The fact that there is a chance of drawing 3 copies of your worst card in the deck devalues it a lot.
That's why
(a) you use it in a deck that is specifically designed to take maximum advantage of it, like for example a Malygos or C'Thun one,
(b) you include cards that you find useful (and there are actually no "bad" cards that will be duplicated),
(c) that is something that prevents the card from being completely broken (although Rogue sometimes finds ways to bypass measures like that, like in the Miracle rogue era). People often forget or don't realise at all how small the distance is between balanced cards, strong, overpowered and "what the hell were they thinking?".
The fact that there is a chance of drawing 3 copies of your worst card in the deck devalues it a lot.
That's why
(a) you use it in a deck that is specifically designed to take maximum advantage of it, like for example a Malygos or C'Thun one,
(b) you include cards that you find useful (and there are actually no "bad" cards that will be duplicated),
(c) that is something that prevents the card from being completely broken (although Rogue sometimes finds ways to bypass measures like that, like in the Miracle rogue era). People often forget or don't realise at all how small the distance is between balanced cards, strong, overpowered and "what the hell were they thinking?".
I agree with what you're saying - but those Rogue decks really rely on drawing into the early game cards in order to stay ahead of the game (even against control you really want your pillagers). You're not necessarily going to have thistle tea in hand when you want it, you might not have drawn the early game cards when you wanted one (so you could end up with 3x backstab or si7 - these are not late game cards!) and you might just not draw into the cards you wanted with tea even if everything goes your way. I can't see how a rogue deck can be built consistently enough to take advantage of tea enough of the time to be truly competitive.
If it works, a good tea play will be great for tempo and the source of trollden videos... I think with the big push towards control we're going to see a lot of combo and aggro decks though (so quite a balanced meta) where tea decks just wont be fast enough.
now that i m not in school and have time to think about this card, this card might not be bad. its okay at most and its not broken.
and if you think about it, this card is a 6 mana sprint basically. It puts 2 copies of itself in your hand which can potentially draw your more card and draw one more on its own, and it keep your fatigue meter under control.....
the problem with, when compare to sprint is that sprint draws you the cards immediately so you can get those options in your hand already while with tea is one at a time.
however, this card can provide you a constant stream of combo setup and it's actually a yogg saron 'buff' since you can continuously cast spells to power off into one yogg saron RNGesus arena.
I think you completely misunderstood how this card works. It draws you a card and gives you two additional copies of the drawn card. Not of the spell itself.
Blizzard should make a public statement apologizing for all the people that pre-ordered this expansion.
Blizzard should make a public announcement telling people to stop judging their cards so poorly until they can use them, or at least until they see the full set. This card could be the most broken thing Rogue has ever gotten and I really hope it is so you feel like a total ass for having the nerve to say this.
I know right. people judged cards like Anub'arak, Poison Blade, Burgle, Beneath the Grounds, Cutpurse, Gang Up, Dark iron Skulker so poorly and you can totally see these cards being played now at the highest legend levels.
kappa
Anub'arak can win you games by itself in some matchups but doesn't fit most rogue decks, Poisoned Blade is a card that everyone completely agreed was fucking abysmal, Burgle is an actual decent card so I don't get your point on that, Beneath the Grounds also doesn't work in most rogue decks very well, and Dark Iron Skulker is fantastic so I still don't get your point. Maybe if you ever tried making an original deck instead of netdecking you would know. Reno Rogue aint too weak and this will just make it stronger.
Also, the RNG argument isn't a good one at all since it's controlled RNG only. If you use a deck tracker or can just remember what you have left then you know exactly what you can and can't dupe. Gang Up also makes this card able to be certain exactly what you dupe will come. Also this allows for the ultimate value deck to be made. You can potentially play up to 20 copies of one card (Thistle Tea draws Gang Up twice which has all 6 copies used on one minion 3 x 6 = 18 + the 2 original copies = 20) and I can't wait to see the game where that happens, and even if you don't get that perfect combo you still have 12 extra copies of one minion.
"Burgle is decent, Skuler is fantastic and Reno Rogue isn't bad.
The fact that there is a chance of drawing 3 copies of your worst card in the deck devalues it a lot.
That's why
(a) you use it in a deck that is specifically designed to take maximum advantage of it, like for example a Malygos or C'Thun one,
(b) you include cards that you find useful (and there are actually no "bad" cards that will be duplicated),
(c) that is something that prevents the card from being completely broken (although Rogue sometimes finds ways to bypass measures like that, like in the Miracle rogue era). People often forget or don't realise at all how small the distance is between balanced cards, strong, overpowered and "what the hell were they thinking?".
I agree with what you're saying - but those Rogue decks really rely on drawing into the early game cards in order to stay ahead of the game (even against control you really want your pillagers). You're not necessarily going to have thistle tea in hand when you want it, you might not have drawn the early game cards when you wanted one (so you could end up with 3x backstab or si7 - these are not late game cards!) and you might just not draw into the cards you wanted with tea even if everything goes your way. I can't see how a rogue deck can be built consistently enough to take advantage of tea enough of the time to be truly competitive.
If it works, a good tea play will be great for tempo and the source of trollden videos... I think with the big push towards control we're going to see a lot of combo and aggro decks though (so quite a balanced meta) where tea decks just wont be fast enough.
Many decks can take a slow strategy, but there is only a certain variety of decks that are optimised to keep on playing something without sacrificing tempo, and Rogue was always relying on tempo. That's why control Rogue was never a thing. Not all Rogue decks do that, though (for example, Malygos). This expansion hopes to bring something else to the table starting with C'Thun, and Rogue seems like a good candidate. I completely agree though that the meta needs to slow down in order for these ideas to become viable, and I am disappointed to say that so far we've not seen an alternative to at least Healbot, Zombie Chow and Loatheb. Healbot should definitely be converted into a Basic card, in my opinion, and possibly the others as well.
watch prep thistle into thistle, or even more exciting Thistle into prep Lel, so many things can go wrong with this card it's unbelievable what cards do you honestly want copied that'll be worth 6 mana? eviscerate? for standard i don't see this card being to crazy let alone more than 1 being played, i mean prep thistle into one of the old gods is pretty neat or into the cards that buff c'thun maybe it'll be worth it if they are 4+ cost minions anything lower you are losing value for the mana cost. thistle tharissan is pretty insane imo.
"Burgle is decent, Skuler is fantastic and Reno Rogue isn't bad.
Found the rank 26.
Heh, maybe he's an arena player.
Burgle is probably a decent comparison except for one thing. A bad burgle is useless and clogs your hand, but a good burgle can win you the game. While it's not played in constructed because it doesn't fit any good rogue decks, burgle is fairly costed at 3 mana.
Thistle tea also has higher variance than just drawing cards in your deck, since you always get 3 of the same card. If you get 3 eviscerates its really good, if you get 3 fan of knives against a control deck its really bad. In contrast with burgle, this is overcosted by 1 mana. At 5 mana, like burgle, this still probably wouldn't be played except in gimmick decks. At 6 I'm not sure what they were thinking.
I can see this being implemented into either a miracle or mill build to gain card advantage, as copying key pieces in the deck would be rather delectable. However, the tea will have gone cold by the time you have the tempo to reasonably play it. I honestly don't think it will see much play outside of a few crazy combo builds with a hilarious 1% chance to create an insane combo.
I thought we had enough RNG on the other 2 cards, i hope this is the last one blizz, pleeeease.
Please stop this whining. The moment you call 'Card Draw' RNG you're really going too far. Gnomish Inventor is RNG? Azure Drake RNG? I agree this card isn't that good, but stop this whining you're making me sad.
if i put a azure drake in my deck, it means i want to draw a card, and of course, a random one and that is okay, but if i use 6 mana to draw a card and aplly a magic effect on it, that's a diferent story and you know it, also, i like consitence in my cards and i like to pay a somewhat decent mana for effects.
Hmm, I wish this card said, 'Discover a card in your deck, also draw that card and a copy of it.' That way you would still get 3 copies of a card, but you'd have a little less chance of getting 3 dead cards.
Maybe that is too powerful for 6 mana, but I like it.
Very interesting card. I feel like it's as bad or good as other cards in your deck. You could end up with 3 of a legendary, or possibly 3 of a decent spell (persay eviscerate) and it could have very powerful effects. You could also get 3 of a 1 mana card that might seem like a huge waste for 6 mana.
I do like vikan's version- with combo as that's very much a rogue feature. It seems like they're making duplicating cards a feature with gang-up and this- however you have a lot less control over what that card is.
Hmm, I wish this card said, 'Discover a card in your deck, also draw that card and a copy of it.' That way you would still get 3 copies of a card, but you'd have a little less chance of getting 3 dead cards.
Maybe that is too powerful for 6 mana, but I like it.
I would have liked 5 mana draw a card and gain a copy of it. Combo: get another copy
6 mana is probably better than that combo. I still don't think it's a bad card but it could have costed 5 (or 4 with that combo idea). It's hard to compare rogue to other classes when it comes to expensive spells because they have prep. I think it is insane at 2 mana prep combo but a little weak at 3.
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There's an achievement for this? :D
Too slow + too RNG. No me gusta :(
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earthen ring farseers + senjins is more than enough to hold off aggro without naxx and gvg cards.
Time is money, friend.
watch prep thistle into thistle, or even more exciting Thistle into prep Lel, so many things can go wrong with this card it's unbelievable what cards do you honestly want copied that'll be worth 6 mana? eviscerate? for standard i don't see this card being to crazy let alone more than 1 being played, i mean prep thistle into one of the old gods is pretty neat or into the cards that buff c'thun maybe it'll be worth it if they are 4+ cost minions anything lower you are losing value for the mana cost. thistle tharissan is pretty insane imo.
I can see this being implemented into either a miracle or mill build to gain card advantage, as copying key pieces in the deck would be rather delectable. However, the tea will have gone cold by the time you have the tempo to reasonably play it. I honestly don't think it will see much play outside of a few crazy combo builds with a hilarious 1% chance to create an insane combo.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I think that the RNG wailing relates to the comparison with a card saying "Draw 3 cards".
Draw 3 cards will give you (probably) 3 different options or chances at the solution to your opponent's board.
Draw 1 plus two copies of that card has much higher variance ("RNG").
It's like the difference between 3d6 (3 dice) and 1d6 multiplied by 3.
need take time to make new pic and signature using the new cards.
Interesting card but not sure how practical it will be, unless you can guarantee what you draw.
Might be played in some version of Mill.
Hmm, I wish this card said, 'Discover a card in your deck, also draw that card and a copy of it.' That way you would still get 3 copies of a card, but you'd have a little less chance of getting 3 dead cards.
Maybe that is too powerful for 6 mana, but I like it.
Very interesting card. I feel like it's as bad or good as other cards in your deck. You could end up with 3 of a legendary, or possibly 3 of a decent spell (persay eviscerate) and it could have very powerful effects. You could also get 3 of a 1 mana card that might seem like a huge waste for 6 mana.
I do like vikan's version- with combo as that's very much a rogue feature. It seems like they're making duplicating cards a feature with gang-up and this- however you have a lot less control over what that card is.