjin possibly. And TBK value
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I love this card. So far I think its the most must have of all the cards in the set. Even with the bonus being random, there really are no instances when its bad, even with one other body on the table its playable. Personally love it for my shockadin list because on turn 4 I often will curve out into having 2-3 bodies on the table anyways and this is going to be a blow out most of the time, if not just game.
Never, ever, ever, evaluate a card that way. At least not in constructed.
Because by that logic, Defender of Argus would be absolutely terribad. Houndmaster would be terribad. Flametongue Totem would be terribad, etc. etc. etc.
Protoaddict's got the right idea. The card's great in aggro, specifically in decks like Shockadin, where minion stats don't really matter.
I'm going to agree with Shadire here. There are lots of situations where Enhance-o Mechano is good, but there are also several where it is not. The pricing is more in line with having 4+ minions on the board that it is having just 1.
If I were to pick a current deck archetype where it would fit in well, I'd say Zoo or Shockadin.
I see some troll-y games in this guys future.
Give us a Gnome Hero plea-*shot*
Any aggro deck which focuses on board control will run two of this. In the worst case, taunt everything and add a 3/2. If you roll divine shield you can tank 1 boardclear aoe or clear their board. With winfury it's probably GG the same turn.
looking forward to play a mech zoo with this beauty
Do you really think that mech-zoo will actually be a thing? Mechs are seeming like a much more latter-midgame/lategame deck to me.
Try shadowstep.