My main point is basically, that every other class need to have a structure/combo/thought-process behind their decks. Even Zoo, which is absolutely disgusting, need to have some sort of rotation to work.
Hunter decks are basically just play what you've got on hand and profit, without drawback. That's my quarrel with Hunter. And I'm obviously not saying nerf every card I listed, but there are many cards in the hunter arsenal that need to be looked at for possible adjustments. How can anyone defend hunter's mark without being biased?
With the actual Nerf try to play all you have in hand and then watch your opponent win.
In my opinion (and not only mine) the broken thing was only the Draw Power...
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Just a little but kind addition for me :)
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With the actual Nerf try to play all you have in hand and then watch your opponent win.
In my opinion (and not only mine) the broken thing was only the Draw Power...
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Stonetusk Boar great card or Hunter's Card are great cards? :)
BTW, nice little Combo Guide!
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Actually, I like it.
Probably it was late one time, probably it was the beer another time but...sometime it happens.
For example I conceded instead of modify the volume and I quit the game instead of changing the Card Back :D
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THIS, my friend, is THE final solution.
(Irony inside!)
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I don't remember if I already posted here but: IWantYouBad#2182 :)
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I like to play against "Control Players" even if they Netdeck.
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Application sent!
Now I just have to wait and hope :)
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A friend of mine always had 2x Big Game Hunter in his Druid. Now he is really happy :D
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I prefer to have a bit of protection with Taunt because of Aggro Decks in lower Ranks ;)
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I am thinking about a couple of Miracle Malygos but which one do you prefer between these two?
This one has Sen'jin Shieldmasta as a protection and Azure Drake as a draw engine and Spell Damage.
This one has Sludge Belcher as a better protection and Gnomish Inventor "only" as a draw engine.
Or maybe are just both bad? I've seen a Deck with Anub'ar Ambusher as a 4 Drop but I'm not totally convinced...
EDIT: Swapped a Fan of Knives for another Blade Flurry in both Decks.
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Maybe I did not explained well ;)
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What I am actually trying to understand is if it's better to have Jaraxxus for survivability or Alexs because of the "lack of the combo".
In your opinion of course. I'll also try some games myself with one or the other.
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Well, with Traps and for example the Cult Master the Hunter can still do something against Zoo, am I wrong?
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Maybe I can swap the single Sunwalker for the Owl and...which one in case I need 2 Owls?