in case of the zoo priest... probably any control deck that ever existed.
Control priest is better, but idk, people will spam handlock today, IMO just go for the pally (I know I am, just waiting for the F*ing nerf to go live so I can DE my leeroy and make that tirion)
As mainly a priest player (both varieties listed above):
- DR "zoo": you have to have a good start to pressure the druid into making rushed decisions. If you start slow and can't get damage in early, you lose. Most of these decks don't run thoughtsteal so no real need to worry about that, and only one SWD, so if you can get two ancients out, you probably win unless he MCs.
Try to keep the board clean early game whilst not taking too much damage, and flood with 4 attack minions (Neireas version with yetis is quite annoying if he gets them out quick). Don't play small minions past turn 6 (5 if he still has coin) and try to bait out SWD with lore/loatheb. Also don't hesitate to silence undertakers before they get too big, the only taunts they run are usually belchers. Maybe keep one silence for sylv if that's the only way you can deal with her.
- Control: tougher due to 2SWD, thoughtsteal, and usually a silence but still manageable. Same principles apply, but keep the 2nd SWD in mind. Also has more board clears (even though a lot now cut down to one nova, one holy fire)
OR you can take the other approach and play aggressively. If they don't have a good start and you get innervates/growth then you can grab the tempo and usually keep it.
(sorry if this doesn't make much sense, it does to me but I just woke up :p)
Leeroy at 5 mana would be ok IMO, annoying for sure, but ok.
Buzz at 5 is a little high, I want hunters to get nerfed, but that's too much IMO. I was hoping for 3 mana buzz (or 4 with stat increase I guess) and a small mana cost on hunter's mark.
Then again, the hunt I use for quests is no-uth no-buzz so this won't affect me too much :p
One undervalued move IMO is killing belchers and stealing the ooze.
Yes, it's only a 2 health taunt, but depending on the board/situation, it might prevent them from killing you or, at least, force them to deal with it before dealing with your other minions (or go face only since that seems to be the trend)
He lost a few games with druid and said that tournament =/= ladder. Can't remember the exact quote but it was something in the lines off: this deck was awesome in tournament against top players, yet I can't beat this guy???
Pull up anyones deck from any tournament, then compare it to what they use when they stream ladder the day after. In most cases, small changes were made to adjust and/or add fun (trump's war + tinkmaster comes to mind)
Wish I still had that pic of my priest with 10+ armor from stealing armorsmith :p
Also, stealing stuff with deathrattles like harvest golem gives this card a lot of value, a 4/5, 2/3 and 2/1 DR for 6 mana. Can also steal cards that are very valuable for the opponent (taking an acolyte of pain from a control war for example), or a card that would buff your minions, or a small taunt just to slow down the opponent for a turn.
thats the point, you cant. You cant DE basic cards since they are souldbound
on the other hand: you have the option to show golden cards ONLY. but then again, all the non golden expert cards also vanish, which is also not helpful when building a deck :D
Figured that out after I posted, I was talking about the expert cards (those you can DE) not the basics.
Doesn't bother me too much with basic card classes since there aren't that many, more annoying for non-class specific cards which take up a lot of pages once you start getting a few golden versions
1
I've seen turn 2 4/5 undertakers before, it's just ridiculous.
I can't remember who suggested this, but I think a good change would be to make it a 1/3 who only gains attack when deathrattles are played
0
Out of those, I like icecrown and the upcoming pirate one.
My favorite tho is the one I can't get :( (dalaran flame)
3
So select people can get what is, IMO, the best cardback in the game and all the other ones can pay 40$ for an average one?
Make a lot of sense to me..
0
Probably will switch back to my pally as well.
0
As mainly a priest player (both varieties listed above):
- DR "zoo": you have to have a good start to pressure the druid into making rushed decisions. If you start slow and can't get damage in early, you lose. Most of these decks don't run thoughtsteal so no real need to worry about that, and only one SWD, so if you can get two ancients out, you probably win unless he MCs.
Try to keep the board clean early game whilst not taking too much damage, and flood with 4 attack minions (Neireas version with yetis is quite annoying if he gets them out quick). Don't play small minions past turn 6 (5 if he still has coin) and try to bait out SWD with lore/loatheb. Also don't hesitate to silence undertakers before they get too big, the only taunts they run are usually belchers. Maybe keep one silence for sylv if that's the only way you can deal with her.
- Control: tougher due to 2SWD, thoughtsteal, and usually a silence but still manageable. Same principles apply, but keep the 2nd SWD in mind. Also has more board clears (even though a lot now cut down to one nova, one holy fire)
OR you can take the other approach and play aggressively. If they don't have a good start and you get innervates/growth then you can grab the tempo and usually keep it.
(sorry if this doesn't make much sense, it does to me but I just woke up :p)
0
So, just because a person has spent more time playing than you, he/she is not allowed to test decks in casual?
0
Depends on what you're facing and what you want to replace it with IMO.
I switched out one cabal in favor of one MC just because of the increased amounts of yseras I've been facing
0
No-UTH no-buzzard hunters are strong as well.
1
Leeroy at 5 mana would be ok IMO, annoying for sure, but ok.
Buzz at 5 is a little high, I want hunters to get nerfed, but that's too much IMO. I was hoping for 3 mana buzz (or 4 with stat increase I guess) and a small mana cost on hunter's mark.
Then again, the hunt I use for quests is no-uth no-buzz so this won't affect me too much :p
0
got double flare against a hunt
also got eaglehorn + 2 traps total against another one
0
One undervalued move IMO is killing belchers and stealing the ooze.
Yes, it's only a 2 health taunt, but depending on the board/situation, it might prevent them from killing you or, at least, force them to deal with it before dealing with your other minions (or go face only since that seems to be the trend)
0
That can backfire pretty hard tho :p
My current favorite is stealing mad scientists/webspinners from hunters and watch them rage. Or buzzards when they have an obvious snake trap out.
Same with shadow madness, but then you get the immediate benefit of killing another of his creature at the same time
0
Was watching kolento stream last night (EU time):
He lost a few games with druid and said that tournament =/= ladder. Can't remember the exact quote but it was something in the lines off: this deck was awesome in tournament against top players, yet I can't beat this guy???
Pull up anyones deck from any tournament, then compare it to what they use when they stream ladder the day after. In most cases, small changes were made to adjust and/or add fun (trump's war + tinkmaster comes to mind)
0
Wish I still had that pic of my priest with 10+ armor from stealing armorsmith :p
Also, stealing stuff with deathrattles like harvest golem gives this card a lot of value, a 4/5, 2/3 and 2/1 DR for 6 mana. Can also steal cards that are very valuable for the opponent (taking an acolyte of pain from a control war for example), or a card that would buff your minions, or a small taunt just to slow down the opponent for a turn.
0
Figured that out after I posted, I was talking about the expert cards (those you can DE) not the basics.
Doesn't bother me too much with basic card classes since there aren't that many, more annoying for non-class specific cards which take up a lot of pages once you start getting a few golden versions