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    posted a message on Zeddy is happy about new balance patch
    Quote from parishbishop >>

    He was also responsible for getting Zalae banned from GM for a year, the day before the big tournament was about to start...all over unproven claims from Zalaes ex girlfriend. He went on a social medie storm calling for Zalae's head all based on 1 persons claim!!  It became a modern day witch burning, and I lost all respect for Zeddy after that episode. 

    White-knighting for Zalae, and crapping on Zeddy, isn't any better.

    Posted in: Standard Format
  • 1

    posted a message on Zeddy is happy about new balance patch

    I'd nerf Raise Dead (cost mana, not health) and Lightning Bloom (refresh mana; would slow down Celestial Alignment and nutty shaman openers).

    Would love to slow down Quest DH a bit, maybe require 5 draws for first activation.

    Really not sure how, or whether, to nerf warlock again, because I've been effectively farming them.  Maybe target either their draw engine, mana cheat, or healing.  It's insane that a class is super-strong in all three of those aspects at once.  Without one of those three, the fatigue win-con of the quest is much slower/weaker.

    Maybe nerf the stats (or cost) of every Questline 7/7 (probably not Guff).

    Posted in: Standard Format
  • 0

    posted a message on Crafting advice
    Quote from Finalstan >>

    Isn't the mini-set coming soon? I'd wait until then.

     If you play hunter at all, Trueaim and Wrangler are about as safe to craft as any card could be; don't wait on those.  Then Barak, and finally Rinling's.

    Posted in: General Discussion
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    posted a message on Rhino OTK Hunter!
    Quote from MASTERHAENIR >>

    Basically, this is a safer and most consistent version of Knuckles OTK

    It depends.  Knuckles may be better when the targets are big, like with Reno 'lock and Big Priest.  The current meta (even Wild) favors Rhinos because opponents tend to play more low-health minions.

    Posted in: Rhino OTK Hunter!
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    posted a message on Crafting advice
    Quote from axx >>

    What are these multiple hunter archetypes you speak of?

     I'm having a great time with a Trampling Rhino combo.  I don't bother with Rinling's, but Wrangler is solid and Trueaim is a freakin' all-star.  IMAO, at least one Trueaim goes in every hunter deck, no matter what; it's that good.

    Posted in: General Discussion
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    posted a message on Trampling Rhino meta-breaker (really)

    I'm having a good run with the deck after several updates.  I explained a bit in the description, above.  If you try it again, I'd love to hear how it goes for you.  Or, let me know if you'd like any guidance on specific matchups.  GL.

    Posted in: Trampling Rhino meta-breaker (really)
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    posted a message on Crafting advice

    The hunter cards, anyway, are very good for multiple archetypes, not just "face".  Unless you much prefer priest,  you might get more mileage out of the hunter crafts.

    Posted in: General Discussion
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    posted a message on C'Thun Hunter problem - Bug abusing

    It'll get fixed sometime in the next two- to three weeks.

    Posted in: General Discussion
  • 3

    posted a message on Can anyone tell me what happened ?

    Of all the broken sh*t in Wild right now, this isn't even in the top 5.

    Posted in: General Discussion
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    posted a message on Rat hunter
    Quote from lordoftheclaps >>

    I'd love to get some opinions from everyone here. Hunter is my favorite class and I want to make a good deck for hunter that isn't face race.

     If, by "good", you mean "competitive", face is the only hunter archetype that is fits the bill.  Unfortunately.

    I'd probably cut Shan'do, Rats, Pandaren, and either Kazakus or Rinling's.  Definitely add Barak.  Think about adding the quest, just because the stage-2 reward so good, especially with Aimed Shot.  Maybe add Teacher's Pets and at least one Jewel of N'Zoth.

    Posted in: General Deck Building
  • 0

    posted a message on Devouring Swarm

    This card is exciting.  In many ways it's better than The Beast Within.  Not only is this card going to be the key to a reliable Elwynn Boar combo, it's another extra attack for Knuckles and Trampling Rhino.  In standard, you can pull off a scary Rhino combo as early as turn 4.

    Posted in: Devouring Swarm
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    posted a message on why have these obnoxiously oppressive cards not been nerfed yet?
    Quote from fabjx >>
    Quote from Gnorf >>

    Troublemaker and Inquisitor are late game minions.  Expensive, late game cards should be powerful, otherwise they'd see no play.  Lots of 8-cost cards are similarly powerful.  

     Really? ROFL. Please compare Inquisitor to legendary minions like KIng Krush and Alexstraza and prove me that it is OK to have two copies of it in a deck.

    I said Inquisitor should be powerful for its cost, or it'd see no play.  On top of that, class cards tend to be a bit more powerful than similar neutrals, so keep that in mind when you compare to Alex.  And expansion cards probably a bit more powerful than similar core set cards, which might explain why Krush feels underpowered in comparison.

    Is Inquisitor too powerful, and in need of a nerf?  TBH, the card in that deck that really bothers me is Death Speaker Blackthorn.  That one is straight busted.

    Posted in: Card Discussion
  • 0

    posted a message on why have these obnoxiously oppressive cards not been nerfed yet?

    And I don't mean control, which seems very unlikely anyway, but what about midrange or combo decks? It's just an extremely one-dimensional class.

    That's more to do with the meta than with hunter's class mechanics.  If the meta punishes any attempt to play midrange, combo or control, guess what... hunters gotta go face.

    But I'll emphasize again, if you'd like to see hunters play something other than an aggro deck, nerfing rhino (combo) or warsong (every archetype) would make that even less likely.

    Posted in: Card Discussion
  • 0

    posted a message on why have these obnoxiously oppressive cards not been nerfed yet?

    I played some hunter to see what the problem cards are and it is very apparent that the deck needs Warsong and/or Rhino, so one of these cards is the power card, no doubt.

    Of course they're powerful.  Of course the current "face" hunter deck needs them to be competitive.  But they're not a problem.  Hunter having one competitive deck is not a problem.  And if you nerf either or both of those cards, hunter probably becomes unplayable in the current meta.

    Posted in: Card Discussion
  • 0

    posted a message on why have these obnoxiously oppressive cards not been nerfed yet?

    It's Team 5's fault, not mine. I just want to play expensive, late game cards with satisfying, huge effects. To do this, I must ensure my deck's survival up to certain point in the game by whatever means necessary. If I could use minions and board presence to achieve that, I would. Unfortunately, there are not many good, defensive minions in the game right now, so control decks have to rely mostly on spells (removals and heals) but they are not even enough. Warlock is a good example, he has solid win conditions (Jaraxxus, Tickatus, Envoy), but he lacks tools to survive long enough to use them, because aggro's damage output is too high for him.

    Yeah, I'd love to play slow, expensive, awesome cards, but it's not just aggro's fault that we can't.  Aggro has a purpose, which is to keep the mana-cheating decks in line.  You want to solve the aggro "problem" in hearthstone?  Can't do that without solving the mana-cheating problem, as well.  (Especially in those classes that also have insane card draw.)

    Posted in: Card Discussion
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