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    posted a message on Hunter Arcane Spell Interaction
    Quote from Ophion-EU >>

    Spell damage only affects spells that deal damage.

     Not exactly; see Eversong Portal, Unexpected Results, and Cram Session.

    I'd like to see Quiver improved by spell damage; the card might see meta play in that case.  However, it's still occasionally useful in decks with a limited number of spells, of which you really want to tutor.

    Posted in: General Discussion
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    posted a message on Always a Bigger Jormungar Gahz'rilla OTK!

    Never, but never, play a spell that Mark gives you with Lorewalker Cho.  +1 for Gahz'rilla combo. :-)

    Posted in: Always a Bigger Jormungar Gahz'rilla OTK!
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    posted a message on Rise of the Jormungars

    Thanks for the note!  I make a lot of bad decks, so it's a treat when someone has success with one. :-D

    Posted in: Rise of the Jormungars
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    posted a message on Bestial Madness

    This may not see a lot of play.  It's not like it's +1/+1, and hunter already has plenty of damage.  Could be interesting for menagerie decks and AaBJ combos; but those aren't really things in the current meta.

    Posted in: Bestial Madness
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    posted a message on Warlock Will Get Nerfed

    Team 5 might know that if they knew anything about deck construction in Wild. Or had bothered to do more playtesting than none. Harumph.

    Oh, they know about deck construction in Wild; they've told us in multiple interviews that they don't care. They've actually gone as far as to try to convince us that the current state of Wild is a good one, that they actually like it like this.

    "Let Wild be wild" is the functional equivalent of "let Wild be a $hit-show."  And that's depressing.

    Posted in: Wild Format
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    posted a message on How to balance WILD

    Blizzard is not going to fix Wild's chronic problems.  They've pretty much said so.  Time to get off the copium.  It's Twist, or nothing, so let's hope they don't mess up Twist.

    Posted in: Wild Format
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    posted a message on Curse messing up dredge. Intended?

    Intended.  "Shuffle" key word means "rearrange all the cards in your deck."  Not: "put the card(s) into random positions in your currently ordered deck."

    There are times you can take advantage of this when it's your turn, too.

    Posted in: General Discussion
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    posted a message on Hot or Not: Titans Nerf Predictions
    Quote from uluth >>
    Quote from Gnorf >>
    Quote from Tarious >>

    "Hound isn't a problem, Gargon, that no one plays, is the problem."

    Hunter cleave is not a problem, correct.  No one plays Gargon *right now*, but if Hound is nerfed, don't be surprised if they do.  Hunters have cleave for the 8 months at least.  It's a skill-check for hunters' opponents: learn to play around it.

    Or, QQ some more.

    I’m willing to do a bet right now that even though hollow hound was nerfed to 3/4, it will still see more play than Gargon. The reason being that even though it has less health, it can get buffed to the point where it doesn’t matter. It will still hit once and heal you for 15+. Gargon cannot do that. you keep insinuating that cleave is the hot topic here but it’s not. If it was, all warriors would be running that one new mech that magnetized with cleave. But it’s so irrelevant that I forgot the name of the card. 

    My prediction about Gargon was predicated on Blizzard nerfing Hound "into unplayability" (you may have missed that quote).  They didn't.  Blizzard apparently agrees with my assesment of hunter: it's fine, if a bit strong relative to the current meta.  Hence the very light nerfs.  You're right that no Hound Hunter will drop Hound for Gargon with this nerf.  Because Hound is still very, very playable.

    If Hound didn't cleave, it'd just be a worse Zilliax. Warriors don't have Always a Bigger Jormungar: Hunter cleave is hot, warrior cleave is not.

    My other prediction is that we'll continue to see whining about hunter, Hound and Singer.

    Posted in: General Discussion
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    posted a message on Hot or Not: Titans Nerf Predictions
    Quote from Tarious >>

    People play Hound cause it's cleave AND lifesteal. 9+ healing and 9+ damage, so does 18 health worth of effects minimum. No one's going to play Gargon even if they removed hound from the game. It requires too much of a setup for easy to remove board control.

    They'll play Gargon with AaBJ.  Lifesteal doesn't matter if you're just dead.  And "too much setup"?  Are you kidding?  When hunters are playing Zombees, Worms, wild seeds, etc.?

    You know what would keep Gargon out of hunters' decks?  People learning to play around cleave.

    Posted in: General Discussion
  • 1

    posted a message on Hot or Not: Titans Nerf Predictions
    Quote from Tarious >>

    "Hound isn't a problem, Gargon, that no one plays, is the problem."

    Hunter cleave is not a problem, correct.  No one plays Gargon *right now*, but if Hound is nerfed, don't be surprised if they do.  Hunters have cleave for the 8 months at least.  It's a skill-check for hunters' opponents: learn to play around it.

    Or, QQ some more.

    Posted in: General Discussion
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    posted a message on Hot or Not: Titans Nerf Predictions

    You’re missing the point of what makes Hollow Hound an issue in hunter.

    I didn't miss the point, I just disagree.  The deck  is so strong because it runs 30 or 40 good, efficient cards (and an excellent finisher if it survives to turn 10 and gets lucky).  Why does hunter get so many efficient cards?  Because it doesn't cheat outrageous amounts of mana; to be competitive, hunter needs efficient cards and good tempo.

    Hound gets a lot of the hate right now, and it is a good card, but it's not the whole reason hunter is so strong, and even if Hound is nerfed into unplayability, hunter will still be strong.  You dismiss Gargon,  but you shouldn't.  Infusing it is not difficult, and because it's cheaper, the combo damage potential is even greater.  Fail to play around cleave at your peril.

    Edit: Should hunter have strong lifesteal available to it?  I think it's fine, especially if the design team wants hunter to be able to play to a late game win condition.  Other aggro-y classes have lifesteal or health gain options... at this point "class identity" isn't a good enough reason to deny hunter good recoverability and survivability.  Doing so would keep hunter in a "face" deck ghetto (ugh).

    Posted in: General Discussion
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    posted a message on Hot or Not: Titans Nerf Predictions
    Quote from DatMageDoe >>

    Hot take: Hollow Hound will dodge the next nerf. The main reason for this is because it's also a Death Knight card, where the Hound is substantially more fair, and it doesn't make sense for the DK decks struggling to maintain relevance get nerfed for the sins of Hunter.

    I've got a hotter take: hunter is fine.  Yes, it's strong relative to the current meta -- I get frustrated when I lose to it, too -- but nothing it does seems unfair.  Hound gets most of the complaints, and my guess is that it's the card that'll get nerfed, but hunter also has Gargon, which is 2 mana cheaper... so learn to play around cleave (yes, it can be done).  As for the Krush finisher: that's turn 10, and gets stopped by a 2 mana taunt; compared to mage and shaman killing you over the top, from hand, on turn 7... that's very reasonable.

    Hunter is fine.  Hunter gameplay is what hearthstone should be.  Buff the under-performing classes.

    Posted in: General Discussion
  • 0

    posted a message on Should the packs still cost 100 gold ?
    Quote from Trigota >>

    You need 260 packs for an expansion, 3 expansions a year = 780 packs = 78000 gold.

    3 minisets is 6000g.

     

    Thats 84000 gold you need each year. Each Rewards Track only gives 20150 gold for a full lvl 400 completion. Its just bad in this state.

     You don't "need" any such thing.  First, it's possible to enjoy the game and be competitive without a complete collection.  You can be selective about which classes to play and which cards to craft for maximum effect.  Many cards aren't worth collecting, let alone crafting.

    Second, Blizzard gives away so many packs through the reward track, tavern brawl, monthly rewards, online promotions, etc., that it's trivial to collect every common, rare, many epics and some legendaries... without spending any gold at all.  For  the rest, you can be selective.

    Third, the minisets are good value, and worth budgeting the gold to buy; if you've been mindful about managing your resources, this shouldn't be a problem; no level 400 reward track completion necessary.

    Fourth, don't disenchant your collection every year.  There's a lot of fun to be had in modes other than Standard, that reward growing your collection tortoise-style.

    In short, you don't need to be a Whale to play, enjoy, and be competitive in Hearthstone.  You just need  to be a little  smart.

    Posted in: General Discussion
  • 3

    posted a message on Patch 27.0.3 Balance Changes Preview - 2 Nerfs
    Quote from Kathranis >>

    Isn't the point of Wild that you can play anything and it's all broken?

    No, that's never been the point.  Blizzard has been kind of (less than) half-assed with regard to wild balance.  They've nerfed many cards, even pre-emptively, but usually only happens when there's a hue and cry from the wild player base about a particular deck.

    The wild format could seriously use a broad balance overhaul, but it's huge task, and would be controversial no matter how it was done.  Hence, why Blizzard introduced the Twist mode; I think they hope it gives wild players a home, and relieves the pressing need to do something substantial about wild.

    Posted in: News
  • 0

    posted a message on Always a Bigger Jormungar

    Yes, yes, people are losing their @#$% over Hollow Hound, but this is going to be so much fun in Wild.  It's a great addition to Knuckles decks, and it's and absolute win condition in Sunscale Raptor decks -- like this one -- without needing Tundra Rhino.  The ability to give a minion multiple attacks with Trueaim Crescent and Devouring Swarm is a deadly force multiplier.  A bit memey, but there's also a funny combo possible with Giant Sand Worm.

    And the fun doesn't stop there; Always a Bigger Jormungar isn't limited to beasts.  There's so much potential to mine.

    Posted in: Always a Bigger Jormungar
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