Great potential and might even see some play in aggro hunter as a hand refill off an Unleash. Cannot wait to try this out. First card I think is under-costed.
Let me explain why this card is bad Obviously you all don't play mid hunter or attempted control hunter.
For Infest to be good, you need at least 3 cards in play. This would ensure that at least 1 of the deathrattles will be a late game beast. However hunters rarely have 3 minions in play and are not pushing lethal or facing lethal.
Random beast card costs (1). So this card is good only when you have at least 3-4 minions on board, which is not very easy. So it's conditional, clunky to use and random. By other word, unplayable.
I don't see the advantage over Cult Master when combined with Unleash the Hounds. 1 less mana, but random beasts is significantly worse than cards from your deck, and you don't get the must-kill body.
The other option is to play a bunch of small minions and then this, in which case it's probably a 3 mana Ball of Spiders on average (not quite, as you don't get the 3 1/1s, which are worth at least 1.5 mana on their own).
Might be good in a control deck to get draw while not getting closer to fatigue, but that's about it.
I don't see the advantage over Cult Master when combined with Unleash the Hounds. 1 less mana, but random beasts is significantly worse than cards from your deck, and you don't get the must-kill body.
The other option is to play a bunch of small minions and then this, in which case it's probably a 3 mana Ball of Spiders on average (not quite, as you don't get the 3 1/1s, which are worth at least 1.5 mana on their own).
Might be good in a control deck to get draw while not getting closer to fatigue, but that's about it.
One additional potential advantage of Infest over Cult Master: getting cards like King Krush coming from a hound dog.
Really cool card. The most obvious combo is of course withUnleash the Hounds but there might be other token generators for hunter in this set.
Lets say for this card to be good you need to have at least 3 minions on board (since Beasts are slightly worse than actual cards so comparing it to Arcane Intellect you should get 3 instead of 2). We can also interpret that as needing 2 minions to stay on board since you can play a 3rd minion and Infest at the start of your turn. That's really not to difficult. And if you get anything more than 3 minions on board at the same time, this becomes completely disgusting. This card is kind of like old Starving Buzzard in that way.
Will probably see play in Midrange Hunter, maybe even in Wild, and other potential control hunter archetypes.
This card is also 3 mana meaning you can get it off of Jeweled Scarab which was already a potential option for control hunters. This is also another way to get Giant Sand Worm without putting it in your deck.
I love how the flavor of this card is completely based on Webspinner as its like little spiders are Infesting all of your minions.
This is also a major hint that Hisek, Swarmkeeper may be the hunter class legendary.
Let me explain why this card is bad Obviously you all don't play mid hunter or attempted control hunter.
Actually Cult Master was very viable during Naxx period because slow decks where much more common, this card is not only similar to that combo but arguably better in those match ups because it gives you addition resources to grind those decks out.
Newer cards like Desert Camel and possibly other new cards give potential to get 2+ cards of this even in faster match ups. Which is still reasonable and not even important as card draw is rarely the issue in faster match ups.
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C'mon Blizzard.
Give hunters proper card draw.
hunter auto-include confirmed
any card can win for you the game if you play it at the right time
This card reminded me of Weevil from Yu-Gi-Oh.
A little bit too rng. Hunter needs draw, not refill your hand with rng. I think is good and see play, though.
now thats a card
unleash the infested hounds baby -- bigger badder combos?
BBQ an egg?
Great potential and might even see some play in aggro hunter as a hand refill off an Unleash. Cannot wait to try this out. First card I think is under-costed.
Hmm, this might actually be too good...
Cool, was hoping we'd get some kind of decent card draw combo such as Buzzard being a 3 mana Cult Master for beasts or something.
Suppose this is better in a way, even though a hand full of Parrots will suck.
Let me explain why this card is bad Obviously you all don't play mid hunter or attempted control hunter.
For Infest to be good, you need at least 3 cards in play. This would ensure that at least 1 of the deathrattles will be a late game beast. However hunters rarely have 3 minions in play and are not pushing lethal or facing lethal.
Unleash the Hounds? You know what hunters play with 6 mana? Savannah Highmane! You know what hunters don't have? Card draw to draw Infest and Unleash the Hounds at the same time without losing.
Random beast card costs (1). So this card is good only when you have at least 3-4 minions on board, which is not very easy. So it's conditional, clunky to use and random. By other word, unplayable.
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Unleash the Hounds and Infest will become the new savage roar/force of nature combo that players everywhere will fear (but still not as broke back).
Seems too slow. Meta never slows down no matter what new cards are added.
I don't see the advantage over Cult Master when combined with Unleash the Hounds. 1 less mana, but random beasts is significantly worse than cards from your deck, and you don't get the must-kill body.
The other option is to play a bunch of small minions and then this, in which case it's probably a 3 mana Ball of Spiders on average (not quite, as you don't get the 3 1/1s, which are worth at least 1.5 mana on their own).
Might be good in a control deck to get draw while not getting closer to fatigue, but that's about it.
Really cool card. The most obvious combo is of course withUnleash the Hounds but there might be other token generators for hunter in this set.
Lets say for this card to be good you need to have at least 3 minions on board (since Beasts are slightly worse than actual cards so comparing it to Arcane Intellect you should get 3 instead of 2). We can also interpret that as needing 2 minions to stay on board since you can play a 3rd minion and Infest at the start of your turn. That's really not to difficult. And if you get anything more than 3 minions on board at the same time, this becomes completely disgusting. This card is kind of like old Starving Buzzard in that way.
Will probably see play in Midrange Hunter, maybe even in Wild, and other potential control hunter archetypes.
This card is also 3 mana meaning you can get it off of Jeweled Scarab which was already a potential option for control hunters. This is also another way to get Giant Sand Worm without putting it in your deck.
I love how the flavor of this card is completely based on Webspinner as its like little spiders are Infesting all of your minions.
This is also a major hint that Hisek, Swarmkeeper may be the hunter class legendary.
I really wanted this game to be less RNG reliant...
Outside of that, at least one of will be played in midrange hunter, even in wild, to combo with hounds. Will be so punishing against paladins...