First of all, I'd just like to say that any comments such as "stop playing cancer, you noob" and "freaking noob cant even play the easiest deck in the game" aren't appreciated. They aren't constructive at all and help no one. Thanks!
That's said, I'm having a little trouble with the deck's consistency. If I draw too many secrets, I lose. If I don't draw mysterious Challenger, I lose. If I don't draw divine favor, I lose. If I don't draw secretkeeper(but draw secrets) I lose. And I dont draw any of these far too much, almost 50% of the time. I keep telling myself it's a bad luck streak. But is it really? There's a certain point where you can't pin your losses on bad luck because it happens to often.
I've been keeping track of my results, and I started with a nice 5 win streak. I would draw my appropriate Challenger before turn 6 so I wouldn't even need Divine Favor. Then, I started to see the extremes of the deck- getting all your secrets but no Challenger, secret keeper, or even divine favor. I also get pretty wrecked by aoe but I'm getting better at not overextending .
It is worth mentioning that II don't have full Naxx because I'm f2p, so I don't run avenge.
I'm thinking that Argent Protector isn't good in this deck so I'm looking for replacements. Also, I'm only running 1 Repentance because I'm not meeting too many Patrons and it hasn't helped me very much.
Thank you for your answers! I will post my decklist soon. Avenge is the best secret and it adds a lot of power to Mysterious Challenger, but pretty much whenever I get the challenger down on turn 6-8 I win. So that isn't really the issue- but it does make the Challenger much stronger.
Like everyone said, revenge is a must. You also need finishers outside of Challenger. Adding Boom and Tirion will help you in those times you don't draw Challenger. They also help you finish games even when you do get the secrets.
Not to beat a dead horse, but I would craft Avenge if possible. Its just so good.
I'd drop the Argent Protector its kinda slow and what do you really want to divine shield, a 1/1? I guess you could re-shield a mini-bot but that's why I play Coghammer. It gives you a 2/3 weapon and puts Shield/Taunt on a minion. Which one gets the shield usually isn't relevant. Also adding a quartermaster in will give you some synergy when you get a Muster for Battle off.
Speaking of our 1/1s if you drop the Truesilvers and add in Equality you can use your Tokens to trade off.
First of all, I'd just like to say that any comments such as "stop playing cancer, you noob" and "freaking noob cant even play the easiest deck in the game" aren't appreciated. They aren't constructive at all and help no one. Thanks!
That's said, I'm having a little trouble with the deck's consistency. If I draw too many secrets, I lose. If I don't draw mysterious Challenger, I lose. If I don't draw divine favor, I lose. If I don't draw secretkeeper(but draw secrets) I lose. And I dont draw any of these far too much, almost 50% of the time. I keep telling myself it's a bad luck streak. But is it really? There's a certain point where you can't pin your losses on bad luck because it happens to often.
I've been keeping track of my results, and I started with a nice 5 win streak. I would draw my appropriate Challenger before turn 6 so I wouldn't even need Divine Favor. Then, I started to see the extremes of the deck- getting all your secrets but no Challenger, secret keeper, or even divine favor. I also get pretty wrecked by aoe but I'm getting better at not overextending .
It is worth mentioning that II don't have full Naxx because I'm f2p, so I don't run avenge.
My list:
I'm thinking that Argent Protector isn't good in this deck so I'm looking for replacements. Also, I'm only running 1 Repentance because I'm not meeting too many Patrons and it hasn't helped me very much.
Han Solo dies
You need avenge, so that is your answer.
Thank you for your answers! I will post my decklist soon. Avenge is the best secret and it adds a lot of power to Mysterious Challenger, but pretty much whenever I get the challenger down on turn 6-8 I win. So that isn't really the issue- but it does make the Challenger much stronger.
Han Solo dies
Like everyone said, revenge is a must. You also need finishers outside of Challenger. Adding Boom and Tirion will help you in those times you don't draw Challenger. They also help you finish games even when you do get the secrets.
This is the deck I'm using and I won 8 in a row with, and a couple other 4 game winning streaks http://www.hearthpwn.com/decks/327947-gossip-girl-paladin
Not to beat a dead horse, but I would craft Avenge if possible. Its just so good.
I'd drop the Argent Protector its kinda slow and what do you really want to divine shield, a 1/1? I guess you could re-shield a mini-bot but that's why I play Coghammer. It gives you a 2/3 weapon and puts Shield/Taunt on a minion. Which one gets the shield usually isn't relevant. Also adding a quartermaster in will give you some synergy when you get a Muster for Battle off.
Speaking of our 1/1s if you drop the Truesilvers and add in Equality you can use your Tokens to trade off.
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