So today I played two separate arena runs, both paladin. Both of my drafts were in my opinion very good, and when I started both of my lists I thought they'd both do fairly well. Funny thing happened though, one draft went 0-3 while the other got 12-0. Can you figure out which one's which?
Seriously though, can we talk about how Murloc Knight is broken in arena though.
My bet would be on the one with the early curve and the heaps of early removal. You could swap the Murloc Knights for Chillwind Yetis and you would still be in a 10+ win situation.
First deck has all 3-drops at 3HP, thus a lost board by turn 4. And second deck has fukin Coghammer to get the board t3, preserve till t6 then MK+HP for the win. They Flamestrike - you drop another MK, screw em. While I agree that Murloc Knights are OP in arena - I'm a pretty inept arena player, have drafted a couple of these (and a Dr 6) and am running 5-2 due to not as good set of 2-drops.
First deck has a subpar early game. Second deck is better in that department and has more midgame threats.
Ironically I've gotten Tirion at least 3 times now with the same exact issue as the first deck. Usually gives me 1-3 wins with how weak the early game is, and a 8 drop becomes irrelevant when they have an entire board to throw at your tirion.
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
MK is the best Paladin common 4 drop. Not the best card of all cards. You can't drop it on an empty board and expect to get away with it. I think Blessing of Kings is a better common. or [card]Seal of Champions[/card], Shielded Minibot, North Sea Kraken... The problem is they are all available for paladin.
The thing about Murloc Knight is it's swingy based on RNG. If you hit a second MK, unless the opponent already has an overwhelming board presence, you're about to get KO'ed, or they have something like Flamestrike you're probably heavily favored. If you drop a MK on turn 6 and get a 1/1 or 2/1 do-nothing even at near parity you're not really getting much.
It is a very strong value card in arena, but it's really a 6 drop which means you need a lot of actual 1-4 drops. Believing 3x MKs are your 4 drop curve filler is likely a mistake.
The fact that the 3 MK deck with tons of early game is 12-0 (which you haven't provided any substantiation for) and the deck with Tirion is 0-3 (again, no substantiation which makes me a little leery you aren't gilding the lily to prove your point) is as much about the other 27 and 29 cards in those decks as it is about those 3 and that 1.
I had a paladin deck with 2x Tirions in it go 2-3 and it was because I had too much top end (the 2 Tirions were literally the 27th and 30th picks respectively and versus garbage or worse high drops). An overwhelming late game isn't going to win if you can't sustain the board long enough to get there. MK is late-end game disguised as a 4-drop and your high win deck supports it with tons of early interaction to set up for the value machine train.
So today I played two separate arena runs, both paladin. Both of my drafts were in my opinion very good, and when I started both of my lists I thought they'd both do fairly well. Funny thing happened though, one draft went 0-3 while the other got 12-0. Can you figure out which one's which?
Seriously though, can we talk about how Murloc Knight is broken in arena though.
My bet would be on the one with the early curve and the heaps of early removal. You could swap the Murloc Knights for Chillwind Yetis and you would still be in a 10+ win situation.
Seriously, these two decks are miles apart.
yeah I agree. First deck only has 1 quality 2 drop. It's still a bit surprising it went 0-3.
First deck has all 3-drops at 3HP, thus a lost board by turn 4. And second deck has fukin Coghammer to get the board t3, preserve till t6 then MK+HP for the win. They Flamestrike - you drop another MK, screw em. While I agree that Murloc Knights are OP in arena - I'm a pretty inept arena player, have drafted a couple of these (and a Dr 6) and am running 5-2 due to not as good set of 2-drops.
There is a lot of steak here...
First deck has a subpar early game. Second deck is better in that department and has more midgame threats.
Ironically I've gotten Tirion at least 3 times now with the same exact issue as the first deck. Usually gives me 1-3 wins with how weak the early game is, and a 8 drop becomes irrelevant when they have an entire board to throw at your tirion.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
MK is the best Paladin common 4 drop. Not the best card of all cards. You can't drop it on an empty board and expect to get away with it. I think Blessing of Kings is a better common. or [card]Seal of Champions[/card], Shielded Minibot, North Sea Kraken... The problem is they are all available for paladin.
The thing about Murloc Knight is it's swingy based on RNG. If you hit a second MK, unless the opponent already has an overwhelming board presence, you're about to get KO'ed, or they have something like Flamestrike you're probably heavily favored. If you drop a MK on turn 6 and get a 1/1 or 2/1 do-nothing even at near parity you're not really getting much.
It is a very strong value card in arena, but it's really a 6 drop which means you need a lot of actual 1-4 drops. Believing 3x MKs are your 4 drop curve filler is likely a mistake.
The fact that the 3 MK deck with tons of early game is 12-0 (which you haven't provided any substantiation for) and the deck with Tirion is 0-3 (again, no substantiation which makes me a little leery you aren't gilding the lily to prove your point) is as much about the other 27 and 29 cards in those decks as it is about those 3 and that 1.
I had a paladin deck with 2x Tirions in it go 2-3 and it was because I had too much top end (the 2 Tirions were literally the 27th and 30th picks respectively and versus garbage or worse high drops). An overwhelming late game isn't going to win if you can't sustain the board long enough to get there. MK is late-end game disguised as a 4-drop and your high win deck supports it with tons of early interaction to set up for the value machine train.
Balancing busted cards version 1.0.
I'm guessing you got 12-0 with the first deck... MK is good but Tirion easily wins games alone. Also better early game and curve.