Now that we have seen all of the quests and the rewards they yield, what is the all-in-all greatest quest in your mind?
Obviously, each quest needs a deck for it to work, but for now let's just go by difficulty to complete (given that you have a deck made for it).
My personal order would be:
1. The Marsh Queen. Admittedly, I might have a bias as I love hunter and have loved hunter, and now that it's actually contending to be one of the best classes again (hopefully), this quest seems to me like the sole reason it has a chance. Plus, tons and tons of beast synergy. It kind of assures a lack of late game play, but the idea is to finish the game before then. After all, hunter is hunter.
2. Jungle Giants. It says summon. Jades get summoned. I don't need to say more. Though Barnabus may not be gamebreaking in a Jade deck, Barnabus isn't something to wave off.
3. The Last Kaleidosaur. Among others, I was a naysayer to this quest and its value previous to the stream today. It's practically an OTK, though without the new Epic murloc this quest might be hard to pull off.
4. Fire Plume's Heart. It's pretty great, considering your deck will be full of taunts and you will have a hero power that does a lot of damage. Taunts set you back on offensive capability, but the hero power most definitely makes up for it.
5. Lakkari Sacrifice. I wasn't sure on the value of this quest, having not played Discard Warlock in a while. However, there was a deck on this sight that gained some popularity that made me think: Deathwing totally makes this quest work in a single card. Plus, Lakkari Felhound is great as well. The only concern I have is that it's like an almost worse version of the hunter quest. Yes, for Zoolock, it's infinite value. However, infinite value doesn't always win you the game. I'm just saying, if a hunter faced a warlock and they only had these rewards left, hunter would SMOrc like there's not even a portal there.
6. Open the Waygate. Like the #7 quest, I'm unsure of its value. It seems pretty great, and you can bet OTKs (or TTKs, as DisguisedToast debated about earlier) will come from this reward. However, difficulty seems to be pretty RNG based. I don't know, I'm not sold.
7. The Caverns Below. I can't place its value with having only seen it in play once. It seemed pretty difficult, but with good RNG and draw you could get it done on curve.
8. Awaken the Makers. Reno was good. This is [probably] better. However, it has no offensive capability. It's like playing Reno when your opponent has a full board of minions, let's just say a totally random value 1 mana 3/2s with draw. You are just going to die in the next couple of turns. Granted, N'Zoth synergy, but this is based solely on the quest. I actually think Priest will be T2 or T1, especially with Spiritsinger Umbra synergy with N'Zoth and all the deathrattles in the deck, but this quest by itself is not very good.
9. Unite the Murlocs. This quest is going to be a great meme. Fill your hand with a bunch of random murlocs? Hell yeah! Obviously, a follow up with Gentle Megasaur makes this quest possibly worthwhile. The quest just seems too easy to complete, and you'll be dealing with lots of weak minions for a deck. Zoo murloc will probably be a thing, but I'm not sold.
There's my list. Don't like it? Say "boo your opinion is trash" and "get cancer" in the replies! Or, if you prefer, you may state the weaknesses in my tierlist, or make your own. Either way, it's my opinion, it's not fact, it's purely speculation.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Now that we have seen all of the quests and the rewards they yield, what is the all-in-all greatest quest in your mind?
Obviously, each quest needs a deck for it to work, but for now let's just go by difficulty to complete (given that you have a deck made for it).
My personal order would be:
1. The Marsh Queen. Admittedly, I might have a bias as I love hunter and have loved hunter, and now that it's actually contending to be one of the best classes again (hopefully), this quest seems to me like the sole reason it has a chance. Plus, tons and tons of beast synergy. It kind of assures a lack of late game play, but the idea is to finish the game before then. After all, hunter is hunter.
2. Jungle Giants. It says summon. Jades get summoned. I don't need to say more. Though Barnabus may not be gamebreaking in a Jade deck, Barnabus isn't something to wave off.
3. The Last Kaleidosaur. Among others, I was a naysayer to this quest and its value previous to the stream today. It's practically an OTK, though without the new Epic murloc this quest might be hard to pull off.
4. Fire Plume's Heart. It's pretty great, considering your deck will be full of taunts and you will have a hero power that does a lot of damage. Taunts set you back on offensive capability, but the hero power most definitely makes up for it.
5. Lakkari Sacrifice. I wasn't sure on the value of this quest, having not played Discard Warlock in a while. However, there was a deck on this sight that gained some popularity that made me think: Deathwing totally makes this quest work in a single card. Plus, Lakkari Felhound is great as well. The only concern I have is that it's like an almost worse version of the hunter quest. Yes, for Zoolock, it's infinite value. However, infinite value doesn't always win you the game. I'm just saying, if a hunter faced a warlock and they only had these rewards left, hunter would SMOrc like there's not even a portal there.
6. Open the Waygate. Like the #7 quest, I'm unsure of its value. It seems pretty great, and you can bet OTKs (or TTKs, as DisguisedToast debated about earlier) will come from this reward. However, difficulty seems to be pretty RNG based. I don't know, I'm not sold.
7. The Caverns Below. I can't place its value with having only seen it in play once. It seemed pretty difficult, but with good RNG and draw you could get it done on curve.
8. Awaken the Makers. Reno was good. This is [probably] better. However, it has no offensive capability. It's like playing Reno when your opponent has a full board of minions, let's just say a totally random value 1 mana 3/2s with draw. You are just going to die in the next couple of turns. Granted, N'Zoth synergy, but this is based solely on the quest. I actually think Priest will be T2 or T1, especially with Spiritsinger Umbra synergy with N'Zoth and all the deathrattles in the deck, but this quest by itself is not very good.
9. Unite the Murlocs. This quest is going to be a great meme. Fill your hand with a bunch of random murlocs? Hell yeah! Obviously, a follow up with Gentle Megasaur makes this quest possibly worthwhile. The quest just seems too easy to complete, and you'll be dealing with lots of weak minions for a deck. Zoo murloc will probably be a thing, but I'm not sold.
There's my list. Don't like it? Say "boo your opinion is trash" and "get cancer" in the replies! Or, if you prefer, you may state the weaknesses in my tierlist, or make your own. Either way, it's my opinion, it's not fact, it's purely speculation.