I was a KB rogue back in the day, and the one card I kept hoping to get as soon as possible in my hand was Leeching Poison. That should tell you just how good and easy to abuse that mechanic was.
I know how it is, trust me, your favorite deck getting nerfed. Odd Paladin got a punch in the gut harder than any punch Paladin might have received in the history of HS if I'm correct. And Shudderwock is finally not downright broken because of the Chain Gang nerf. It can still turn the tides in your favor, as a 9-cost card should. But it's not able to be abused anymore.
What do you think about the nerfs? I'm curious to hear your opinions on this. I,for one, think they're all justified and good for the health of HS.
I think anyone who doesn't play those classes thinks the nerfs are good. It's not going to completely shift the meta, but not having massive odd pali board flood means that they aren't going to need to print a bunch of low cost AOE, or massive disruption cards, which are basically dead tech choices for most decks.
I think anyone who doesn't play those classes thinks the nerfs are good. It's not going to completely shift the meta, but not having massive odd pali board flood means that they aren't going to need to print a bunch of low cost AOE, or massive disruption cards, which are basically dead tech choices for most decks.
We don't need a million threads on nerfs.