Given how you describe your collection, dust away. This card will only be viable if a lot of pirate synergy is released in a future expansion, which is not very likely. Better to enjoy the game now.
Guess it is a Grasshopper vs Ant theory and all depends on what you plan on doing with the game. If you plan to play for years (which i usually speak from this side of the fence) then save save save. But if you are in for the now and immediate gratification feel free. You are the only one that knows if you like the game to invest your future time in it.
Don't dust unless it's golden. You'd be surprised at how cool some random legendaries can suddenly become.. whether it is some obscure tavern brawl, a small frollick in wild mode or some friendly matches.
As you progress in your collection down the road 400 dust isn't much, and the little time you save now isn't worth that much compared to how bloody difficult it is to roll a legendary you don't want to craft later on.
Like... I dusted loremaster cho (my 2nd legendary) and I'm still regretting it, even though I have hardly ever have any use for the card... because those few times it would be awesome... it would be so incredibly awesome, and I'm still 12-13 "sucky" legendaries short of him coming up in the crafting queue.
These days I'm actually far more happy for a "bad" legendary than a good one from packs. It sounds counter-intuitive, but it is because the good ones are unproblematic to craft.
don't dust non-golden classic legends, first 400 dust will only neat you 1 epic or 4 rares, or 2 4 mana 7/7s , anyways asides the 4 mana 7/7s which are a class card anyways there's not a card that every deck wants to have not even Azure Drake, and then there are the epics, epics for the most part are niche cards that usually have to have decks built around them and those decks need 2 copies of said epic in the first palce and a lot of other expensive cards, so no don't dust him, if he were a golden i'd recommend you to dust him to create something cheap and viable but since it's a normal legendary dusting him is just not valuable.
I appreciate all the input from everyone. I don't build decks enough to know what I would do with it just yet but I will hold onto it until I can test it out in a deck or until I'm desperate and forget everything you guys said lol.
In my opinion. Unless you plan on being just a......"dear google what decks are good" player, then i'd keep anything you have that you don't have doubles of. I've been playing since release and my only advise to newer players is to arena as much as humanly possible in the beginning. DONT WASTE MONEY ON PACKS. The money you spend on packs (with perhaps the exception of the welcome pack) could be spent on arena....where you get a pack....plus gold to reenter the arena. I have countless countless gold legends from just disenchanting cards i got from arena rewards. Its painful at first because there is a learning curve to arena, but do it right and i've played for free for over a year now, plus have pretty much every card in the game.
I wish I had this advice to focus on Arena when I started. Not that I spent any cash on it or anything but it really was a much wider investment with my coins.
In my opinion. Unless you plan on being just a......"dear google what decks are good" player, then i'd keep anything you have that you don't have doubles of. I've been playing since release and my only advise to newer players is to arena as much as humanly possible in the beginning. DONT WASTE MONEY ON PACKS. The money you spend on packs (with perhaps the exception of the welcome pack) could be spent on arena....where you get a pack....plus gold to reenter the arena. I have countless countless gold legends from just disenchanting cards i got from arena rewards. Its painful at first because there is a learning curve to arena, but do it right and i've played for free for over a year now, plus have pretty much every card in the game.
I wish I had this advice to focus on Arena when I started. Not that I spent any cash on it or anything but it really was a much wider investment with my coins.
Honestly makes me consider writing a small beginning guide to getting established on Hearthstone. Would help a lot of players save money, enjoy the game more, widen the player base because more would stay due to less costs, and finally expand the meta game which is always pissing me off due to lack of decks being played. Maybe i'll post one on Hearthpwn when i have time. Thanks BSDAVE for the inspiration ;)
Aren't the majority of the pirate cards from an old adventure anyway? If I don't have them now can I even get them?
You can craft cards from old adventures for their rarity cost. So Death's Bite will only cost you 80 dust.
I'm glad you're keeping Captain Greenskin, Pirate Warrior is at least a tier 2 deck at the moment in Wild (which isn't changing soon). And also one of the cheapest of the format.
Quote from Serpa_on_HStone>> Honestly makes me consider writing a small beginning guide to getting established on Hearthstone. Would help a lot of players save money, enjoy the game more, widen the player base because more would stay due to less costs, and finally expand the meta game which is always pissing me off due to lack of decks being played. Maybe i'll post one on Hearthpwn when i have time. Thanks BSDAVE for the inspiration ;)
I would have loved that and it still may help me out. I think the fact they added more diverse gold quests helps new players a lot and really helps people experiment more and have fun. Only time will tell if it helps. But having quests that aren't solely based on wins when you are starting out is essential.
I used Greenskin in a Pirate Warrior deck, he used to be hated when the game first came out of alpha but now there are more pirate cards so he is somewhat better.
I completely agree BSDAVE about the quests without needing wins. I'll see what I can do about a guide in the coming days here. I used to play this game because I wanted to win. Then I realized that doesn't sum up what the game is about. It's a game. The point is to have fun. If you are constantly getting frustrated remember you are spending your free time doing it, and perhaps reevaluate what you want out of it. Like I said I played since launch and have a huge collection. Now it's about developing new deck ideas and sharing them and other tips to other players which I hope will help and inspire them. I love pulling off some epic combos that I'll never forget. If you look at my pirate deck, I've cast a 21/4 on a legend ranked player for 2 mana. Even though I couldn't see his face I knew he *%#¥ his pants. That to me is fun. If you ever need help in game send me a friend request the username is Serpa I'm number 1461. I forget if you need the #'s.
I would dust it, 400 dust and being able to craft important rares/commons and cheap decks to get you going in the beginning has so much more impact and value than keeping a niche legendary that's barley used except for gimmick decks. I mean to even build fun pirate decks (they are not reallly competitive in any way, they're just a fun gimmick right now and nowhere even in the tier lists of the meta) you need to have a decent classic collection which you're lacking anyways, that 400 free dust is a godsend to beginners. Especially since in the beginning most of the cards you get from packs are useful since you don't have anything so unless you're dusting everything you get, 400 dust takes a long time to come by. Plus what's the chance that you have another 1000 dust lying around just for a specific pirate deck to actually be able to make use of captain greenskin? And if you do and use all your dust on it, the only thing you have to play (somewhat competitively) is a single pirate deck which is meh imo.
When I started I dusted "fun" legendaries like illidan and even a okay one like the black knight/malygos because I can't use it and get value from it anyways (since I lacked the decks and cards to utilize these legendaries even for "fun", even now malygos requires a deck built around him and black knight is a tech card to complete good and usually expensive decks) and it made the game so much easier, fun, and helped me progress a lot more faster by having that dust to actually build cheap full complete decks that can actually win.
You guys say that like everyone must play competitively in order to have fun or do well. How do you think a meta deck originally came about? Last night I was beating people at ranks 3-6 on the ladder with a nzoth warrior control deck that combined protect the king and bolster for 5-6 3/3's and multiple times 5/5's with taunt. Then I'd stall and kill them with Thadius or double Thadius just to laugh the entire time. If I wanted to repeat making legend every month that is easy but not fun unless you are bringing your own ideas. I did it just to show I probably shouldn't have dusted stalag or fuegen just because Google didn't say the cards are in a world champion deck. Would you like to know how many paladin secret decks I played between those 25 or so games? Pbably 22-23. They were all guys that "dusted their greenskins" apparently ;) I suppose no one ever let the cat out of the bag that Paladin secret isn't a secret anymore. Also just for the record changing one card in someone else's deck isn't "tweaking it" either ;)
lul wild. lul nzoth in wild (one of the strongest archetypes there). lul throwing in stalag/feugen in a nzoth deck probably with sludge belchers shredders and boom to prove it "works". Yeah, if you tech in some decent/okay cards into an already powerful wild deck pretty much anything works. In wild you can pretty much do anything you want as long as you actually know how to play and you have a vast collection. There's a decent amount of original decks in wild from rank 5-20 because of the insane synergy and combos and cards that can work there, the only reason you see so many secret pallys is because it is one of the strongest decks in wild and after tempostorm came out with a tier list for wild, naturally everyone netdecked a tier 1 deck.
Wild was more unique before that tier list but after rank 5 there you pretty much see all the same decks, just like standard, because people are competitive and want to climb for legend, and if captain greenskin was in a tier 1 pirate deck then he would be played too. Most of those guys who are playing secret pally in wild do so because they want to win and it's a tier 1 deck, their definition of fun is winning, and most of those rank 3-6 players who are ABLE to actually play in the wild aren't too hindered by 1600 dust or a greenskin because they can just craft it if he wasn't just a niche legendary. Look up "time value of money", it's basic economics, to a new player 400 dust NOW is much more valuable and impactful than a captain greenskin later since he doesn't even have the resources to run a pirate deck. Plus the fact that 400 dust NOW can help him win games, makes decks and build a collection that can help him finish quests easier which snowballs the whole cycle.
Op is a beginner, I doubt he is playing wild and it'll take a long time before he even has a decent enough collection to play standard. I doubt he has adventures or naxx, I doubt he has even 1/10th of the cards to play a control warrior, I doubt he has nzoth which is one of the best legendaries from wotg and in the wild, I doubt he even has the baseline epics/rares like azure drake or brawl/shield slam. To people like us who already have huge collections, who have most of the cards, and who don't really care about the extra 400 dust enough (because we've been playing long enough to have most of the stuff to play whatever we want), yeah keeping greenskin or cho or whatever can be usable for fun decks. This dude who's playing can't even afford the dust for the basic cards to build around a pirate deck (read earlier posts).
400 dust is insane for a beginner and can really jumpstart a new player, I would gladly dust most legendaries not named sylvanos or rag or thalnos if I was a new player, but as a experienced player I don't mind keeping a nat pagle or cho. For the OP, 400 dust especially as a NEW player is so much valuable. Cmon dude, time value of money (or dust in this case). You're looking at it from a experienced player perspective who has the collection and luxury to play wild and have most of the cards to even be able to utilize a greenskin. To the op, most likely greenskin is pretty much gonna sit there doing nothing for a year while he gathers a collection that could be jumpstarted by the extra dust.
Don't dust unless it's golden. You'd be surprised at how cool some random legendaries can suddenly become.. whether it is some obscure tavern brawl, a small frollick in wild mode or some friendly matches.
As you progress in your collection down the road 400 dust isn't much, and the little time you save now isn't worth that much compared to how bloody difficult it is to roll a legendary you don't want to craft later on.
Like... I dusted loremaster cho (my 2nd legendary) and I'm still regretting it, even though I have hardly ever have any use for the card... because those few times it would be awesome... it would be so incredibly awesome, and I'm still 12-13 "sucky" legendaries short of him coming up in the crafting queue.
These days I'm actually far more happy for a "bad" legendary than a good one from packs. It sounds counter-intuitive, but it is because the good ones are unproblematic to craft.
don't dust non-golden classic legends, first 400 dust will only neat you 1 epic or 4 rares, or 2 4 mana 7/7s , anyways asides the 4 mana 7/7s which are a class card anyways there's not a card that every deck wants to have not even Azure Drake, and then there are the epics, epics for the most part are niche cards that usually have to have decks built around them and those decks need 2 copies of said epic in the first palce and a lot of other expensive cards, so no don't dust him, if he were a golden i'd recommend you to dust him to create something cheap and viable but since it's a normal legendary dusting him is just not valuable.
I appreciate all the input from everyone. I don't build decks enough to know what I would do with it just yet but I will hold onto it until I can test it out in a deck or until I'm desperate and forget everything you guys said lol.
Dust only duplicates and goldens, because we don't know what the future holds.
I used Greenskin in a Pirate Warrior deck, he used to be hated when the game first came out of alpha but now there are more pirate cards so he is somewhat better.
I completely agree BSDAVE about the quests without needing wins. I'll see what I can do about a guide in the coming days here. I used to play this game because I wanted to win. Then I realized that doesn't sum up what the game is about. It's a game. The point is to have fun. If you are constantly getting frustrated remember you are spending your free time doing it, and perhaps reevaluate what you want out of it. Like I said I played since launch and have a huge collection. Now it's about developing new deck ideas and sharing them and other tips to other players which I hope will help and inspire them. I love pulling off some epic combos that I'll never forget. If you look at my pirate deck, I've cast a 21/4 on a legend ranked player for 2 mana. Even though I couldn't see his face I knew he *%#¥ his pants. That to me is fun. If you ever need help in game send me a friend request the username is Serpa I'm number 1461. I forget if you need the #'s.
Awesome thanks. Friend request sent.
I would dust it, 400 dust and being able to craft important rares/commons and cheap decks to get you going in the beginning has so much more impact and value than keeping a niche legendary that's barley used except for gimmick decks. I mean to even build fun pirate decks (they are not reallly competitive in any way, they're just a fun gimmick right now and nowhere even in the tier lists of the meta) you need to have a decent classic collection which you're lacking anyways, that 400 free dust is a godsend to beginners. Especially since in the beginning most of the cards you get from packs are useful since you don't have anything so unless you're dusting everything you get, 400 dust takes a long time to come by. Plus what's the chance that you have another 1000 dust lying around just for a specific pirate deck to actually be able to make use of captain greenskin? And if you do and use all your dust on it, the only thing you have to play (somewhat competitively) is a single pirate deck which is meh imo.
When I started I dusted "fun" legendaries like illidan and even a okay one like the black knight/malygos because I can't use it and get value from it anyways (since I lacked the decks and cards to utilize these legendaries even for "fun", even now malygos requires a deck built around him and black knight is a tech card to complete good and usually expensive decks) and it made the game so much easier, fun, and helped me progress a lot more faster by having that dust to actually build cheap full complete decks that can actually win.
You guys say that like everyone must play competitively in order to have fun or do well. How do you think a meta deck originally came about? Last night I was beating people at ranks 3-6 on the ladder with a nzoth warrior control deck that combined protect the king and bolster for 5-6 3/3's and multiple times 5/5's with taunt. Then I'd stall and kill them with Thadius or double Thadius just to laugh the entire time. If I wanted to repeat making legend every month that is easy but not fun unless you are bringing your own ideas. I did it just to show I probably shouldn't have dusted stalag or fuegen just because Google didn't say the cards are in a world champion deck. Would you like to know how many paladin secret decks I played between those 25 or so games? Pbably 22-23. They were all guys that "dusted their greenskins" apparently ;) I suppose no one ever let the cat out of the bag that Paladin secret isn't a secret anymore. Also just for the record changing one card in someone else's deck isn't "tweaking it" either ;)
Yes he's a pretty cool card, you should keep it.
lul wild. lul nzoth in wild (one of the strongest archetypes there). lul throwing in stalag/feugen in a nzoth deck probably with sludge belchers shredders and boom to prove it "works". Yeah, if you tech in some decent/okay cards into an already powerful wild deck pretty much anything works. In wild you can pretty much do anything you want as long as you actually know how to play and you have a vast collection. There's a decent amount of original decks in wild from rank 5-20 because of the insane synergy and combos and cards that can work there, the only reason you see so many secret pallys is because it is one of the strongest decks in wild and after tempostorm came out with a tier list for wild, naturally everyone netdecked a tier 1 deck.
Wild was more unique before that tier list but after rank 5 there you pretty much see all the same decks, just like standard, because people are competitive and want to climb for legend, and if captain greenskin was in a tier 1 pirate deck then he would be played too. Most of those guys who are playing secret pally in wild do so because they want to win and it's a tier 1 deck, their definition of fun is winning, and most of those rank 3-6 players who are ABLE to actually play in the wild aren't too hindered by 1600 dust or a greenskin because they can just craft it if he wasn't just a niche legendary. Look up "time value of money", it's basic economics, to a new player 400 dust NOW is much more valuable and impactful than a captain greenskin later since he doesn't even have the resources to run a pirate deck. Plus the fact that 400 dust NOW can help him win games, makes decks and build a collection that can help him finish quests easier which snowballs the whole cycle.
Op is a beginner, I doubt he is playing wild and it'll take a long time before he even has a decent enough collection to play standard. I doubt he has adventures or naxx, I doubt he has even 1/10th of the cards to play a control warrior, I doubt he has nzoth which is one of the best legendaries from wotg and in the wild, I doubt he even has the baseline epics/rares like azure drake or brawl/shield slam. To people like us who already have huge collections, who have most of the cards, and who don't really care about the extra 400 dust enough (because we've been playing long enough to have most of the stuff to play whatever we want), yeah keeping greenskin or cho or whatever can be usable for fun decks. This dude who's playing can't even afford the dust for the basic cards to build around a pirate deck (read earlier posts).
400 dust is insane for a beginner and can really jumpstart a new player, I would gladly dust most legendaries not named sylvanos or rag or thalnos if I was a new player, but as a experienced player I don't mind keeping a nat pagle or cho. For the OP, 400 dust especially as a NEW player is so much valuable. Cmon dude, time value of money (or dust in this case). You're looking at it from a experienced player perspective who has the collection and luxury to play wild and have most of the cards to even be able to utilize a greenskin. To the op, most likely greenskin is pretty much gonna sit there doing nothing for a year while he gathers a collection that could be jumpstarted by the extra dust.
If you're building up a collection, Captain Greenskin must be dusted. Better off with an epic or 4 rares.