I would wager it either gets upped to 3 mana or stays at 2 and loses a durability. Not likely both, but one of those two. The ability to cycle so efficiently coupled with targeted Discard verbiage kind of run contrary to what should ideally make Discard strong but fair.
Demon Seed is too niche to really see much success at higher ranks with it's current verbiage.
I agree, or make the discard from hand random. Also, it's essentially be a "2 mana draw 2" when drawing a card is historically a 2 mana investment. If it drew 1 card instead, that'd be a lot more tolerable. As it stands, there's no reason for it to be all of these things at once:
• 2 mana location
• 3 durability
• Targeted Discard
• Draw 2 Cards
Change one or two of those things.
The part that sticks in my craw the most and that is the culprit is really letting the player choose what they want to discard. That runs completely contrary to the idea of Discard. You are playing with fire. You might pitch something you didn't need, you may get the card you wanted, you may have pitched much-needed damage.
Team 5 might know that if they knew anything about deck construction in Wild. Or had bothered to do more playtesting than none. Harumph.
because I started the thread and I don't play standard. Just explaining, I have no thoughts on standard .. it looks "okish" right now, but "okish" does not make me want to play it.
Better they release powerful stuff and tone it down then making unplayable garbage. Just salt here
I agree with that. At least this has let even warrior have it's day.
Still waiting for the nerfs. We know the devs don't care, but they have a routine so I expect this week.
Perhaps they will hit Auctioneer. I doubt they'll address Tony Druid, but ... yeah.
If whatever mega-corp that owns this stuff had actual greed, they would sell off Hearthstone as it's own company because I bet a properly managed Hearthstone would make mega bucks.
But at least they should somehow nerf Tony Druid, once it has enough mana to play Gadgetzan Auctioneer is practically game over
I've been playing Twist most of the month, and dipped into Wild for the first time this month, playing as Even Warrior. First game, Quest mage which I won (he misplayed at some point, no Potions or Archmage). The next two were Tony Druid which I lost, and frustratingly so:
• First game I got ETC on T4 and dropped Ashen on 5 (to prevent early pop off). But they were able to pop off on turn 6 anyways and I was dead (I had 10+ armor and they would have been dead the next turn).
• Second game, they popped off on T4 and I was dead with the final fatigue tick of 8 damage on my turn. Again, with 10+ armor.
I do agree, Tony Druid is pretty caustic nonsense.
Better they release powerful stuff and tone it down then making unplayable garbage. Just salt here
I agree with that. At least this has let even warrior have it's day.
Still waiting for the nerfs. We know the devs don't care, but they have a routine so I expect this week.
Perhaps they will hit Auctioneer. I doubt they'll address Tony Druid, but ... yeah.
If whatever mega-corp that owns this stuff had actual greed, they would sell off Hearthstone as it's own company because I bet a properly managed Hearthstone would make mega bucks.
but instead we have these devs running it.
I know this thread is about Warlock, but since it's being discussed: Naturalize should only be able to target enemy minions. Easy fix. Allows a knowledgeable player to play around them by not playing minions. Right now, if you go that route, they can still Funnel Cake their own token minions and then kill them after doubling the spell for all that damage.
Team 5 might know that if they knew anything about deck construction in Wild. Or had bothered to do more playtesting than none. Harumph.
Oh, they know about deck construction in Wild; they've told us in multiple interviews that they don't care. They've actually gone as far as to try to convince us that the current state of Wild is a good one, that they actually like it like this.
"Let Wild be wild" is the functional equivalent of "let Wild be a $hit-show." And that's depressing.
I don't mind an insane powerlevel of eternal formata in card games... But for insane threats generated by those decks there should be insane or at least good answers.
I should be able to take any deck, replace a few cards with techs against the current number one deck and increase my winrate against that particular deck substantially for the price of hurting my main strategy. But Hearthstone doesn't work like that. All tech cards are made for standard AND even there they are usually so weak that they aren't played by anyone even there.
Like, I won't play Demolition Renovator in any deck ever. It does way too little against locations, especially cheap ones. And it is absurd that I don't even consider playing the best (and only) anti-location card in a format with a broken location.
What stopped Blizzaes from printing a strong anti-location tech in Caverns of Time? It couldn't hurt standard. It couldn't hurt old Twist decks
After a few more games in Wild against Discard Lock, I think the issue with Chamber of Viscidus is specifically that it allows you to choose the card to discard (which others have mentioned goes against the spirit of discard mechanics). Other cards had conditions like "discard your highest/lowest cost card" which would make you have to choose if you wanted to roll the dice that it grabs the right 1 cost card, or if you really wanted to draw THAT many cards. Heck, even Scourge Supplies is ok in that you are drawing blindly into things and there's a chance you'd get three cards you legit wanted to hold onto. But picking from a Discover! fan of cards you already have just breaks it.
I'd be more for verbiage like this:
"Randomly Discard either your highest or lowest cost card. Draw two cards."
After a few more games in Wild against Discard Lock, I think the issue with Chamber of Viscidus is specifically that it allows you to choose the card to discard (which others have mentioned goes against the spirit of discard mechanics). Other cards had conditions like "discard your highest/lowest cost card" which would make you have to choose if you wanted to roll the dice that it grabs the right 1 cost card, or if you really wanted to draw THAT many cards. Heck, even Scourge Supplies is ok in that you are drawing blindly into things and there's a chance you'd get three cards you legit wanted to hold onto. But picking from a Discover! fan of cards you already have just breaks it.
I'd be more for verbiage like this:
"Randomly Discard either your highest or lowest cost card. Draw two cards."
No, 2 mana draw 6 in three installments is bonkers by itself.
After a few more games in Wild against Discard Lock, I think the issue with Chamber of Viscidus is specifically that it allows you to choose the card to discard (which others have mentioned goes against the spirit of discard mechanics). Other cards had conditions like "discard your highest/lowest cost card" which would make you have to choose if you wanted to roll the dice that it grabs the right 1 cost card, or if you really wanted to draw THAT many cards. Heck, even Scourge Supplies is ok in that you are drawing blindly into things and there's a chance you'd get three cards you legit wanted to hold onto. But picking from a Discover! fan of cards you already have just breaks it.
I'd be more for verbiage like this:
"Randomly Discard either your highest or lowest cost card. Draw two cards."
No, 2 mana draw 6 in three installments is bonkers by itself.
Okay, okay: Cost up to 3, durability down to 2, and Draw 1. Also, lets add a 50% chance for it to draw a card for your opponent instead, because why not. I'll take anything other than the obviously busted nonsense I see in play today.
Warlock is insanely broken in standard. That stupid portal needs to NOT give taunt to the minions. Or, delete the 75 healing and armor cards that Warlock has so they can be killed easier. They just stall, remove, heal, remove, stall, play portal and win. They also have that !@#$% other card that removes cards from your deck or whatever. C'mon. I know bad players need ways to win - no child left behind type of thing. But not like this.
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The part that sticks in my craw the most and that is the culprit is really letting the player choose what they want to discard. That runs completely contrary to the idea of Discard. You are playing with fire. You might pitch something you didn't need, you may get the card you wanted, you may have pitched much-needed damage.
Team 5 might know that if they knew anything about deck construction in Wild. Or had bothered to do more playtesting than none. Harumph.
because I started the thread and I don't play standard. Just explaining, I have no thoughts on standard .. it looks "okish" right now, but "okish" does not make me want to play it.
I agree with that. At least this has let even warrior have it's day.
Still waiting for the nerfs. We know the devs don't care, but they have a routine so I expect this week.
Perhaps they will hit Auctioneer. I doubt they'll address Tony Druid, but ... yeah.
If whatever mega-corp that owns this stuff had actual greed, they would sell off Hearthstone as it's own company because I bet a properly managed Hearthstone would make mega bucks.
but instead we have these devs running it.
I've been playing Twist most of the month, and dipped into Wild for the first time this month, playing as Even Warrior. First game, Quest mage which I won (he misplayed at some point, no Potions or Archmage). The next two were Tony Druid which I lost, and frustratingly so:
• First game I got ETC on T4 and dropped Ashen on 5 (to prevent early pop off). But they were able to pop off on turn 6 anyways and I was dead (I had 10+ armor and they would have been dead the next turn).
• Second game, they popped off on T4 and I was dead with the final fatigue tick of 8 damage on my turn. Again, with 10+ armor.
I do agree, Tony Druid is pretty caustic nonsense.
I know this thread is about Warlock, but since it's being discussed: Naturalize should only be able to target enemy minions. Easy fix. Allows a knowledgeable player to play around them by not playing minions. Right now, if you go that route, they can still Funnel Cake their own token minions and then kill them after doubling the spell for all that damage.
Oh, they know about deck construction in Wild; they've told us in multiple interviews that they don't care. They've actually gone as far as to try to convince us that the current state of Wild is a good one, that they actually like it like this.
"Let Wild be wild" is the functional equivalent of "let Wild be a $hit-show." And that's depressing.
I don't mind an insane powerlevel of eternal formata in card games... But for insane threats generated by those decks there should be insane or at least good answers.
I should be able to take any deck, replace a few cards with techs against the current number one deck and increase my winrate against that particular deck substantially for the price of hurting my main strategy. But Hearthstone doesn't work like that. All tech cards are made for standard AND even there they are usually so weak that they aren't played by anyone even there.
Like, I won't play Demolition Renovator in any deck ever. It does way too little against locations, especially cheap ones. And it is absurd that I don't even consider playing the best (and only) anti-location card in a format with a broken location.
What stopped Blizzaes from printing a strong anti-location tech in Caverns of Time? It couldn't hurt standard. It couldn't hurt old Twist decks
Warlock is 100% cancer right now. Zero skill decks that have extremely cheap and powerful cards. Delete this class, please.
After a few more games in Wild against Discard Lock, I think the issue with Chamber of Viscidus is specifically that it allows you to choose the card to discard (which others have mentioned goes against the spirit of discard mechanics). Other cards had conditions like "discard your highest/lowest cost card" which would make you have to choose if you wanted to roll the dice that it grabs the right 1 cost card, or if you really wanted to draw THAT many cards. Heck, even Scourge Supplies is ok in that you are drawing blindly into things and there's a chance you'd get three cards you legit wanted to hold onto. But picking from a Discover! fan of cards you already have just breaks it.
I'd be more for verbiage like this:
"Randomly Discard either your highest or lowest cost card. Draw two cards."
The whole chamber issue is that it is basicly pot of greed times 3 with a chosen discard attached to it. Needs to get nerfed hard.
No, 2 mana draw 6 in three installments is bonkers by itself.
Okay, okay: Cost up to 3, durability down to 2, and Draw 1. Also, lets add a 50% chance for it to draw a card for your opponent instead, because why not. I'll take anything other than the obviously busted nonsense I see in play today.
Warlock is insanely broken in standard. That stupid portal needs to NOT give taunt to the minions. Or, delete the 75 healing and armor cards that Warlock has so they can be killed easier. They just stall, remove, heal, remove, stall, play portal and win. They also have that !@#$% other card that removes cards from your deck or whatever. C'mon. I know bad players need ways to win - no child left behind type of thing. But not like this.