Sir Finley, the Intrepid can only be proc'd by the Shroomscavates, but hopefully those can be tutored with some consistency thanks to always being offered by Flowrider. If not, I may drop the Finley or the whole Excavate angle.
It's not completely original as I've played a similar deck (with Doomhammers natch) for the past two expansions, with middling success. But at least that means I know 7 is the right number of weapons to go with the Buzzkills.
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Zilliax Deluxe 3000: Haywire/Power
4 Mana 5/7 Mech
At end of turn, deal 3 damage to your hero
At start of turn, double its Attack
Wandmaker Options in Standard:
Comments on Weaker Choices:
Spirit Claws can only be proc'd by Novice Zappers or Wrath of Air Totem. But a 1/3 weapon is still fine on turn 1, and they can still be fed to Grimtotem Buzzkill to draw.
Sir Finley, the Intrepid can only be proc'd by the Shroomscavates, but hopefully those can be tutored with some consistency thanks to always being offered by Flowrider. If not, I may drop the Finley or the whole Excavate angle.
I think I'm going to ditch one copy of Southsea Deckhand. Since it's more of a combo piece than a proactive 1-drop.
For the moment, I'm open to suggestions of what to replace it with.
Actually very original idea. Will look forward to see the final decklist
Thanks.
For now, I replaced one Southsea Deckhand with Bloodmage Thalnos, and stuck the other in an E.T.C. along with Thrall's Gift and Mind Control Tech.
It's not completely original as I've played a similar deck (with Doomhammers natch) for the past two expansions, with middling success. But at least that means I know 7 is the right number of weapons to go with the Buzzkills.