Literally nothing in this deck was affected by the last rounds of nerfs. Which means that this deck becomes stronger by virtue of not being nerfed.
The absolute unwinnable brick wall I've run into is with health-buffing priests. I have nothing but Tink to deal with crazy-hp minions. Luckily priests are rare.
If buffed minions are the problem, try adding a couple Sap.
Edwin can provide a 4/4 on turn 3 with coin or backstab, 6/6 with both on turn 3. Later on he mostly a 4/4 or 6/6 which isn't much. He is just a cheaper Yeti.. Looks like he replaced with Smith though. Sap vs Loot Hoarder. Tough choice...at least Hoarder can trade with creatures, can stand out there for a Rag hit, get buffed by Defender, can get in for 2 though rarely. Going for Sap is it works better with Edwin, can hit the face, and you get the card right away. Pretty close call I say.
While running charge minions (especially Leeroy Jenkins) why not run Cold Blood? Drop the Blood Knight and 2nd Perdition's Blade to add them; I actually made an identical deck with those changes and since I don't really see Shiv as a valuable card I also added 2x Loot Hoarder and it seems to be doing well on the ladder.
It's just as strong but a bit more optimized and you get guaranteed damage off of the Cold Blood.
how long ago is this deck? Not sure if it works against current meta?
With the changes I suggested above, it absolutely works in the current meta. You either play health gain or you play reach, this rogue deck can reach ;P
14 damage for 6 mana, can't go wrong. I removed the 2nd Loot Hoarder and added a Blade Flurry for good measure/defense vs aggro (huntards and mwarlocks).
I main a Paladin deck that we threw together a few weeks back and I play tested the version I am referring to versus the Paladin deck and we are literally at a 50/50 (16/16). So I think this is a relatively solid deck. I will play around with it for the next few days and see how it does on ladder.
What do you guys think about dropping all the cantrip cards ([card]nat pagle[/card], [card]loot hoarder[/card] / Shiv (maybe keep the Bloodmage Thalnos and Azure Drake) and adding one sprint. That's a much more predictable card and it's a guaranteed draw 4 on turn 7 (6 w/ coin) instead of potentially drawing 3 cards most (unless you really protect your pagle or give the opponent other threats..).
What do you guys think about dropping all the cantrip cards ([card]nat pagle[/card], [card]loot hoarder[/card] / Shiv (maybe keep the Bloodmage Thalnos and Azure Drake) and adding one sprint. That's a much more predictable card and it's a guaranteed draw 4 on turn 7 (6 w/ coin) instead of potentially drawing 3 cards most (unless you really protect your pagle or give the opponent other threats..).
I don't like sprint at all... there are more important plays to be making, especially on turns 6/7, since those are the turns this deck shines the most.
Do you guys think this deck handles rush decks wells because of the 2 blades?
rush and aggro are the best match ups for this deck. i think the blades are overkill as you can win a fair ammount of % against them without it but yeah tghey help.
sprint is the worst idea ever... omg
Yeah, noticed that real quick - tried making it viable as a turn 4 drop with Preparation but Sprint just doesn't work. I agree that two Perdition's Blade are too much and am finding decent success running the iteration I posted above.
I am also really liking the Cold Blood as a reach card AND as removal (buffing an Argent Squire, for example, leads to a 2:1 trade usually).
Deck's actually very solid, here's the past few hours today with the deck:
Do you guys think this deck handles rush decks wells because of the 2 blades?
rush and aggro are the best match ups for this deck. i think the blades are overkill as you can win a fair ammount of % against them without it but yeah tghey help.
sprint is the worst idea ever... omg
Yeah, noticed that real quick - tried making it viable as a turn 4 drop with Preparation but Sprint just doesn't work. I agree that two Perdition's Blade are too much and am finding decent success running the iteration I posted above.
I am also really liking the Cold Blood as a reach card AND as removal (buffing an Argent Squire, for example, leads to a 2:1 trade usually).
Deck's actually very solid, here's the past few hours today with the deck:
Do you guys think this deck handles rush decks wells because of the 2 blades?
rush and aggro are the best match ups for this deck. i think the blades are overkill as you can win a fair ammount of % against them without it but yeah tghey help.
sprint is the worst idea ever... omg
Yeah, noticed that real quick - tried making it viable as a turn 4 drop with Preparation but Sprint just doesn't work. I agree that two Perdition's Blade are too much and am finding decent success running the iteration I posted above.
I am also really liking the Cold Blood as a reach card AND as removal (buffing an Argent Squire, for example, leads to a 2:1 trade usually).
Deck's actually very solid, here's the past few hours today with the deck:
What program is that image from?
Hearthtracker, it tracks your hearthstone stats with a little setup. It's windows only, I believe. I used it to track stats for and build my pally deck, never play without it now.
This deck, at least the version I am running, really needs an answer to Huntards. I am 0/3 with vs Huntards D: - last game went down to 1 hp each but he had a flame trap in play despite me having a minion that would outlive the damage... I threw in a Blade Flurry to try and answer the bullshit deck ... because it's embarassing to lose vs that deck, just gonna say it.. but it didn't work. I tried 2x Earthen Ring Farseer in place of the cantrip cards and that failed too. Any suggestions? Sap and Assassinate won't work.. tried those too. I mean I get it, you shouldn't be afraid to lose life with this deck, after all, you're a rogue and I've won many games while the opponent spammed 'well played' or 'sorry' but I racked my brain and cannot find an answer to Huntards. Back to the lab with this one...
Make sure you check out Reynad's feed. I'm sure he isn't the best rogue in the world blah blah blah but watching him just rip all decks rush/control/mid with his Rogue setup on Eu and NA was like damn. He was making moves I would have never seen coming. He was sick today so he didn't hit legend but I believe he is still rank 2x2 on EU So he should hit legend with this tomorrow or with his War deck. I found more entertainment watching his stream than me win trading off with Handlock at rank 14 like a nub lol.
Do you guys think this deck handles rush decks wells because of the 2 blades?
rush and aggro are the best match ups for this deck. i think the blades are overkill as you can win a fair ammount of % against them without it but yeah tghey help.
sprint is the worst idea ever... omg
Yeah, noticed that real quick - tried making it viable as a turn 4 drop with Preparation but Sprint just doesn't work. I agree that two Perdition's Blade are too much and am finding decent success running the iteration I posted above.
I am also really liking the Cold Blood as a reach card AND as removal (buffing an Argent Squire, for example, leads to a 2:1 trade usually).
Deck's actually very solid, here's the past few hours today with the deck:
What program is that image from?
Hearthtracker, it tracks your hearthstone stats with a little setup. It's windows only, I believe. I used it to track stats for and build my pally deck, never play without it now.
This deck, at least the version I am running, really needs an answer to Huntards. I am 0/3 with vs Huntards D: - last game went down to 1 hp each but he had a flame trap in play despite me having a minion that would outlive the damage... I threw in a Blade Flurry to try and answer the bullshit deck ... because it's embarassing to lose vs that deck, just gonna say it.. but it didn't work. I tried 2x Earthen Ring Farseer in place of the cantrip cards and that failed too. Any suggestions? Sap and Assassinate won't work.. tried those too. I mean I get it, you shouldn't be afraid to lose life with this deck, after all, you're a rogue and I've won many games while the opponent spammed 'well played' or 'sorry' but I racked my brain and cannot find an answer to Huntards. Back to the lab with this one...
I more or less have replaced all of my decks' yetis with sen'jin shieldmastas, which pretty much stalls hunters out long enough. As a rogue you can burn the hunter down faster than he can burn you if you keep yourself to two or so minions on the board.
I don't find hunters to be as much of a problem unless they're more control based with secrets. It's usually just playing the removal game against them until you find your defender of argus, and that pretty much stops them in there track(ing)s. Lol... I typed this on my phone so sorry for any spelling mistakes.
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If buffed minions are the problem, try adding a couple Sap.
Edwin can provide a 4/4 on turn 3 with coin or backstab, 6/6 with both on turn 3. Later on he mostly a 4/4 or 6/6 which isn't much. He is just a cheaper Yeti.. Looks like he replaced with Smith though. Sap vs Loot Hoarder. Tough choice...at least Hoarder can trade with creatures, can stand out there for a Rag hit, get buffed by Defender, can get in for 2 though rarely. Going for Sap is it works better with Edwin, can hit the face, and you get the card right away. Pretty close call I say.
At least one Sap I think is worth it if you don't run silences. That card save me many times :)
...Too young to die, too drunk to live...
While running charge minions (especially Leeroy Jenkins) why not run Cold Blood? Drop the Blood Knight and 2nd Perdition's Blade to add them; I actually made an identical deck with those changes and since I don't really see Shiv as a valuable card I also added 2x Loot Hoarder and it seems to be doing well on the ladder.
It's just as strong but a bit more optimized and you get guaranteed damage off of the Cold Blood.
Edit: Dropped one Loot Hoarder for Assassinate, just in case.
Edit: Dropped Assassinate.
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
With the changes I suggested above, it absolutely works in the current meta. You either play health gain or you play reach, this rogue deck can reach ;P
14 damage for 6 mana, can't go wrong. I removed the 2nd Loot Hoarder and added a Blade Flurry for good measure/defense vs aggro (huntards and mwarlocks).
I main a Paladin deck that we threw together a few weeks back and I play tested the version I am referring to versus the Paladin deck and we are literally at a 50/50 (16/16). So I think this is a relatively solid deck. I will play around with it for the next few days and see how it does on ladder.
Here's the version of the deck I am running:
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
What do you guys think about dropping all the cantrip cards ([card]nat pagle[/card], [card]loot hoarder[/card] / Shiv (maybe keep the Bloodmage Thalnos and Azure Drake) and adding one sprint. That's a much more predictable card and it's a guaranteed draw 4 on turn 7 (6 w/ coin) instead of potentially drawing 3 cards most (unless you really protect your pagle or give the opponent other threats..).
You could do 2xSprint or 1Sprint + Ragnaros the Firelord or something along those lines.
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
Do you guys think this deck handles rush decks wells because of the 2 blades?
I don't like sprint at all... there are more important plays to be making, especially on turns 6/7, since those are the turns this deck shines the most.
Yeah, noticed that real quick - tried making it viable as a turn 4 drop with Preparation but Sprint just doesn't work. I agree that two Perdition's Blade are too much and am finding decent success running the iteration I posted above.
I am also really liking the Cold Blood as a reach card AND as removal (buffing an Argent Squire, for example, leads to a 2:1 trade usually).
Deck's actually very solid, here's the past few hours today with the deck:
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
What program is that image from?
Physika #1165
Hearthtracker, it tracks your hearthstone stats with a little setup. It's windows only, I believe. I used it to track stats for and build my pally deck, never play without it now.
This deck, at least the version I am running, really needs an answer to Huntards. I am 0/3 with vs Huntards D: - last game went down to 1 hp each but he had a flame trap in play despite me having a minion that would outlive the damage... I threw in a Blade Flurry to try and answer the bullshit deck ... because it's embarassing to lose vs that deck, just gonna say it.. but it didn't work. I tried 2x Earthen Ring Farseer in place of the cantrip cards and that failed too. Any suggestions? Sap and Assassinate won't work.. tried those too. I mean I get it, you shouldn't be afraid to lose life with this deck, after all, you're a rogue and I've won many games while the opponent spammed 'well played' or 'sorry' but I racked my brain and cannot find an answer to Huntards. Back to the lab with this one...
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
Make sure you check out Reynad's feed. I'm sure he isn't the best rogue in the world blah blah blah but watching him just rip all decks rush/control/mid with his Rogue setup on Eu and NA was like damn. He was making moves I would have never seen coming. He was sick today so he didn't hit legend but I believe he is still rank 2x2 on EU So he should hit legend with this tomorrow or with his War deck. I found more entertainment watching his stream than me win trading off with Handlock at rank 14 like a nub lol.
I more or less have replaced all of my decks' yetis with sen'jin shieldmastas, which pretty much stalls hunters out long enough. As a rogue you can burn the hunter down faster than he can burn you if you keep yourself to two or so minions on the board.
Physika #1165
I don't find hunters to be as much of a problem unless they're more control based with secrets. It's usually just playing the removal game against them until you find your defender of argus, and that pretty much stops them in there track(ing)s. Lol... I typed this on my phone so sorry for any spelling mistakes.