What you guys talking about "only rogue viable deck" puff, do not forget that miracle will probably DIE with Tomb Pillager out, the new archtype is coming and this card has a huge potential to make this come true.
Did anybody else noticed the reference to the Dark Templar while they were introducing this card? They said something like "He is there in your base, killing your dudes and you can not see him"
What you guys talking about "only rogue viable deck" puff, do not forget that miracle will probably DIE with Tomb Pillager out, the new archtype is coming and this card has a huge potential to make this come true.
your opponent can't easily clear this, so if you're playing a board control game this forces your opponent to contest with a minion with 5 or more attack.
Very good for dealing with small minions, might take two or three of them down. But it's too slow for flood decks and probably not strong enough for bigger ones. Also, being in stealth means it can't be buffed, and after one attack it will be probably easy to eliminate with AoE. If they don't introduce some stealth synergy, i don't think it will be played, stealth or no stealth. Oh yes, one more good thing is that it can't be entombed, polymorphed or hexed. Unfortunatelly, it still can be frozen or equaled.
Nice targets: Azure Drake, Piloted Shredder, Keeper of Uldaman, Cabal Shadowpreast, Thaurossan, Fire Elemental, Totem Golem, Ivory Knight, Savannah Highmane, Thimg From Below, Sludge Belcher, Harrison Jones and many more.
As for Tomb Pillager and Miracle, you got your two coins, he is not going anywhere when Pillager rotates out. You can play something else for 4 mana.
Not much place in constructed yet. But things change every expansion and this card's effect might just be good enough to find it's way in a decent Tier 2 deck.
Gonna be really good with coldbloods, steps or other pandas. U can scare the shit outta your opponent with this at turn 4 or 5, making him think. I think blizzard wants rogue to be more of a tricky smorc class. Better if they add "all stealth minions(or just one) are immune for this turn" spell card :3
Voted that it is playable because I'm interested to see what other cards are released and if there is any other synergies with it. If anything it encourages far seer to be played for healing. At worst this card will be average in my opinion.
Reynad put Stranglethorn Tiger in a Tempo Rogue deck a little over a month ago. So this card already has a place there.
Will replace tiger in Rogue. Maybe it will have some twist on aggro?
What you guys talking about "only rogue viable deck" puff, do not forget that miracle will probably DIE with Tomb Pillager out, the new archtype is coming and this card has a huge potential to make this come true.
Did anybody else noticed the reference to the Dark Templar while they were introducing this card? They said something like "He is there in your base, killing your dudes and you can not see him"
Really cool card, I like a flavor of it a lot!
Seems like an anti-flood card to me... Perfect for dealing with a board full of totems perhaps?
your opponent can't easily clear this, so if you're playing a board control game this forces your opponent to contest with a minion with 5 or more attack.
Very good for dealing with small minions, might take two or three of them down. But it's too slow for flood decks and probably not strong enough for bigger ones. Also, being in stealth means it can't be buffed, and after one attack it will be probably easy to eliminate with AoE. If they don't introduce some stealth synergy, i don't think it will be played, stealth or no stealth. Oh yes, one more good thing is that it can't be entombed, polymorphed or hexed. Unfortunatelly, it still can be frozen or equaled.
Nice targets: Azure Drake, Piloted Shredder, Keeper of Uldaman, Cabal Shadowpreast, Thaurossan, Fire Elemental, Totem Golem, Ivory Knight, Savannah Highmane, Thimg From Below, Sludge Belcher, Harrison Jones and many more.
As for Tomb Pillager and Miracle, you got your two coins, he is not going anywhere when Pillager rotates out. You can play something else for 4 mana.
Not much place in constructed yet. But things change every expansion and this card's effect might just be good enough to find it's way in a decent Tier 2 deck.
The amount of tempo this card helps to generate is pretty awesome.
Gonna be really good with coldbloods, steps or other pandas. U can scare the shit outta your opponent with this at turn 4 or 5, making him think. I think blizzard wants rogue to be more of a tricky smorc class. Better if they add "all stealth minions(or just one) are immune for this turn" spell card :3
Voted that it is playable because I'm interested to see what other cards are released and if there is any other synergies with it. If anything it encourages far seer to be played for healing. At worst this card will be average in my opinion.
Rank 4 Tempo Mage