You're in an RPS tournament, you notice everyone's playing Rock, and you complain? Maybe don't queue up Scissors until you climb past that pocket meta.
Or downrank until you find a more fun meta. Or switch to casual, and auto-concede to any uninteresting or unfun opponents' decks.
It's the second-best card in the deck. That nerf will hurt. Happy to see the beast hunter buffs; better than simply nerfing questline, give hunters a competitive alternative.
Thanks for sharing your experience. I wondered if Rat King would be good value; I think I'll try it out.
Your mention of Kodobane also reminds me that my hand is often too full to draw 3 (or 4 with the Tidestone combo) without milling, so there might even be a case for including traditional "hand" cards, like Twilight Drake or Goldshire Gnoll. Spice Bread Baker might be an alternative to Dungar, or Forgefiend, if you wanted to lower the curve a bit.
A lot of the fun of the deck for me is just trying cards I normally wouldn't play. I never played Spammy Arcanist, (or Defile), but I'm really liking it in the deck.
Did you know that hunter has morePoisonous and Immune class-specific cards than other class? But you've probably seen only a very few, because they're mostly pretty clunky, or under-supported, or under-appreciated, or misunderstood.
Right now in Standard, the immunity standout of all-time (for hunters, anyway) is back: Candleshot. So much better than Gladiator's Longbow (a card as a Hearthstone newbie, I tried to combo with Brann Bronzebeard and Captain Greenskin to very little effect). Is the Longbow better or worse than Stablemaster? I'm not sure, but Stablemaster is one of just three hunter cards I've refused to craft so far.
Second-best immunity card probably goes to Ramming Mount, which is probably still fresh in memory from all the face hunters from the previous expansion. But a personal favorite of mine has been Bestial Wrath, which I've used so often in Knuckles combos. Ace Hunter Kreen was a bit of a disappointment, and didn't see much play in either hunter or demon hunter.
For poisonous, there are Serpentbloom, Imported Tarantula, Venomstrike Bow, and Urchin Spines... after Bola Shot rotated, natch. Serpentbloom is possibly the best of the bunch, because it's cheap, and works other cheap cards like Wound Prey, Springpaw, or any other beast you have on board. But it was better when Resizing Pouch was meta, and it probably doesn't earn it a spot in anyone's Standard deck.
I love Urchin Spines in theory, but without Bola Shot or Grievous Bite, I'd rather have Toxic Arrow back in Standard, to be combined with Pufferfist. Historically, Toxic Arrow was pretty meh, but before Dreadscale plus Serpentbloom became the thing, there was Unstable Ghoul plus Toxic Arrow. And for a while, Venomizer plus Missile Launcher was de rigueur. Any of which was heaps better than Dreadscale plus Acidmaw. (Even though it doesn't have the keyword, Acidmaw basically gives all damage Poisonous.)
With all these poisonous and immunity effects, you'd think that hunters would have had a popular, competitive, control archetype available to it at some point in Hearthstone's history. But even when the effects aren't simply clunky, control has always been a few cards short of being properly supported.
Looks like you need to craft, if you want them. I tried opening a wild pack; at the least, they're not covered by duplicate protection. Wouldn't be surprised if that changed in the future, however.
Ugh, no. It doesn't matter if you "don't plan to play wild" now. Plans can change, cards may also be usable in Duels, and the dust return for cards is often just not worth it.
The OP probably doesn't actually need dust right now, but thought that the new core set was an opportunity for "free dust". It is not. There is no free dust to be had in core set rotations, and if you dust your cards you may well regret it.
I think the bigger issue is that Pet Collector is really, really underwhelming. What beast, in Standard or Wild, do you want to summon (*cough*recruit*cough*) from your deck with this card? Seriously, what's the high roll?
For a card that kind of includes a deck-building restriction (you're not running cheap, or battlecry beasts), the cost, body, and effect are really meh.
You didn't actually try it, did you? I'd love to hear suggestions for improvements, but if I wanted to play priest, I'd play priest. And if I wanted to beat big priest silly, I'd play Knuckles.
0
You're in an RPS tournament, you notice everyone's playing Rock, and you complain? Maybe don't queue up Scissors until you climb past that pocket meta.
Or downrank until you find a more fun meta. Or switch to casual, and auto-concede to any uninteresting or unfun opponents' decks.
0
It's the second-best card in the deck. That nerf will hurt. Happy to see the beast hunter buffs; better than simply nerfing questline, give hunters a competitive alternative.
0
No doubt. Let us know how it goes, an what other changes you make.
2
The first iteration of the deck included Brann, but he felt more greedy than necessary.
2
Thanks for sharing your experience. I wondered if Rat King would be good value; I think I'll try it out.
Your mention of Kodobane also reminds me that my hand is often too full to draw 3 (or 4 with the Tidestone combo) without milling, so there might even be a case for including traditional "hand" cards, like Twilight Drake or Goldshire Gnoll. Spice Bread Baker might be an alternative to Dungar, or Forgefiend, if you wanted to lower the curve a bit.
A lot of the fun of the deck for me is just trying cards I normally wouldn't play. I never played Spammy Arcanist, (or Defile), but I'm really liking it in the deck.
0
Anything, really. If you wanted a third beast, I could make a case for Springpaw, Plated Beetle, Rustrot Viper, The Rat King, Mountain Bear, depending on what kind of match-ups you have most commonly.
I do love Devouring Swarm and Doggie Biscuit to give rush to my minions and sometimes double-up on them, like Venomous Scorpid. Removal and value.
Just about anything with the "discover" keyword. Entrapped Sorceress, Vulpera Scoundrel, School Teacher (though it generates a battlecry, not a spell)... and Southsea Scoundrel might be particularly fun.
2
Did you know that hunter has more Poisonous and Immune class-specific cards than other class? But you've probably seen only a very few, because they're mostly pretty clunky, or under-supported, or under-appreciated, or misunderstood.
Right now in Standard, the immunity standout of all-time (for hunters, anyway) is back: Candleshot. So much better than Gladiator's Longbow (a card as a Hearthstone newbie, I tried to combo with Brann Bronzebeard and Captain Greenskin to very little effect). Is the Longbow better or worse than Stablemaster? I'm not sure, but Stablemaster is one of just three hunter cards I've refused to craft so far.
Second-best immunity card probably goes to Ramming Mount, which is probably still fresh in memory from all the face hunters from the previous expansion. But a personal favorite of mine has been Bestial Wrath, which I've used so often in Knuckles combos. Ace Hunter Kreen was a bit of a disappointment, and didn't see much play in either hunter or demon hunter.
For poisonous, there are Serpentbloom, Imported Tarantula, Venomstrike Bow, and Urchin Spines... after Bola Shot rotated, natch. Serpentbloom is possibly the best of the bunch, because it's cheap, and works other cheap cards like Wound Prey, Springpaw, or any other beast you have on board. But it was better when Resizing Pouch was meta, and it probably doesn't earn it a spot in anyone's Standard deck.
Tarantula seems mostly played for the tradeable effect. Urchin Spines plus a Twinbow Terrorcoil plus Barbed Nets can clear three minions... for three cards, yuck. And it doesn't leave a body on board like Professor Slate.
I love Urchin Spines in theory, but without Bola Shot or Grievous Bite, I'd rather have Toxic Arrow back in Standard, to be combined with Pufferfist. Historically, Toxic Arrow was pretty meh, but before Dreadscale plus Serpentbloom became the thing, there was Unstable Ghoul plus Toxic Arrow. And for a while, Venomizer plus Missile Launcher was de rigueur. Any of which was heaps better than Dreadscale plus Acidmaw. (Even though it doesn't have the keyword, Acidmaw basically gives all damage Poisonous.)
Has anyone ever included Venomstrike Bow in their deck, unironically? Carrion Drake and Dancing Cobra were mostly unloved, but Toxmonger saw play in The Marsh Queen decks, and Vilebrood Skitterer was often a good choice in Build-A-Beast. Primordial Explorer and Venomstrike Trap both solid cards.
With all these poisonous and immunity effects, you'd think that hunters would have had a popular, competitive, control archetype available to it at some point in Hearthstone's history. But even when the effects aren't simply clunky, control has always been a few cards short of being properly supported.
0
Thanks for the note. :-) I've had a lot of fun with it, and I'll probably continue to try to improve it with upcoming expansions.
0
Looks like you need to craft, if you want them. I tried opening a wild pack; at the least, they're not covered by duplicate protection. Wouldn't be surprised if that changed in the future, however.
1
Ugh, no. It doesn't matter if you "don't plan to play wild" now. Plans can change, cards may also be usable in Duels, and the dust return for cards is often just not worth it.
The OP probably doesn't actually need dust right now, but thought that the new core set was an opportunity for "free dust". It is not. There is no free dust to be had in core set rotations, and if you dust your cards you may well regret it.
1
I am corrected. Happily.
-4
Blizzard has already stated that they will not be updating Tavish with additional improved secrets.
0
I think the bigger issue is that Pet Collector is really, really underwhelming. What beast, in Standard or Wild, do you want to summon (*cough*recruit*cough*) from your deck with this card? Seriously, what's the high roll?
For a card that kind of includes a deck-building restriction (you're not running cheap, or battlecry beasts), the cost, body, and effect are really meh.
0
I recommend a Knuckles OTK, to make res priests reevaluate their life choices. Try this deck of mine, but swap the secrets for Freezing Trap, Ice Trap and Pressure Plate, to better target the matchup.
0
You didn't actually try it, did you? I'd love to hear suggestions for improvements, but if I wanted to play priest, I'd play priest. And if I wanted to beat big priest silly, I'd play Knuckles.