This card seems insane tbh. Imagine dropping him on a full board and getting windfury on everything. This card looks like we're in for more than just a meta shake up.
Hmm, this could be really interesting if each minion on your side could get different effects (as in, one creature might get windfury, two might get taunt, and the other two could get divine shield). Very, very cool (and potentially dangerous) card!
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If you aren't playing Paladin, you're doing it wrong.
wow that is insane ability ... whatever your minions get they will get practicly double value ... epic (see what i did there :P hehe) ... looking forward to this expansion!
Seems like it could be potentially really good or really weak, I'm rather worried that it is so board dependant with such poor stats on 4 since it doesn't do much with only 1 minion out, But on the other hand it sure gives some strong buffs...
Like a super Argent Protector + Windspeaker + Sunfury Protector all in one. He is an enabler for token decks that don't have access to board wide buffs (power of the wild, savage roar, bloodlust, etc.). I like him a lot.
I thought this earlier, how about putting this in Handlock? You can give your Giants Taunt or Windfury for insane damage or psuedo-Sunfury and even Divine Shield isn't bad, along with your Drakes, and even possibly taunt your Watchers or Divine Shield them to prep for a Taunt (Windfury only useful if the Watcher is silenced). And it can even just be played on, say, Giant + other dude + taunter board anyway for value buffs.
I thought this earlier, how about putting this in Handlock? You can give your Giants Taunt or Windfury for insane damage or psuedo-Sunfury and even Divine Shield isn't bad, along with your Drakes, and even possibly taunt your Watchers or Divine Shield them to prep for a Taunt (Windfury only useful if the Watcher is silenced). And it can even just be played on, say, Giant + other dude + taunter board anyway for value buffs.
Horrible stats for the mana cost. Battlecry does absolutely nothing if you have an empty board. 33% chance of hitting Taunt, which you typically will not want to get.
Horrible stats for the mana cost. Battlecry does absolutely nothing if you have an empty board. 33% chance of hitting Taunt, which you typically will not want to get.
Very meh.
This is the most absurd critique of a card I've seen in some time.
Surprised people find him OP considering Argent Protector and Windspeaker don't see much play. 3/2 is also really easy to kill and dies to the common AOE like consecration and lightning storm. Pretty cool card though. Hope he finds play in some decks.
I wonder if the Battlecry is random for each minion, or if every minion gets the same effect. Could change the card a lot.
This would probably just be op as hell if it had a decent body. As is, you're paying 2 mana for the effect, which does require some kind of board, so I'm not sold on it yet, yet hopeful.
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This card seems insane tbh. Imagine dropping him on a full board and getting windfury on everything. This card looks like we're in for more than just a meta shake up.
Hmm, this could be really interesting if each minion on your side could get different effects (as in, one creature might get windfury, two might get taunt, and the other two could get divine shield). Very, very cool (and potentially dangerous) card!
If you aren't playing Paladin, you're doing it wrong.
wow that is insane ability ... whatever your minions get they will get practicly double value ... epic (see what i did there :P hehe) ... looking forward to this expansion!
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Looks like a fun card to put in a token deck.
Seems like it could be potentially really good or really weak, I'm rather worried that it is so board dependant with such poor stats on 4 since it doesn't do much with only 1 minion out, But on the other hand it sure gives some strong buffs...
Not bad. Guessing it is random effect, randomized on each minion. That would be crazy wild.
Too OP for such stats. Unleash VALUE!
Taunt on everyone won't really give you insane, if at all, value in most cases. The other 2, I agree.
Like a super Argent Protector + Windspeaker + Sunfury Protector all in one. He is an enabler for token decks that don't have access to board wide buffs (power of the wild, savage roar, bloodlust, etc.). I like him a lot.
I thought this earlier, how about putting this in Handlock? You can give your Giants Taunt or Windfury for insane damage or psuedo-Sunfury and even Divine Shield isn't bad, along with your Drakes, and even possibly taunt your Watchers or Divine Shield them to prep for a Taunt (Windfury only useful if the Watcher is silenced). And it can even just be played on, say, Giant + other dude + taunter board anyway for value buffs.
Nice, I agree it will shine in handlock.
Both Zoolock and Token Druid just got a hell of a lot more interesting.
If this was a reasonable way to analyze cards, Defender of Argus and Flametongue Totem would be "Very meh" as well.
The "mech" typing gives this more potential as well.
This is the most absurd critique of a card I've seen in some time.
I like the italicised reminder text. Seems like they've learnt a thing or two since the Naxxramas spoilers.
Surprised people find him OP considering Argent Protector and Windspeaker don't see much play. 3/2 is also really easy to kill and dies to the common AOE like consecration and lightning storm. Pretty cool card though. Hope he finds play in some decks.
I wonder if the Battlecry is random for each minion, or if every minion gets the same effect. Could change the card a lot.
Awesome card! All zoo-like and agro decks will add this
The quieter you become, the more you are able to hear...
This would probably just be op as hell if it had a decent body. As is, you're paying 2 mana for the effect, which does require some kind of board, so I'm not sold on it yet, yet hopeful.
Favorite class: keeping all 9 of them equal in level.
Any deathrattle swarming type decks are going to be scary.