Hey all, and welcome to another one of my custom classes. This Bard class has been in the works for a very long time, before my Demon Hunter, in fact. However, due to the class competition, it was put on hold. Now that's out of the way, I'm very excited to present the first, to my knowledge, full-blown Bard class.
And again, seeing as how I enjoyed making my Pirate class so much, I'll try to continue that "funny" feeling into the Bard class.
Special thanks to Zanywoop, as always, and Mokthol. I am the creator of this card border, but it was Mokthol here who managed to get the border on Hearthcards.
Mr. Michael Schweitzer
Mike is not a very well-known character. He's the manager of the ETC band. He's a perfect fit for the Bard Hero, with all his administrative and managerial experience. He'll also be the first undead Hero.
Power of ROCK! explained:
Here's a Hero Power full o' flavour. The Bard class was meant to be a joke, but, Blizzard did say that they'd be able to control the power of ROCK. So, here's that. This Hero Power works as a permanent buff of +1 Health. HOWEVER. It does say a "character". Yes, the Bard is able to have over 30 Health. So, we all know how a Health buff on a minion works. But on a Hero? It'll be the same thing. Turn 2, Mike is at 30/30 HP. He uses his Hero Power, he'll be at 31/31 HP. This makes for a great mana dump and for trading. I also expect to see some great interaction with TGT coming up.
Perfect Pitch
Perfect Pitch explained:
This is the Bard's keyword. At first, I was a bit hesitant to use this, since it's so long... but then there's Divine Shield. Since the Bard excels at healing and Health manipulation, this keyword fits in extremely well. You'll see some very odd requirements for this keyword. For example, a 2/5 minion with a Perfect Pitch (7). This forces the Bard to buff up that minion and as a reward, you'll get some spectacular results. Note that For Perfect Pitch (7), for example, the Health much be precisely at 7. Other Perfect Pitches could be at (3+) or (2-4). It's self-explanatory, but here's a rundown just in case.
Basic Cards
Automatically included:
Tavern Minstrel explained:
The basic 1-drop of this class. It's a gamble, but you either get a 1/3 or a 0/4. You can also drop this card later as a support card, which is it's main function.
Automatically included:
I Have the Powah! explained:
I HAVE THE POWAH!!! Pretty self explanatory. Unlike most minion-based spells, this one uses Attack. That's only fair, as you can get some pretty crazy amounts of Health with this class.
Automatically included:
Haunting Melody "explained":
Just a fancier way of making a Darkbomb, and with more Bard-like flavour.
Automatically included:
Death Metal explained:
Balance help! Please! It's obviously based off of Truesilver Champion. This heals 6 and deal 9 damage in total, right? But I think that 9 damage spread out over 3 turns is not nearly as effective as 8 damage in two turns. Agree or disagree?
Automatically included:
Mosh Pit explained:
This card helps solidify the Bard's situation later in the game. Most of this class' buffs are based on just one minion, so you can start to lose your board eventually. Hopefully, this will help you to catch up.
Upon reaching level 2:
Allegro explained:
A big, big single-minion buff. Whatever you buff with this thing ain't gonna be leaving for a while. Stats are good, on par with Blessing of Kings. And Allegro is a musical tempo that means "fairly fast".
Upon reaching level 4:
Elven Bard "explained": (mini-fanfic)
It's a little known fact, but right before the Hearthstone beta rolled out, the Defender of Argus had an almighty row with his girlfriend. They had been living together for nearly two years, but an argument soon broke out. The girlfriend won. As a result, Defender of Argus was cast out and had to scrape together a living as a Neutral minion while Elven Bard lived a luxurious life as a Class minion.
Upon reaching level 6:
Upon reaching level 8:
Off-beat Clapping and On-beat Strumming explained:
These cards work as pair, and are obviously based off of the Shadow Words. Like the Priest, there is a sweet spot that the Bard's can't itch, and that it an odd-Attack, even-Health. (Spider Tank, for example) However, Health is easily changed. Therefore, Bards have strong access to hard removal, but like the Priest, will sometimes be caught out in the open with no answer. They will, however, have an easier time than the Priest.
Upon reaching level 10:
Campfire Sing-Along explained:
My favourite card in this set. So, so, SO versatile. You can change an enemy Health to 1, or boost a friendly minion's Health to 10. The possibilities are limitless. Balanced against Hunter's Mark and Humility.
Expert Set
Commons
Feeeelings explained:
Great tempo play, since unlike Ancestral Healing, you can get a lot of synergy with this card, especially with perfect Pitch shenanigans. Plus, the name is sooooooo gooooood.
Impromptu explained:
Another good tempo play. Not much to see, think of it as a mini Enhance-o-Mechano. An impromptu is any performance that has never been practiced for.
Pianissimo explained:
A mini mass-silence. Downfalls: random, and requires two minions. Upside, it's ridiculously cheap. Balanced against Silence.
Bard's Apprentice explained:
Here's a great powerhouse of a 2-drop. This thing requires to be dealt with, since the Bard will easily find ways to turn this into a massive monster. Treat this as you would a Whirling Zap-o-matic. Imagine this then Allegro. Jeezus.
Kil'Jaedan's Choir explained:
A light AOE with a heal for your minions. Nothing much to see here. Based off of Holy Nova.
Bewitching Songstress explained:
The most solid 4-drop Bards have access to. Instant board effect, solid stats. A great card. Can take on Piloted Shredder, too.
Rares
Note: Rare writeups tomorrow. For now, just take a gander.
Aww! Well, hopefully I can improve it and possibly reupload it then. :P
These are great ideas for the Bard class. I think that "Death Metal" is fine, seeing as it's an inbetween for Fiery War Axe and Truesilver. It fits nicely.
@Teknician: It looks fine, but it's just too colourful for a Hearthstone border, imho. (And my WoW-savvy friend said something about that's heavily based on Pandaria? Not sure what he meant...) Thanks for the comment on Death Metal.
Great cards so far. BTW. Dragonsworn minion card is different now. Another point: Is there any art that you can find related to bards that is more WoW-ish? It might help the cards be more credible.
Nice work! I get the vibe of a paladin + priest from the cards. Also the card colors are fabulous. What do they look like when they are a bit darker in tone?
Card idea: Adjust your minions health such that Perfect Pitch is activated. Restore the overall Health Change to your hero.
(i.e. a minion is on high health, reduce its health by r, perfect pitch activated. minion on low health gets health increased by s, etc. etc. t, u, v, x, y)
Then the amount of health restored to your hero is r + s + t + u +v + y.
Hmmm. I like the cards, but I agree about the hero power seeming a little weak. I actually think +1/+1 on minions would still be fine for the hero power, and just +1 health if you used it on your hero ("Give a friendly character +1 Health and +1 attack if it's a minion"), which is weaker than priest/warrior in terms of healing rate, but balanced by the fact you can affect the board more.
@Tehstool: The borders become a pleasant maroon colour when darkened.
@Balckovic: Dang, thanks for all that feedback. The bard's Hero Power was supposed to be the opposite of the Mage's so I 'm not too sure how to change it. And you will defs be seeing more weapons.
@Teknician: Just one question about your awesome idea. If Perfect Pitch was (3-5), then the amount of hp restored would change depending on if the minion was closer to which side of the (3-5). Would that make this card too complex?
I dunno. Maybe take the middle value, or the value which restores the most health to your hero. Or the value that gives the minion the most health. I suppose you could do a limited "Choose One" effect with the card.
Also so how about a card called "Lullaby". I know it's not really an established effect, but choose two enemy minions or something: they are exhausted next turn (have little zzzzs coming off them).
I might, but I wouldn't want to give On-beat the potential to hit everything. I want Bard to habe that one itch it can't scratch, to balance it against priest.
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Overview
Hey all, and welcome to another one of my custom classes. This Bard class has been in the works for a very long time, before my Demon Hunter, in fact. However, due to the class competition, it was put on hold. Now that's out of the way, I'm very excited to present the first, to my knowledge, full-blown Bard class.
And again, seeing as how I enjoyed making my Pirate class so much, I'll try to continue that "funny" feeling into the Bard class.
Special thanks to Zanywoop, as always, and Mokthol. I am the creator of this card border, but it was Mokthol here who managed to get the border on Hearthcards.
Mr. Michael Schweitzer
Mike is not a very well-known character. He's the manager of the ETC band. He's a perfect fit for the Bard Hero, with all his administrative and managerial experience. He'll also be the first undead Hero.
Power of ROCK! explained:
Here's a Hero Power full o' flavour. The Bard class was meant to be a joke, but, Blizzard did say that they'd be able to control the power of ROCK. So, here's that. This Hero Power works as a permanent buff of +1 Health. HOWEVER. It does say a "character". Yes, the Bard is able to have over 30 Health. So, we all know how a Health buff on a minion works. But on a Hero? It'll be the same thing. Turn 2, Mike is at 30/30 HP. He uses his Hero Power, he'll be at 31/31 HP. This makes for a great mana dump and for trading. I also expect to see some great interaction with TGT coming up.
Perfect Pitch
Perfect Pitch explained:
This is the Bard's keyword. At first, I was a bit hesitant to use this, since it's so long... but then there's Divine Shield. Since the Bard excels at healing and Health manipulation, this keyword fits in extremely well. You'll see some very odd requirements for this keyword. For example, a 2/5 minion with a Perfect Pitch (7). This forces the Bard to buff up that minion and as a reward, you'll get some spectacular results. Note that For Perfect Pitch (7), for example, the Health much be precisely at 7. Other Perfect Pitches could be at (3+) or (2-4). It's self-explanatory, but here's a rundown just in case.
Basic Cards
Automatically included:
Tavern Minstrel explained:
The basic 1-drop of this class. It's a gamble, but you either get a 1/3 or a 0/4. You can also drop this card later as a support card, which is it's main function.
Automatically included:
I Have the Powah! explained:
I HAVE THE POWAH!!! Pretty self explanatory. Unlike most minion-based spells, this one uses Attack. That's only fair, as you can get some pretty crazy amounts of Health with this class.
Automatically included:
Haunting Melody "explained":
Just a fancier way of making a Darkbomb, and with more Bard-like flavour.
Automatically included:
Death Metal explained:
Balance help! Please! It's obviously based off of Truesilver Champion. This heals 6 and deal 9 damage in total, right? But I think that 9 damage spread out over 3 turns is not nearly as effective as 8 damage in two turns. Agree or disagree?
Automatically included:
Mosh Pit explained:
This card helps solidify the Bard's situation later in the game. Most of this class' buffs are based on just one minion, so you can start to lose your board eventually. Hopefully, this will help you to catch up.
Upon reaching level 2:
Allegro explained:
A big, big single-minion buff. Whatever you buff with this thing ain't gonna be leaving for a while. Stats are good, on par with Blessing of Kings. And Allegro is a musical tempo that means "fairly fast".
Upon reaching level 4:
Elven Bard "explained": (mini-fanfic)
It's a little known fact, but right before the Hearthstone beta rolled out, the Defender of Argus had an almighty row with his girlfriend. They had been living together for nearly two years, but an argument soon broke out. The girlfriend won. As a result, Defender of Argus was cast out and had to scrape together a living as a Neutral minion while Elven Bard lived a luxurious life as a Class minion.
Upon reaching level 6:
Upon reaching level 8:
Off-beat Clapping and On-beat Strumming explained:
These cards work as pair, and are obviously based off of the Shadow Words. Like the Priest, there is a sweet spot that the Bard's can't itch, and that it an odd-Attack, even-Health. (Spider Tank, for example) However, Health is easily changed. Therefore, Bards have strong access to hard removal, but like the Priest, will sometimes be caught out in the open with no answer. They will, however, have an easier time than the Priest.
Upon reaching level 10:
Campfire Sing-Along explained:
My favourite card in this set. So, so, SO versatile. You can change an enemy Health to 1, or boost a friendly minion's Health to 10. The possibilities are limitless. Balanced against Hunter's Mark and Humility.
Expert Set
Commons
Feeeelings explained:
Great tempo play, since unlike Ancestral Healing, you can get a lot of synergy with this card, especially with perfect Pitch shenanigans. Plus, the name is sooooooo gooooood.
Impromptu explained:
Another good tempo play. Not much to see, think of it as a mini Enhance-o-Mechano. An impromptu is any performance that has never been practiced for.
Pianissimo explained:
A mini mass-silence. Downfalls: random, and requires two minions. Upside, it's ridiculously cheap. Balanced against Silence.
Bard's Apprentice explained:
Here's a great powerhouse of a 2-drop. This thing requires to be dealt with, since the Bard will easily find ways to turn this into a massive monster. Treat this as you would a Whirling Zap-o-matic. Imagine this then Allegro. Jeezus.
Kil'Jaedan's Choir explained:
A light AOE with a heal for your minions. Nothing much to see here. Based off of Holy Nova.
Bewitching Songstress explained:
The most solid 4-drop Bards have access to. Instant board effect, solid stats. A great card. Can take on Piloted Shredder, too.
Rares
Note: Rare writeups tomorrow. For now, just take a gander.
Epics
The Legendary
Naxxramas
The Common
Goblins vs. Gnomes
Commons
Rares
Epics
The Legendary
Drum Set has no images yet.
The Platinum Wreckord Labels:
Blackrock Mountain
The Common
The Rare
The Grand Tournament
Commons
Rares
Epics
Second epic was lost...
The Legendary
League of Explorers
Commons
The Rare
I've been waiting for this one. :D Great work.
@agithore: But I do not remember saying anything about a Bard class before...
Well I did see the "Bard" class cards on Hearthpwn and naturally guessed you'd make soon. :P
does this mean you will be working on a Dragonsworn as well?
I, personally, do not like the Dragonsworn border that is currently on Heartcards. if I do, I'll be creating my own card border for that.
Aww! Well, hopefully I can improve it and possibly reupload it then. :P
These are great ideas for the Bard class. I think that "Death Metal" is fine, seeing as it's an inbetween for Fiery War Axe and Truesilver. It fits nicely.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
@Teknician: It looks fine, but it's just too colourful for a Hearthstone border, imho. (And my WoW-savvy friend said something about that's heavily based on Pandaria? Not sure what he meant...) Thanks for the comment on Death Metal.
Expert Commons released, first look at the Perfect Pitch mechanic.
do you have many other subclasses that you are planning to turn into HearthCard frames or are you even considering more tribe frames eg. Murlocs?
I am not sure, I kind of just make them as I go along. Murloc does sound pretty fun, though.
Also *Pianissimo not Pianoissimo! :D
Great cards so far. BTW. Dragonsworn minion card is different now. Another point: Is there any art that you can find related to bards that is more WoW-ish? It might help the cards be more credible.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Most WoW bard pictures are of fat taurens riding on war turtles, so I though I'd save those beauties for later. XD
Nice work! I get the vibe of a paladin + priest from the cards. Also the card colors are fabulous. What do they look like when they are a bit darker in tone?
Card idea: Adjust your minions health such that Perfect Pitch is activated. Restore the overall Health Change to your hero.
(i.e. a minion is on high health, reduce its health by r, perfect pitch activated. minion on low health gets health increased by s, etc. etc. t, u, v, x, y)
Then the amount of health restored to your hero is r + s + t + u +v + y.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Hmmm. I like the cards, but I agree about the hero power seeming a little weak. I actually think +1/+1 on minions would still be fine for the hero power, and just +1 health if you used it on your hero ("Give a friendly character +1 Health and +1 attack if it's a minion"), which is weaker than priest/warrior in terms of healing rate, but balanced by the fact you can affect the board more.
@Tehstool: The borders become a pleasant maroon colour when darkened.
@Balckovic: Dang, thanks for all that feedback. The bard's Hero Power was supposed to be the opposite of the Mage's so I 'm not too sure how to change it. And you will defs be seeing more weapons.
@Teknician: Just one question about your awesome idea. If Perfect Pitch was (3-5), then the amount of hp restored would change depending on if the minion was closer to which side of the (3-5). Would that make this card too complex?
I dunno. Maybe take the middle value, or the value which restores the most health to your hero. Or the value that gives the minion the most health. I suppose you could do a limited "Choose One" effect with the card.
Also so how about a card called "Lullaby". I know it's not really an established effect, but choose two enemy minions or something: they are exhausted next turn (have little zzzzs coming off them).
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Lovin' how this is coming along, but I got a question- Will there be any attack manipulation to buff off-beat clapping?
(Also we need to find him more wow-esque art, force him to stray from just generic fantasy ;) )
I might, but I wouldn't want to give On-beat the potential to hit everything. I want Bard to habe that one itch it can't scratch, to balance it against priest.