...which tracked card winrates and then adjusted occurrence in drafting accordingly, can we trial something like this on ladder as part of a (desperately needed) serious overhaul to the system?
The algorithm could track what is in your deck and reward your win accordingly, so essentially, if you are playing a pure tier 1 or 2 netdeck or a highly popular aggro deck for fast games (both huge problems with the ladder system as is) your rewards are lower, relatively, while you are rewarded for creativity. Note I mean rewards as in rank-up stars, as the system currently stands.
You are very much mistaken if you think ladder competition is supposed to be about the playstyle you think of as "fun."
The whole point of Ranked play is to use the best, most refined deck you can with the highest level of skill you can to climb through the ranks. You are asking for people to be punished for doing exactly the thing Ranked play is supposed to encourage.
If you don't like the meta, make some friends and create a club where you battle each other and disallow whatever decks are making you salty.
Or just play in Casual, where you're guaranteed a win rate close to 50 percent -- and once you sink low enough in the MMR, you may not see a lot of meta decks anymore. Or at least you won't see them played well.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Keep the posts less personal, and more on-topic, please.
My main concern with this idea is that Team 5 seems reluctant to give out actual data, which would make an algorithm based system (anywhere in the game, really) an unknown factor. Look at arena, where they "forget" to publish details and still (at least to my knowledge) have never actually confirmed reward structures. If we're talking about on-the-fly adjustments being thrown in, as well, it's just far more likely that it ends in a giant clusterfuck whereby everyone is claiming Blizzard is out to get them or preventing them from reaching higher ranks, qualifiers, etc.
Agreed, under an algorithm based system we would be putting faith in Blizzard to be as fair as they can, and indeed, improve it over time - they might screw it up. But as I said earlier in the thread, constructed in this game, atleast the decks that dominate it, are already inherently unfair, this is why they rise to the top. We're already essentially relying on blizzard to create a fair ladder environment from expansion to expansion, yet it never quite meets expectations. Right now we're hearing people complaining about corridor creeper, highlander priests, etc but we've been through it all before, many times over. Nothing changes and the cycle repeats. My suggestion would off-set some of that, if not cure it completely.
There reaches a point in competitive play when the process is no longer fun because one is facing the elite of the elite and everyone there will do anything to win. No changes to the game or format will make the process of achieving Legend seem like anything other than toil and strife - it is the nature of the beast. At that point, one must decide if the reaching the goal is an adequate reward because getting there will never be fun. Heavy is the head that wears the crown.
That is why they need to make casual fun and punish those using meta decks there by matching them against players with meta decks, not f2p players or such that experiment with unpopular decks/cards.
I'm all in favor of that. If they want MMR, deck analysis, that's great. Especially if it makes it so new players don't face Cubelock and I don't run into someone who spams Arcane Missiles to face turn 1.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
...which tracked card winrates and then adjusted occurrence in drafting accordingly, can we trial something like this on ladder as part of a (desperately needed) serious overhaul to the system?
The algorithm could track what is in your deck and reward your win accordingly, so essentially, if you are playing a pure tier 1 or 2 netdeck or a highly popular aggro deck for fast games (both huge problems with the ladder system as is) your rewards are lower, relatively, while you are rewarded for creativity. Note I mean rewards as in rank-up stars, as the system currently stands.
You are very much mistaken if you think ladder competition is supposed to be about the playstyle you think of as "fun."
The whole point of Ranked play is to use the best, most refined deck you can with the highest level of skill you can to climb through the ranks. You are asking for people to be punished for doing exactly the thing Ranked play is supposed to encourage.
If you don't like the meta, make some friends and create a club where you battle each other and disallow whatever decks are making you salty.
Or just play in Casual, where you're guaranteed a win rate close to 50 percent -- and once you sink low enough in the MMR, you may not see a lot of meta decks anymore. Or at least you won't see them played well.
If the player was part of refining that would be ok I guess, but they're not. 99% of the time, It's a full copy-pasted netdeck, and in recent times, piloting skill required has dropped off when it comes to the top decks in the game - this is a really bad combination for ladder. This isn't about me not liking this particular meta - I have played since beta, I rank 5 minimum every season. This is about me loosing patience with the design of the ladder itself, and how quickly it degenrates post expansion release. I know I'm not alone.
Why should playing suboptimal decks in a competitive mode be rewarded exactly? It's like saying tennis players should get more money or ranking points if they play with a racket that has a hole in it
It depends what the competition should be about:
1) Skill related to deck execution
2) Deck building and adjusting
Your example with the racket could be extended to where the player who has the hole in the racket changes the racket after each game with a new one which has a hole in a different place. Now the regular player has to adjust. If we look at this as a skill, we could build the tennis competition around it.
If the player was part of refining that would be ok I guess, but they're not. 99% of the time, It's a full copy-pasted netdeck, and in recent times, piloting skill required has dropped off when it comes to the top decks in the game - this is a really bad combination for ladder. This isn't about me not liking this particular meta - I have played since beta, I rank 5 minimum every season. This is about me loosing patience with the design of the ladder itself, and how quickly it degenrates post expansion release. I know I'm not alone.
You seem to be under the false impression that deckbuilding skill is supposed to be a factor in ladder success.
It never was, and it never will be. That simply isn't the world we live in.
You'd be better off lobbying for a new draft mode that gives you a larger pool of cards than Arena. Not that it's likely to happen, but it is a far more reasonable desire than trying to change the fundamental purpose of Ranked.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
To post a comment, please login or register a new account.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Free to try and find a game, dealing cards for sorrow, cards for pain.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland