I know it comes off as being greedy and all but there is hardly any reason to play Brawl past one win. Sure this banana thing can be mildly entertaining at times but it always turns into "who has the better rushing hand" and gets very boring very fast. There needs to be just a little something to keep me in it for more than just one win, even if its just dust after 5 wins or something.
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"When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer."
Well a reward that you pay for is hardly a reward. Hearthstone is a weird game were playing it, is supposed to be its own reward. Now, a simple change to the reward system of the tavern brawl will go a long way. Just reward the pack when the player achieves, let's say, 5 wins. This whole thing with the brawls rewards is purely psychological in nature.
Yeah, I think if the reward pack had a little more to it, even on weeks like this one where there is limited deckbuilding, it would be more interesting. I like the idea of winning with all the classes, that's cute even if my first 4 cards would be ooze and creeper in every deck.
For whatever reason, I liked week 1 much more than week 2.
I agree. Big part of the game are rewards. I like the Tavern Brawl, but usually i don't spend more than 2-3 hours on it. In this regard this tavern brawl is even worse than the other, because you face always the same decks and it is not that special after a few games. So why should i keep playing? After 2-3 hours i don't have any incentives anymore. High number of wins? Is good for nothing.
So you are saying that every other in-game incentive* is insufficient for you and that an additional 'pellet' for every few hours of play is necessary to bring fun back? What must it be like to feel so entitled?
* Golden Heroes, Complete Collection, 100g for Wins, Daily Quests, Arena, Casual, etc
To whom are you replying? (is there a way to check that?)
I know it comes off as being greedy and all but there is hardly any reason to play Brawl past one win. Sure this banana thing can be mildly entertaining at times but it always turns into "who has the better rushing hand" and gets very boring very fast. There needs to be just a little something to keep me in it for more than just one win, even if its just dust after 5 wins or something.
"When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer."
They should give a reward for winning one game with all 9 classes ( in weeks where that's applicable ).
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Well a reward that you pay for is hardly a reward. Hearthstone is a weird game were playing it, is supposed to be its own reward. Now, a simple change to the reward system of the tavern brawl will go a long way. Just reward the pack when the player achieves, let's say, 5 wins. This whole thing with the brawls rewards is purely psychological in nature.
Why not a Hidden quest?
Something like "Win at least x times with each hero". It would be awesome.
Yeah, I think if the reward pack had a little more to it, even on weeks like this one where there is limited deckbuilding, it would be more interesting. I like the idea of winning with all the classes, that's cute even if my first 4 cards would be ooze and creeper in every deck.
For whatever reason, I liked week 1 much more than week 2.
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I agree. Big part of the game are rewards. I like the Tavern Brawl, but usually i don't spend more than 2-3 hours on it. In this regard this tavern brawl is even worse than the other, because you face always the same decks and it is not that special after a few games. So why should i keep playing? After 2-3 hours i don't have any incentives anymore. High number of wins? Is good for nothing.
I mean, we'd all like more free stuff. TBH, a free pack every week for winning 1 game is already pretty damn good.
Have a great deck that's really, really cheap? Help the new players out
To whom are you replying? (is there a way to check that?)