Lol, I didn't check this thread before and I can't believe people voted this card as meta-defining. Lmao, what a joke...
Yep. I said it's 100 dust and people laughed at me and spoke some theories how it's value. No one explained how they calculated it's value tho...
Bad in literally any imaginable situation. Any 2 drop, literally even idk Bloodfen Raptor is better early-mid game game, and if you seek long term value then place some 7-10 mana card and GG more value than Dinomancy. It's just bad.
Yeah, that is true.
While certainly not Meta defining the card is not as dust worthy as you think. This card is a long term value centric card and on it's own merits it gives you more value, reach through out the game and board control that can be played earlier than a high cost card. This card should be seen as a 4 drop spell not a 2 drop, it's a 4 mana 2/2 with charge and gives you 2 mana 2/2s with charge on future turns that might get you value on your current board. The design of the card alone is flavorful and amazing providing a control tool to hunters where they can weave mana in.
The problem with this card being particularly viable for ladder lies in 2 main issues.
1.) This is a slow value card, in a world where games end on turn 4 or 5 regularly to pirate warrior and rogue there's no room for heavy draw or value, you have to not die. Seeing as hunter isn't control mage with ice block you're only option is to go sanic speed fast making zerg hunter (or if you call ending the game on turn 5-6 mid range). This is also why Dred is a bad card right now as you'll never make it to turn 7 to be played. The only viable slow decks either run OTK combos with lots of stall like Open the way gates mage or Taunt warrior. Dinomancy is really really good vs taunt warrior but you'll see pirates about 75% more of the time. The pirate eating crab alone makes the pirate match up winable even with Dinomancy being slow but as long as the current iteration of quest rogue exists, you need steady shot more than dinomancy and a tempo play.
2.) Cards to support this card. Mores and Stonetusk boar are great cards now because they got the support they needed. Spell Synergy beasts, better stated and more beasts with taunts, better AoE board clears and some kind of heal (heal as one form the lore, a beast neutral or class like a moonkin that can restore life, even if it's 3 hp like a farseer) would make the dinomancy deck a lot better. Since the card itself demands beast synergy, you're forced to run stega as your best taunt, iron fur grizzly isn't viable, unleash the hounds isn't a superb aoe, you have no way to self sustain healing and your card draw is severely limited to 5+ drops. The tools to make this card viable just don't exist more.
If the rogue quest gets tuned down and we see a beast with a healing component, better taunt beasts (just print a hunter/neutral fierce monkey 3/4 3 mana taunt beast I don't care if it's "power creep" on the classic set) and a decent AoE (even if it's positional or situational, you could even be creative and make a direwolf alpha that adds 2 attack to adjacent beasts or +2 attack to charge minions but doesn't let them attack face that turn like the charged devisaur so unleash/stonetusk boar/Tundra rhino make viable removeal non SMOrc tools).
Even if it's crappy stegadon was a step in the right direction, I would rather Nest Roc just require a single beast to get taunt (a much easier and more specific condition for hunter while also making it less oppressive in arena). There just needs to be more tools for this card to be great. Fencing master on a beast alone would make this card pretty good. Emerald Hive queen also worked great with this card as a follow up turn to your powerful 1 mana 2/3 but this is still not good enough. More spell based summon tools might in order (a violet teacher like beast for example).
The card might be a 1 of tech in tournament mid range decks when you can ban rogue or to a lesser degree pirate warrior (you have the crabs for pirate warrior). Outside of those tech situations though you aren't wrong saying the card isn't good due to its play-ability in the current meta/ with available tools but to call it 100 dust is an insult to the card. Perhaps at the end of the year when 2 expansions release enough new cards for spell based hunter decks with beasts to operate it might see play.
Midrange hunter is just super good right now, and secret hunter crushes quest rogue, I haven't crafted Dinomancy yet but I know for a fact that it will be a good addition to both of these decks. Emerald Hive Queen being a great card helps dinomancy even more.
I'm still laughing at people who think this card is bad, maybe i'm wrong. Spending 1600 dust on a golden Dinomancy seems safer than some quests anyway, priest/mage/druid quest are trash.
If tictactucroc says that something is good, then it's probably crap.
Still trying to find the best combination of cards, I replacedGolakka Crawler andInfested Wolf, currently trying Stubborn Gastropod and Nesting Roc. Basically you can mess around with these 4 card slots, and you can try to replace Snake Trap with another secret. Snipe is usually broken against quest rogue.
No, I didn't win because of dinomancy every game, and yes, my opponent's deck were decent. Well I think quest mage is trash and I faced one, but most people here think it's a legit and powerful deck.
As a f2p player, I had built a mock deck for dinnomancy (I have the dust to craft it. I just didn't put it in.). And never once I had a feeling where: "I really need dinnomancy right now." All of my games are won as a result from the pressure from steady shot later in the game, and I would have lost if it does not bypass taunts.
Dinomancy is my most hyped up card, it is promising, but I just couldn't find any reason to put it in my deck.
Rollback Post to RevisionRollBack
~I wanna be the Hunter! Not the Hunted!~
~You gonna die younnnnnng! (Actually don't do that, live long enough to see yourself being a pimp video game grandpa)~
Still trying to find the best combination of cards, I replacedGolakka Crawler andInfested Wolf, currently trying Stubborn Gastropod and Nesting Roc. Basically you can mess around with these 4 card slots, and you can try to replace Snake Trap with another secret. Snipe is usually broken against quest rogue.
No, I didn't win because of dinomancy every game, and yes, my opponent's decks were decent. Well I think quest mage is trash and I faced one, but most people here think it's a legit and powerful deck.
I'm playing with the Dinomancer deck from the Hunter's recipe. I won 6 games and lost only 1 to Jade Druid (although it was the only refined deck I faced). I'm going to continue playing with the deck later and see what happens, while doing some modifications if it's necessary (I have to go to a concert now :P).
Tried this and literally ALWAYS I have something better to play. If you want to play it you have to have something on board firstly. If your board gets cleared somehow you have useless heropower. You can do literally nothing. Basic heropower gives you at least some pressure vs low hp opponents. Second thing is that you have to spend 4 mana to get this +2/+2 buff at the turn you play it. Absolutely not worth it. If you want to cast it and use it turn after you lose tempo and as a hunter you just cant do such things. In my opinion bad card.
Tried this and literally ALWAYS I have something better to play. If you want to play it you have to have something on board firstly. If your board gets cleared somehow you have useless heropower. You can do literally nothing. Basic heropower gives you at least some pressure vs low hp opponents. Second thing is that you have to spend 4 mana to get this +2/+2 buff at the turn you play it. Absolutely not worth it. If you want to cast it and use it turn after you lose tempo and as a hunter you just cant do such things. In my opinion bad card.
Heh, was hoping it would be a decent card but this makes a lot of sense actually. It's too slow.
As a f2p player, I had built a mock deck for dinnomancy (I have the dust to craft it. I just didn't put it in.). And never once I had a feeling where: "I really need dinnomancy right now." All of my games are won as a result from the pressure from steady shot later in the game, and I would have lost if it does not bypass taunts.Dinomancy is my most hyped up card, it is promising, but I just couldn't find any reason to put it in my deck.
I have a different list that doesn't have emerald hive queen and dinomancy, it works fine as well and it's way too soon to tell which one is the best midrange hunter deck, and I'll probably never know because i'll never have a big enough sample size.
I can only tell you Dinomancy is a viable card, but I can't tell you if it's going to be in the most powerful hunter deck, I personally don't care as long as it's good enough to climb the ladder.
No, I don't have Emerald Hive Queen and I guess my mock deck is similar to the different list you have. The deck is just a zoo deck except cards like Stampede that allowed it to transition into a midrange deck. And it is very effective.
Btw I really enjoyed your... Investigation/screenshots/showcase of how you're doing with Dinomancy. Do you think you will create another thread just to organize and showcase it?
VS
~I wanna be the Hunter! Not the Hunted!~
~You gonna die younnnnnng! (Actually don't do that, live long enough to see yourself being a pimp video game grandpa)~
Also, SHAMELESS PROMOTION! http://www.hearthpwn.com/decks/761136-the-hunter-rises-beast-mastery-rexxar
Tried this and literally ALWAYS I have something better to play. If you want to play it you have to have something on board firstly. If your board gets cleared somehow you have useless heropower. You can do literally nothing. Basic heropower gives you at least some pressure vs low hp opponents. Second thing is that you have to spend 4 mana to get this +2/+2 buff at the turn you play it. Absolutely not worth it. If you want to cast it and use it turn after you lose tempo and as a hunter you just cant do such things. In my opinion bad card.
~I wanna be the Hunter! Not the Hunted!~
~You gonna die younnnnnng! (Actually don't do that, live long enough to see yourself being a pimp video game grandpa)~
Also, SHAMELESS PROMOTION! http://www.hearthpwn.com/decks/761136-the-hunter-rises-beast-mastery-rexxar
I like this card :)
Make Paladin great again