I adapted this deck from one somewhere here on hearthpwn. I replaced 2x preparation with 1x perdition, 1x sap because I don't have the preps. Very fun deck. If you do everything right and get average draws you should hit lethal a turn before he gets it, in my experience. Preps would be very nice but purps hurt @ 400 dust a piece. (Don't want to disenchant my Cho just for a lousy purp!)
I find that the weakness of this deck is versus now very popular vast starts. If someone goes first and gets mana advantage on you, it can be very brutal to come back, especially if your hands gets loaded with unusable headcracks/sinister strikes. You're often stuck in the situation of either waiting for spell synergy cards/SI7 combo, or dalarans/kobolds on the board to delay (ineffective). It becomes a very close run thing, and can be particularly difficult vs. unavoidable hero damage (hunter rush, soulfires, etc).
Thoughts that don't involve abandoning a spellpower strat? I question the ogres particularly. They are too big to throw in for a sinister + nuke finisher, but weak enough to fall to 4 mana hits, which is a big difference (see: why yeti is good).
I run something very similar minus preps (i'm saving for them) and I run an assassinate instead of a sap. The deck feels very strong to me and wins lots of games for me, the only thing I see as a problem is there's a few inconsistencies. I personally like the ogre magis because if they don't deal with them they're a nice chunk of damage alongside the spell power, but I've been doing some theorycrafting and i'm going to start running an Ancient Mage instead of one of my Magis. I'll update tomorrow when I do some testing with it but any thoughts?
If you're not a fan of Ogre Magi, try out Gadgetzan Auctioneer. He'll draw you a hell of a lot of cards. Especially if you add Shadowstep to abuse your many battlecry effects.
Shadowstep/Gadget are wasted cards in this deck. That's a great setup for a normal cb or battlecry deck but the only significant battlecries here are SI7/drake/silence-- running ss for that is a huge waste. This deck has 16 abilities (with preps), so over half of your deck is already abilities. And you don't need gadget because your draw is from prep/sprint, shivs, foks, and drakes. At the start I like to scrap all cards if I don't get sprint or defias (w/coin) or just if I don't get sprint (going first). Exception is warlock, in which case I keep fan of knives.
Glad you shut down that fast enough. Honestly I dont think the deck needs as much spell power as you have put in. I'd experiment with dropping Geomancer and adding Leeroy and a second Perditions Blade.
Edit: No deadly poison? You are going to end up using your SP minions to trade with 2-3 health minions early game and essentially depending only on Fan of Blades + SP which is turn 5 (or 4 with coin).
yea that's pretty much how it is. I took out perdi now for two preps, which speeds up lethal pretty significantly. but still thinking about some other options. deadly poison is a swift idea.
Ancient mage is... interesting. From what I've played with it it seems sort of gimicky but if you can put if you get it late the extra spell power can push your fok into crazy ranges (i had a 5 power fan of knives last night that won me a game last night). But in a perfect world where you have all of the cards for this I can't see where it would be worth it. to the9tail fan of knives shiv backstab and si agents put plenty of early board clear. and then when you get to a point where you have board control you can just win with your combo spells. Leroy might be a good option but being able to drop the geomancers late game to add more damage to your combos and force your opponent to clear off the board like a taunt holds you off for long enough. Because unless you're fighting a warlock (in which case you need your early board clear to win it for you) you outdamage almost every other deck.
I replaced my two dalaran mages with two deadly poisons and fell 3 ranks or so over many games. Then I replaced the deadly poisons with 2 leper gnomes, won about 10 matches in a row, and gained 5 ranks. Well then.
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I adapted this deck from one somewhere here on hearthpwn. I replaced 2x preparation with 1x perdition, 1x sap because I don't have the preps. Very fun deck. If you do everything right and get average draws you should hit lethal a turn before he gets it, in my experience. Preps would be very nice but purps hurt @ 400 dust a piece. (Don't want to disenchant my Cho just for a lousy purp!)
I find that the weakness of this deck is versus now very popular vast starts. If someone goes first and gets mana advantage on you, it can be very brutal to come back, especially if your hands gets loaded with unusable headcracks/sinister strikes. You're often stuck in the situation of either waiting for spell synergy cards/SI7 combo, or dalarans/kobolds on the board to delay (ineffective). It becomes a very close run thing, and can be particularly difficult vs. unavoidable hero damage (hunter rush, soulfires, etc).
Thoughts that don't involve abandoning a spellpower strat? I question the ogres particularly. They are too big to throw in for a sinister + nuke finisher, but weak enough to fall to 4 mana hits, which is a big difference (see: why yeti is good).
Added preps. (R.I.P. Cho). Prepping sprint is too amazing.
I run something very similar minus preps (i'm saving for them) and I run an assassinate instead of a sap. The deck feels very strong to me and wins lots of games for me, the only thing I see as a problem is there's a few inconsistencies. I personally like the ogre magis because if they don't deal with them they're a nice chunk of damage alongside the spell power, but I've been doing some theorycrafting and i'm going to start running an Ancient Mage instead of one of my Magis. I'll update tomorrow when I do some testing with it but any thoughts?
If you're not a fan of Ogre Magi, try out Gadgetzan Auctioneer. He'll draw you a hell of a lot of cards. Especially if you add Shadowstep to abuse your many battlecry effects.
Shadowstep/Gadget are wasted cards in this deck. That's a great setup for a normal cb or battlecry deck but the only significant battlecries here are SI7/drake/silence-- running ss for that is a huge waste. This deck has 16 abilities (with preps), so over half of your deck is already abilities. And you don't need gadget because your draw is from prep/sprint, shivs, foks, and drakes. At the start I like to scrap all cards if I don't get sprint or defias (w/coin) or just if I don't get sprint (going first). Exception is warlock, in which case I keep fan of knives.
Glad you shut down that fast enough. Honestly I dont think the deck needs as much spell power as you have put in.
I'd experiment with dropping Geomancer and adding Leeroy and a second Perditions Blade.
Edit: No deadly poison? You are going to end up using your SP minions to trade with 2-3 health minions early game and essentially depending only on Fan of Blades + SP which is turn 5 (or 4 with coin).
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
yea that's pretty much how it is. I took out perdi now for two preps, which speeds up lethal pretty significantly. but still thinking about some other options. deadly poison is a swift idea.
Ancient mage is... interesting. From what I've played with it it seems sort of gimicky but if you can put if you get it late the extra spell power can push your fok into crazy ranges (i had a 5 power fan of knives last night that won me a game last night). But in a perfect world where you have all of the cards for this I can't see where it would be worth it. to the9tail fan of knives shiv backstab and si agents put plenty of early board clear. and then when you get to a point where you have board control you can just win with your combo spells. Leroy might be a good option but being able to drop the geomancers late game to add more damage to your combos and force your opponent to clear off the board like a taunt holds you off for long enough. Because unless you're fighting a warlock (in which case you need your early board clear to win it for you) you outdamage almost every other deck.
I replaced my two dalaran mages with two deadly poisons and fell 3 ranks or so over many games. Then I replaced the deadly poisons with 2 leper gnomes, won about 10 matches in a row, and gained 5 ranks. Well then.