In my personal opinion, the game gets boring after about 2-3 weeks into an expansion. Don't get me wrong though, I'm someone who prefers expansions over adventures because they bring more change and excitement, I don't mind paying a bit more to have a more fun experience, but with that, I'd prefer if Blizzard gave hearthstone changes more frequently, for examples:
* Balance changes every month at a minimum. or,
* Making 30 cards expansions every month instead of 130 every four months, or 60 every two months instead...
What do you think? Would you personally like to see more frequent changes to hearthstone's ranked system? What do you think about my suggestions? Do you have your own suggestions that you would like to see implemented to keep the ranked system more fresh?
Thank you to all comments. :)
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
I personally don't feel that way. I think a new set every 4 months is fine and I'm tired of people complaining all the time. However, so far the highest I've been was Rank 1 so I obviously still have goals to reach, like hitting Legend. And once the season comes to an end (like now) and I'm hovering at around rank 5 then my I start playing a class that is the closest to golden so I can have all golden heroes one day and hopefully reach legend in the process.
And maybe that's the thing that Hearthstone needs...some more incentives, some more goals because I can understand how people feel tired grinding to Legend every month without any reward (apart from the one time card back which I personally don't even think looks that great)
A monthly reward card is something I would love to see in Hearthstone. It's a system from Elder Scrolls: Legends where they come out with 1 new card per month in addition to their expansions. Based on your rank at the end of the month, you get 1, 2, or 3 copies of the card. It is always epic rarity. It does a fantastic job of adding something little but fresh to the meta. Sometimes the cards are massively impactful and define new decks, and sometimes they have little to no impact, but they're fun or very unique.
For the purposes of Hearthstone, it could be an epic neutral every month. You can be awarded 1 copy at rank 20 or 15, and a second copy at rank 10 or 5, depending how friendly you want the system to be to new players.
Eternal has promo cards too, same thing, epic rarity and obtained by simple quests. But you can't say we didn't get that Fight Promoter for free one time lol.
I think 30 cards every month would be too much. The meta would never fully settle, in my opinion. Which I understand could make things more exciting, but it could also make things more frustrating. The every two months could be better, but would still create a similar issue.
But I do agree that some sort of monthly reward would be interesting. I am just not sure what that could be without shaking things up too much and too often. Maybe a monthly theme or something.
Please not. As an f2p it takes way to long to build a new meta deck whenever changes appear. You might be able to craft one, maybe two good decks during the expansion, but it will take you weeks and by then, the deck it is usually already countered by the meta or there are just a couple of weeks left before the rotation. Sure, one could save up gold and dust to cover the next expansion, but honestly who does? That would mean playing sub-par decks for a whole expansion and not buying or crafting anything for several months...na thanks.
That's way too often imo, for a few reasons. First, the meta would never settle, because it takes nearly a month to completely do so, and then you're out of time because a new set is out so you don't get any play time in a settled meta. Second, it's already getting too expensive with 3 expansions per year, so I can imagine how it would be if we had to pay every month (I realize we don't HAVE to pay, but in order to do something in a month-long meta, you won't collect gold fast enough). Which brings me to thirdly, it would be near impossible for people to collect enough gold to buy packs, if they didn't pay any money, unless Blizzard drastically changes their reward system.
All that said, I think 4 months is indeed way too far apart for changes, but I don't think more expansions is the answer. They could come up with a banned/restricted list every month that would really freshen up the meta, and nobody has to collect any more cards than they do now. Imagine if they did a month trial where FWA, Hex, Innervate, and SP were just banned (have different b/r lists for Standard/Wild); that way they could give it more time before slamming the nerf hammer, because I feel like they respond to the community's overreaction sometimes but at the same time something still needs to be done. A b/r list really takes care of this, and they'd only have to update once per month (a small price to pay imo).
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
You know what would be fun and could solve multiple problems? A "card of the week" but just for Casual play. Release some crazy BS card for casual play, free to put into any casual deck, that just shakes things up and allows for wacky combos and synergy. That would solve some of the complaints about netdecking in casual and make the game interesting more frequently.
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Life before death. Strength before weakness. Journey before destination.
Every month would be way too often. Every 3 months would be much better. That gives the game time for the meta to settle and for some competitive play in the settled meta.
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In my personal opinion, the game gets boring after about 2-3 weeks into an expansion. Don't get me wrong though, I'm someone who prefers expansions over adventures because they bring more change and excitement, I don't mind paying a bit more to have a more fun experience, but with that, I'd prefer if Blizzard gave hearthstone changes more frequently, for examples:
* Balance changes every month at a minimum. or,
* Making 30 cards expansions every month instead of 130 every four months, or 60 every two months instead...
What do you think? Would you personally like to see more frequent changes to hearthstone's ranked system? What do you think about my suggestions? Do you have your own suggestions that you would like to see implemented to keep the ranked system more fresh?
Thank you to all comments. :)
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Given that according to Blizzard, it takes 1 month to push a change to iOS and Android, no.
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
Yes. I think all sets should stay in use for 2 years. And should rotate out 1 at a time halfway between each expansion release.
That way the meta would be shaken up twice as often without having to increase the number of cards produced.
I personally don't feel that way. I think a new set every 4 months is fine and I'm tired of people complaining all the time. However, so far the highest I've been was Rank 1 so I obviously still have goals to reach, like hitting Legend. And once the season comes to an end (like now) and I'm hovering at around rank 5 then my I start playing a class that is the closest to golden so I can have all golden heroes one day and hopefully reach legend in the process.
And maybe that's the thing that Hearthstone needs...some more incentives, some more goals because I can understand how people feel tired grinding to Legend every month without any reward (apart from the one time card back which I personally don't even think looks that great)
Seductive Nerd
A monthly reward card is something I would love to see in Hearthstone. It's a system from Elder Scrolls: Legends where they come out with 1 new card per month in addition to their expansions. Based on your rank at the end of the month, you get 1, 2, or 3 copies of the card. It is always epic rarity. It does a fantastic job of adding something little but fresh to the meta. Sometimes the cards are massively impactful and define new decks, and sometimes they have little to no impact, but they're fun or very unique.
For the purposes of Hearthstone, it could be an epic neutral every month. You can be awarded 1 copy at rank 20 or 15, and a second copy at rank 10 or 5, depending how friendly you want the system to be to new players.
Eternal has promo cards too, same thing, epic rarity and obtained by simple quests. But you can't say we didn't get that Fight Promoter for free one time lol.
I think 30 cards every month would be too much. The meta would never fully settle, in my opinion. Which I understand could make things more exciting, but it could also make things more frustrating. The every two months could be better, but would still create a similar issue.
But I do agree that some sort of monthly reward would be interesting. I am just not sure what that could be without shaking things up too much and too often. Maybe a monthly theme or something.
Even one new monthly card is more than enough to keep things interesting.
Please not. As an f2p it takes way to long to build a new meta deck whenever changes appear. You might be able to craft one, maybe two good decks during the expansion, but it will take you weeks and by then, the deck it is usually already countered by the meta or there are just a couple of weeks left before the rotation. Sure, one could save up gold and dust to cover the next expansion, but honestly who does? That would mean playing sub-par decks for a whole expansion and not buying or crafting anything for several months...na thanks.
maybe a mode where you can only craft a deck from the newest and oldest expansion or sth like that
That's way too often imo, for a few reasons. First, the meta would never settle, because it takes nearly a month to completely do so, and then you're out of time because a new set is out so you don't get any play time in a settled meta. Second, it's already getting too expensive with 3 expansions per year, so I can imagine how it would be if we had to pay every month (I realize we don't HAVE to pay, but in order to do something in a month-long meta, you won't collect gold fast enough). Which brings me to thirdly, it would be near impossible for people to collect enough gold to buy packs, if they didn't pay any money, unless Blizzard drastically changes their reward system.
All that said, I think 4 months is indeed way too far apart for changes, but I don't think more expansions is the answer. They could come up with a banned/restricted list every month that would really freshen up the meta, and nobody has to collect any more cards than they do now. Imagine if they did a month trial where FWA, Hex, Innervate, and SP were just banned (have different b/r lists for Standard/Wild); that way they could give it more time before slamming the nerf hammer, because I feel like they respond to the community's overreaction sometimes but at the same time something still needs to be done. A b/r list really takes care of this, and they'd only have to update once per month (a small price to pay imo).
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
You know what would be fun and could solve multiple problems? A "card of the week" but just for Casual play. Release some crazy BS card for casual play, free to put into any casual deck, that just shakes things up and allows for wacky combos and synergy. That would solve some of the complaints about netdecking in casual and make the game interesting more frequently.
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Every month would be way too often. Every 3 months would be much better. That gives the game time for the meta to settle and for some competitive play in the settled meta.