Just a quick check - there's no way to undo merc upgrades, is there? Really regretting maxing out (IRN) Bru'kan since that's making fights much harder (some stuff would be guaranteed to hit bru before, allowing Guff to taunt T2 if stuff survived, as well as melee attack to remove the mangle from Bru, whilst now mangle can easily be on Guff and him attacking often finishes him, because Bru's higher health makes stuff target Guff). Manglers in winterspring go from 'not too bad' to '80%ish chance of restart if faced early'.
Just take a turn 1 taunt merc like Cariel or Mutanus, to protect your casters, problem solved.
If you have a 80% chance to restart a bounty on the first battle, with a fully upgraded merc, there is something wrong with your team I think.
Have you ever actually done early winterspring HCs? (I say early, because the problematic packs are actually rarer on the later ones). That trash is pretty ridiculous and I don't think there's that many fully upgraded teams that don't just lose to bad RNG there.
Any turn 1 taunt merc (Cariel, Mutanus etc.) dies on the first turn when it's the owlkin/beast trash, or the manglers, with no treasures - the sheer damage output of those groups is absurd. I was surviving about... 50-70% of the time with full casters (Bru/guff/Malf), before I maxed Bru'kan; double blue owls could be insta-death, depending on how the random attacks went. Same for the double green owlkins. I've now got the mangle wolves being a nightmare as well, though, who were pretty trivial when I'd got a strat without maxing Bru. I'm still generally fine if I can make it to T2, because of the roots and 18hp/turn healing to all, but not always as Guff's not always able to taunt without dieing. Depends on stuff dieing T1 and viability of rooting etc..
No point continuing when you've got multiple fights until a res and a weaker secondary team, particularly when you've just done the first fight. Tilting, though. One or two upgrades makes it significantly better (small HP buffs work wonders for scraping through), though the boons are dangerous and I'll avoid those almost entirely, particularly the absurd caster boons.
Oh, and this team has got me through all HCs bar two - can't make it through the last two BRM bosses on HC. Not convinced that there's too much wrong with it other than some WS trash being ridiculous and swingy.
Winterspring is designed for *you* to play EXTREMELY aggressively. It's almost like a DPS race.
Yeah, it's a lot of burning and tempo. Even so, feels like upgrades should NOT have a negative effect on winrate. Grumble. At least there's less of the owlkins later on, and I'm nearly done farming it. Just the last two HCs to go after this. Oh, and the new ones when they hit.
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Just a quick check - there's no way to undo merc upgrades, is there? Really regretting maxing out (IRN) Bru'kan since that's making fights much harder (some stuff would be guaranteed to hit bru before, allowing Guff to taunt T2 if stuff survived, as well as melee attack to remove the mangle from Bru, whilst now mangle can easily be on Guff and him attacking often finishes him, because Bru's higher health makes stuff target Guff). Manglers in winterspring go from 'not too bad' to '80%ish chance of restart if faced early'.
Nope you can't undo uprgrades.
Just take a turn 1 taunt merc like Cariel or Mutanus, to protect your casters, problem solved.
If you have a 80% chance to restart a bounty on the first battle, with a fully upgraded merc, there is something wrong with your team I think.
Have you ever actually done early winterspring HCs? (I say early, because the problematic packs are actually rarer on the later ones). That trash is pretty ridiculous and I don't think there's that many fully upgraded teams that don't just lose to bad RNG there.
Any turn 1 taunt merc (Cariel, Mutanus etc.) dies on the first turn when it's the owlkin/beast trash, or the manglers, with no treasures - the sheer damage output of those groups is absurd. I was surviving about... 50-70% of the time with full casters (Bru/guff/Malf), before I maxed Bru'kan; double blue owls could be insta-death, depending on how the random attacks went. Same for the double green owlkins. I've now got the mangle wolves being a nightmare as well, though, who were pretty trivial when I'd got a strat without maxing Bru. I'm still generally fine if I can make it to T2, because of the roots and 18hp/turn healing to all, but not always as Guff's not always able to taunt without dieing. Depends on stuff dieing T1 and viability of rooting etc..
No point continuing when you've got multiple fights until a res and a weaker secondary team, particularly when you've just done the first fight. Tilting, though. One or two upgrades makes it significantly better (small HP buffs work wonders for scraping through), though the boons are dangerous and I'll avoid those almost entirely, particularly the absurd caster boons.
Oh, and this team has got me through all HCs bar two - can't make it through the last two BRM bosses on HC. Not convinced that there's too much wrong with it other than some WS trash being ridiculous and swingy.
Winterspring is designed for *you* to play EXTREMELY aggressively. It's almost like a DPS race.
Yeah, it's a lot of burning and tempo. Even so, feels like upgrades should NOT have a negative effect on winrate. Grumble. At least there's less of the owlkins later on, and I'm nearly done farming it. Just the last two HCs to go after this. Oh, and the new ones when they hit.