The goal of the deck is to quickly do direct damage to the opponent hero, elliminate quickly dangerous minions, draw when necessary and heal myself after having used LifeTap.
This deck goes really well with the early game, average with mid game, and very bad at end game. It happens to me often to get my opponent very quickly below 10 Health, but then his/her health don't move anymore from the game and I get owned by his/her Creatures and/or spells.
I feel I have strong direct damage (maybe too strong too early indeed, as with 1 or 2 spellpower creatures on the board, the damages of my spell often exceed the health of the opponent creatures) I don't have any draw problem, but I lack AOE to deal with numerous minions , and I really lack something (big creatures ? lot of medium creatures ? spells ?) at end game.
How should I modify my deck to make it more efficient, with keeping its quick Direct Damage approeach ? Maybe the problem comes from the fact I should focus even more on early and mid game, in order to never let my opponent survive until turn 10 ? Or on the contrary maybe I need a good finisher ?
Please keep in my mind that I don't have much gold, so I can craft a few rare cards if needed, but I cannot afford a deck full of epic/legendary for the moment.
I had in mind actually a cheap combo (Raging Worgen + Mortail Coil + Power Overwhelming) that can easily do 16 damages, but don't have yet all the cards.
Check out the warlock swarm deck on this board somewhere, only has a few epics in it if I remember correctly. Will definitely win more than 20%
If he wanted to take a different deck's idea, he would. I think he wants to develop his deck idea rather than use a concept from another deck. More power to him, no need to have every warlock player running around using the same deck.
I suggest adding: Dalaran Mage - Cheaper spell power Leper Gnome - Free damage Power Overwhelming - Lets you rush for the kill Ironbeak Owl - You need a Silence or two Some charge cards can be good as well, Wolf rider and Reckless Rocketeer can win you games Azure Drake - Card draw and Spell power Flame Imp - Cheap value to put pressure on board - You a few more high value cards to sustain yourself, maybe a Sunwalker or Abomination. - Add another Soulfire, those win games - Add another Hellfire, same idea
Remove: Stormwind - Doesn't really fit the deck Archmage - Too costly for the single spell power Succubus - Maybe keep one, but cards in your hand are important.
I'll try making one too, post back with some results later. Good luck!
Thanks a lot for your input vtxAishi, you read my mind :)
I'll go with your suggestions, I have already some of the mentionned cards here.
Don't you think I should also have Dread Infernal also, ton reinforce my high value army ?
I thought about that, but considering your minions are probably worth more when on the board with all that spell power, maybe not. I'd rather use Lord of the Arena or something beefier to hide and throw spells from behind while they deal with it.
To be honest, it was hard for me to not put Corruption, but it is indeed more logical : dangerous opponent must be destroyed as soon as they are on the board with the Direct Damage spells.
I don't know if it is because of those modifications, or because I tried to play the deck a bit differently but I now won much more fights! And surprising, also the long battles.
My tactic is now to do direct damage when I can, don't really care of non dangerous oppenent minion until there are too many, and then I wipe them. I do this several time in the fight (Hellfire, Abonimation, the Dread also help there, I will add Shadowflame when I'll get it). It forces the opponent to then cast a lot of minions thereafter, and empty his hand.
When the opponent has an almost empty hand, it is an almost guaranteed win for me :)
I also find out the Enraged Worgen to really fit this deck (enrage it with Mortal Coil or the Infernal, then Power Overwhelming)
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Hi there,
I love the Warlock, don't have that much timeplay (still in the Silver league) but I win only 20% of my fights.
I don't have much gold so I play mainly with Basic and Common cards, and decided to go for a deck oriented with Direct damage and Spellpower.
The goal of the deck is to quickly do direct damage to the opponent hero, elliminate quickly dangerous minions, draw when necessary and heal myself after having used LifeTap.
This deck goes really well with the early game, average with mid game, and very bad at end game. It happens to me often to get my opponent very quickly below 10 Health, but then his/her health don't move anymore from the game and I get owned by his/her Creatures and/or spells.
I feel I have strong direct damage (maybe too strong too early indeed, as with 1 or 2 spellpower creatures on the board, the damages of my spell often exceed the health of the opponent creatures) I don't have any draw problem, but I lack AOE to deal with numerous minions , and I really lack something (big creatures ? lot of medium creatures ? spells ?) at end game.
How should I modify my deck to make it more efficient, with keeping its quick Direct Damage approeach ? Maybe the problem comes from the fact I should focus even more on early and mid game, in order to never let my opponent survive until turn 10 ? Or on the contrary maybe I need a good finisher ?
Please keep in my mind that I don't have much gold, so I can craft a few rare cards if needed, but I cannot afford a deck full of epic/legendary for the moment.
I had in mind actually a cheap combo (Raging Worgen + Mortail Coil + Power Overwhelming) that can easily do 16 damages, but don't have yet all the cards.
If he wanted to take a different deck's idea, he would. I think he wants to develop his deck idea rather than use a concept from another deck. More power to him, no need to have every warlock player running around using the same deck.
I suggest adding:
Dalaran Mage - Cheaper spell power
Leper Gnome - Free damage
Power Overwhelming - Lets you rush for the kill
Ironbeak Owl - You need a Silence or two
Some charge cards can be good as well, Wolf rider and Reckless Rocketeer can win you games
Azure Drake - Card draw and Spell power
Flame Imp - Cheap value to put pressure on board
- You a few more high value cards to sustain yourself, maybe a Sunwalker or Abomination.
- Add another Soulfire, those win games
- Add another Hellfire, same idea
Remove:
Stormwind - Doesn't really fit the deck
Archmage - Too costly for the single spell power
Succubus - Maybe keep one, but cards in your hand are important.
I'll try making one too, post back with some results later. Good luck!
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
Thanks a lot for your input vtxAishi, you read my mind :)
I'll go with your suggestions, I have already some of the mentionned cards here.
Don't you think I should also have Dread Infernal also, ton reinforce my high value army ?
I thought about that, but considering your minions are probably worth more when on the board with all that spell power, maybe not. I'd rather use Lord of the Arena or something beefier to hide and throw spells from behind while they deal with it.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I don't really like Corruption in this deck, try a Shadowflame for aoe clear
I update my deck with your advises (I still don't have some of the mentionned cards)
To be honest, it was hard for me to not put Corruption, but it is indeed more logical : dangerous opponent must be destroyed as soon as they are on the board with the Direct Damage spells.
I don't know if it is because of those modifications, or because I tried to play the deck a bit differently but I now won much more fights! And surprising, also the long battles.
My tactic is now to do direct damage when I can, don't really care of non dangerous oppenent minion until there are too many, and then I wipe them. I do this several time in the fight (Hellfire, Abonimation, the Dread also help there, I will add Shadowflame when I'll get it). It forces the opponent to then cast a lot of minions thereafter, and empty his hand.
When the opponent has an almost empty hand, it is an almost guaranteed win for me :)
I also find out the Enraged Worgen to really fit this deck (enrage it with Mortal Coil or the Infernal, then Power Overwhelming)