This is the most confusing thing to me about the change. Why stop us from buying old packs? It doesn't protect New players; standard does that. It will only annoy people who like to collect the whole set and also make tons of players dust all their old sets when the New expansion drops. I honestly think wild will end up being a rarely played mode. Imo it serves as short term money gain for blizzard but over time as a significant loss. Think about how many people would have continued buying old sets for completions sake and nothing else. Short sighted of them if you ask me.
I think they went for consistency between the shop and arena rewards, and arena rewards couldn't include packs that would become nigh useless for a huge portion of people in the community ( If they weren't already, older playing having virtually no use for old packs, having crafter/gotten every card they wanted from each ).
I also just thought of the fact that a smart player will likely just wait to see how the meta shakes out and then buy enough packs to get only the power cards. This seems like it will reduce deck variety even more.
I believe the reason is to avoid new players buying the "wrong" packs.
Could easily be solved by adding a Wild section to the shop where all the phased out packs are available, but clearly separated from the Standard ones.
What boggles my mind is why they wanna throw away their previous adventures....they must have worked hard on creating that PvE content, why remove it? They could just make it open for everyone when the adventure is phased out, but not give rewards for completing it, I bet a lot of new players would find the challenge of beating those bosses a lot of fun when they can get it for free!
Rollback Post to RevisionRollBack
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
No idea why they took out. My guess still in three reasons:
1- To incentive to buy packs, even if you have almost all the set, before they get out and be more difficult latter;
2- Because this changes are huge, so they are making step by step, to preventing people to get confused, overwhelmed and buy the wrong pack to play standard. After everything settles, maybe they bring back, in a new shop and something...
3- To make things like "winter sale", selling these old packs for a limited time, like league of legends do with skins...
No idea why they took out. My guess still in three reasons:
1- To incentive to buy packs, even if you have almost all the set, before they get out and be more difficult latter;
2- Because this changes are huge, so they are making step by step, to preventing people to get confused, overwhelmed and buy the wrong pack to play standard. After everything settles, maybe they bring back, in a new shop and something...
3- To make things like "winter sale", selling these old packs for a limited time, like league of legends do with skins...
I'll go with no. 2...it seems to fit they way of thinking the most....more deck slots confusing?^^ Remember the outcry from all those ppl who bought Standard packs after GvG release? It's not so strange for them to wanna keep it as simple and easy to understand as possible for new players to come to the game.
Rollback Post to RevisionRollBack
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I believe they have taken old booster packs off the shelf, to take no responsibility for the Wild. "You play it on Your own risk- its wild out there"
Adding formats is de facto banning cards older than 2 years. All streamers and tournament players are to go into standard. Wild wont be properly managed/ considered- Its not a real format. The reason Wild exist is a financial one- If it didnt, players would ask for refunds on their banned cards, making the whole change pointless. By adding a dead format they dont need to refund anythig.
Obviously there is no need to sell boosters with banned cards. Firstly why would You buy a booster with banned cards, secondly- taking real life money for those banned cards, would mean the company supports them (considers balance issues, bugs etc).
I believe they have taken old booster packs off the shelf, to take no responsibility for the Wild. "You play it on Your own risk- its wild out there"
Adding formats is de facto banning cards older than 2 years. All streamers and tournament players are to go into standard. Wild wont be properly managed/ considered- Its not a real format. The reason Wild exist is a financial one- If it didnt, players would ask for refunds on their banned cards, making the whole change pointless. By adding a dead format they dont need to refund anythig.
Obviously there is no need to sell boosters with banned cards. Firstly why would You buy a booster with banned cards, secondly- taking real life money for those banned cards, would mean the company supports them (considers balance issues, bugs etc).
You raise some really solid points. I'm not even disappointed with the addition of standard. But I do think blizzard is going to lose money from the choice to stop selling their old sets and adventures.
There's basically 3 types of spenders in hearthstone. The ones who spend next to nothing, people who spend a moderate amount, and the whales. The biggest section of spenders is the moderate guys. I'm one.
I've played off and on for about 6-7 months and spent roughly 160 bucks. I would have kept buying old packs simply for fun and to round out my collection. Now my plan is to wait for the new set to drop and dust all my wild only cards for the power cards in the new expansion. This means I am not spending anything on old sets and less on the new sets. I kept plenty of crappy legends just for completing my collection that now will get dusted.
Long story made short. I think the choice is going to cost them money by pooing on the collectors.
I really think they shoud keep the packs.. it seems impossible for any player to get a full collection otherwise.. unless they spend tonnes of money, 40(!) dust per common card and a whooping 400 per epic (while epics are too rare aswell..)
What makes people actually care about Standard? I doubt any of us are one of the few dozen tournament players. Wild can still be used on the ladder, that's what I'll be using. I doubt any Shaman player will want to lose Crackle or Paladin lose Muster. Maybe if Brode and crew release more quality cards with each expansion I'll complain less, but each expansion has only added a handful of good cards and I don't see that changing.
Unless they let us dust our Wild cards for full value. Goodbye Hemit!
Because if you want the cards from old expansions you need dust. You get dust from card packs, so by forcing you to buy other card packs to get dust, instead of letting you get them directly, they get more money. Assuming you pay with irl money that is.
What makes people actually care about Standard? I doubt any of us are one of the few dozen tournament players. Wild can still be used on the ladder, that's what I'll be using. I doubt any Shaman player will want to lose Crackle or Paladin lose Muster. Maybe if Brode and crew release more quality cards with each expansion I'll complain less, but each expansion has only added a handful of good cards and I don't see that changing.
Unless they let us dust our Wild cards for full value. Goodbye Hemit!
(At least for me) the reason I'm probably going to focus on Standard is:
* wild Is going to be more expensive to be successful in. If you don't have full sets and you can't buy any more packs then you will have to dust more frequently to get what you need.
* standard will have blizzards focus. While I don't think they will ignore wild completely, I do think they are going to design the new sets solely based on how they interact with what's active in active in standard.
* I enjoy watching YouTube videos about hearthstone. Many enjoy watching streams of tournament players. While I agree that only a small percentage of players are tournament based, all of the media I find is primarily players who are. People enjoy trying what they watch and they will focus on this when making choice as to format to play.
* because of the cost associated with wild. New players will rarely if ever make a serious run at it. This willl probably mean there will be less and less players in that mode as time goes on.
Now I love the idea of two formats. I just wish they didn't make one so unappealing to play because of a price tag.
I believe they have taken old booster packs off the shelf, to take no responsibility for the Wild. "You play it on Your own risk- its wild out there"
Adding formats is de facto banning cards older than 2 years. All streamers and tournament players are to go into standard. Wild wont be properly managed/ considered- Its not a real format. The reason Wild exist is a financial one- If it didnt, players would ask for refunds on their banned cards, making the whole change pointless. By adding a dead format they dont need to refund anythig.
Obviously there is no need to sell boosters with banned cards. Firstly why would You buy a booster with banned cards, secondly- taking real life money for those banned cards, would mean the company supports them (considers balance issues, bugs etc).
There is a word to explain that: Sloth. Pure and simple Sloth.
When you see how much time they take to correct minor bugs and whatnot, just removing 1 set of arena rewards while keeping it in the shop is probably gonna take a year for them to figure out...
There is not a single valid explanation for this choice. It's dumb, they're dumb and they'll regret it later...
What nonsense. To stop selling old packs requires an effort, it requires making a change to the game. To continue selling old packs requires nothing to be done.
Fair enough if you think it's a poor decision (I think so myself), but you just look dumb suggesting that they're doing this because they're lazy, rather than because they think it's a good idea.
They need to remove the packs from the store to avoid help desk problems. As noted earlier, Blizzard will have a lot calls if they leave them in the store. There are tons of beginner guides out there recommending that new players buy GvG to build cheap mech decks. New players might follow those instructions and ignore UI warnings.
They could create a new separate store interface later for Wild packs, if collectors insist upon vaporizing their money collecting virtual cards. A deck consists of 30 cards; you do not need the entire set to build one. The bulk of the dust cost of most decks is in epics and Legendaries. Buying packs to get specific epics and Legendaries is not efficient.
They need to remove the packs from the store to avoid help desk problems. As noted earlier, Blizzard will have a lot calls if they leave them in the store. There are tons of beginner guides out there recommending that new players buy GvG to build cheap mech decks. New players might follow those instructions and ignore UI warnings.
They could create a new separate store interface later for Wild packs, if collectors insist upon vaporizing their money collecting virtual cards. A deck consists of 30 cards; you do not need the entire set to build one. The bulk of the dust cost of most decks is in epics and Legendaries. Buying packs to get specific epics and Legendaries is not efficient.
This argument is nonsense, they could put it into a category called "Old Stuff" and put a big warning message on it and put naxx and GVG...
They said they will re-release Naxx somehow.
It's not just UI and customer support issues. They can track what people are doing, and they probably lose a lot of new players when they are confronted with all the packs in the store. If there were 20 different types of packs on sale, even if they are labelled "old stuff", they know they will have a lot of people immediately giving up and un-installing. My guess is that if they do start selling GvG again, the packs will be hidden from new accounts.
IMO it's to do with the deal when GVG came out and all those people bought 'the wrong packs'. It wasn't a small amount of people either, there were constant threads about it almost every day as I recall. And if they spent real money, a lot of them probably demanded refunds for their mistake. IMO Blizzard just doesn't want to deal with that, and they just don't trust us to be as smart as we think we are. TBH I wouldn't blame them, though from my standpoint it was hilarious to watch the big streamers buy hundred and hundreds of classic packs live on stream, lol.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is the most confusing thing to me about the change. Why stop us from buying old packs? It doesn't protect New players; standard does that. It will only annoy people who like to collect the whole set and also make tons of players dust all their old sets when the New expansion drops. I honestly think wild will end up being a rarely played mode. Imo it serves as short term money gain for blizzard but over time as a significant loss. Think about how many people would have continued buying old sets for completions sake and nothing else. Short sighted of them if you ask me.
I think they went for consistency between the shop and arena rewards, and arena rewards couldn't include packs that would become nigh useless for a huge portion of people in the community ( If they weren't already, older playing having virtually no use for old packs, having crafter/gotten every card they wanted from each ).
I also just thought of the fact that a smart player will likely just wait to see how the meta shakes out and then buy enough packs to get only the power cards. This seems like it will reduce deck variety even more.
I believe the reason is to avoid new players buying the "wrong" packs.
Could easily be solved by adding a Wild section to the shop where all the phased out packs are available, but clearly separated from the Standard ones.
What boggles my mind is why they wanna throw away their previous adventures....they must have worked hard on creating that PvE content, why remove it?
They could just make it open for everyone when the adventure is phased out, but not give rewards for completing it, I bet a lot of new players would find the challenge of beating those bosses a lot of fun when they can get it for free!
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
imho this method will earn them more money since the update will divide the community into 3 groups of purchasers
1) only play standard - not paying any money/dust for cycled cards anyway
2) play wild and maybe standard - having to buy a freaking bunch of packs just to craft the good clycled cards
3) collectors - having to buy a freaking bunch of packs just to craft the clycled cards
No idea why they took out. My guess still in three reasons:
1- To incentive to buy packs, even if you have almost all the set, before they get out and be more difficult latter;
2- Because this changes are huge, so they are making step by step, to preventing people to get confused, overwhelmed and buy the wrong pack to play standard. After everything settles, maybe they bring back, in a new shop and something...
3- To make things like "winter sale", selling these old packs for a limited time, like league of legends do with skins...
Removing them makes no sense to me either.
Remember the outcry from all those ppl who bought Standard packs after GvG release?
It's not so strange for them to wanna keep it as simple and easy to understand as possible for new players to come to the game.
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I believe they have taken old booster packs off the shelf, to take no responsibility for the Wild. "You play it on Your own risk- its wild out there"
Adding formats is de facto banning cards older than 2 years. All streamers and tournament players are to go into standard. Wild wont be properly managed/ considered- Its not a real format. The reason Wild exist is a financial one- If it didnt, players would ask for refunds on their banned cards, making the whole change pointless. By adding a dead format they dont need to refund anythig.
Obviously there is no need to sell boosters with banned cards. Firstly why would You buy a booster with banned cards, secondly- taking real life money for those banned cards, would mean the company supports them (considers balance issues, bugs etc).
I really think they shoud keep the packs.. it seems impossible for any player to get a full collection otherwise.. unless they spend tonnes of money, 40(!) dust per common card and a whooping 400 per epic (while epics are too rare aswell..)
What makes people actually care about Standard? I doubt any of us are one of the few dozen tournament players. Wild can still be used on the ladder, that's what I'll be using. I doubt any Shaman player will want to lose Crackle or Paladin lose Muster. Maybe if Brode and crew release more quality cards with each expansion I'll complain less, but each expansion has only added a handful of good cards and I don't see that changing.
Unless they let us dust our Wild cards for full value. Goodbye Hemit!
To make wild mode expensive.
That's it, there is no other reason.
Because if you want the cards from old expansions you need dust. You get dust from card packs, so by forcing you to buy other card packs to get dust, instead of letting you get them directly, they get more money. Assuming you pay with irl money that is.
They need to remove the packs from the store to avoid help desk problems. As noted earlier, Blizzard will have a lot calls if they leave them in the store. There are tons of beginner guides out there recommending that new players buy GvG to build cheap mech decks. New players might follow those instructions and ignore UI warnings.
They could create a new separate store interface later for Wild packs, if collectors insist upon vaporizing their money collecting virtual cards. A deck consists of 30 cards; you do not need the entire set to build one. The bulk of the dust cost of most decks is in epics and Legendaries. Buying packs to get specific epics and Legendaries is not efficient.
IMO it's to do with the deal when GVG came out and all those people bought 'the wrong packs'. It wasn't a small amount of people either, there were constant threads about it almost every day as I recall. And if they spent real money, a lot of them probably demanded refunds for their mistake. IMO Blizzard just doesn't want to deal with that, and they just don't trust us to be as smart as we think we are. TBH I wouldn't blame them, though from my standpoint it was hilarious to watch the big streamers buy hundred and hundreds of classic packs live on stream, lol.