I would like to introduce my Murloc Shaman Deck to you.I only tried it a few times but it seemed quite strong and surprisingly effective so I thought I should share it.
I am not going to explain how a Murloc Deck works. Everyone playing this game should know it by now, but let me try to explain how to deal with situations.
Gameplan:- Try to throw out as many minions as possible. ´´ - Rule Nr 1: Always trade (favorable). - Don't be scared of Aoe - Think ahead, e.g. better go for a Totem and play a combo the next turn, than to waste one of your combo-materials to a trade/spell or likewise - Card draw through Siltfin Spiritwalker and Jeeves - Earth Shock big taunty minions and go face on crucial situations (only exception of Rule Nr 1) - Don't play Neptulon on t7 if you don't absolutely have to- 3 Overload is hard to deal with, when going into late game
These are the basic things to be aware of. I would like you guys to give it a shot and let me know what you think. Are you as successful as I am? Where do you see weaknesses?
Swap Ideas:- Trying to fit Enhance-o Mechano in there. Haven't tested it yet.
So far I've tried a few games with this deck. 3-1... not too shabby. I threw together a murloc shaman deck before finding this and it was basically the same with a few exceptions. The addition of bloodlust (a card which I felt being a 5 drop was never that effective for me but in such an aggressive deck it works out swimmingly) and feral spirits were surprisingly effective. Out of the 3 wins I had 2 concede on me (one playing demonlock which I have major success with. I noticed he wasn't running Mal'ganis in the deck mostly because he would played it by the time he conceded) and I just completely overpowered them in an H.P. Lovecraftian Dagon army style.... hmmmm maybe the next round of cards they'll include Cthulhu... in spirit he will always be in WoW.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey everyone!
I would like to introduce my Murloc Shaman Deck to you.I only tried it a few times but it seemed quite strong and surprisingly effective so I thought I should share it.
I am not going to explain how a Murloc Deck works. Everyone playing this game should know it by now, but let me try to explain how to deal with situations.
Gameplan:- Try to throw out as many minions as possible. ´´
- Rule Nr 1: Always trade (favorable).
- Don't be scared of Aoe
- Think ahead, e.g. better go for a Totem and play a combo the next turn, than to waste one of your combo-materials to a trade/spell or likewise
- Card draw through Siltfin Spiritwalker and Jeeves
- Earth Shock big taunty minions and go face on crucial situations (only exception of Rule Nr 1)
- Don't play Neptulon on t7 if you don't absolutely have to- 3 Overload is hard to deal with, when going into late game
These are the basic things to be aware of. I would like you guys to give it a shot and let me know what you think. Are you as successful as I am? Where do you see weaknesses?
Swap Ideas:- Trying to fit Enhance-o Mechano in there. Haven't tested it yet.
GLHF!
Here is the link to the deck building section:
http://www.hearthpwn.com/decks/142561-murman
- Luck never gives. It only lends - Nat Pagle
So far I've tried a few games with this deck. 3-1... not too shabby. I threw together a murloc shaman deck before finding this and it was basically the same with a few exceptions. The addition of bloodlust (a card which I felt being a 5 drop was never that effective for me but in such an aggressive deck it works out swimmingly) and feral spirits were surprisingly effective. Out of the 3 wins I had 2 concede on me (one playing demonlock which I have major success with. I noticed he wasn't running Mal'ganis in the deck mostly because he would played it by the time he conceded) and I just completely overpowered them in an H.P. Lovecraftian Dagon army style.... hmmmm maybe the next round of cards they'll include Cthulhu... in spirit he will always be in WoW.