Both decks play similarly, the main concept is to play your enrage minions and hold off your opponent with freezes. On the following turn, unless your minions are cleared with spells or charge minions, you enrage your minions with your own hero power. Now the differences between the limited and the standard versions are the replacement of your 2 legendary cards (which are more of a suggestion), with Youthful Brewmaster. Youthful Brewmaster is mainly used in the case of silenced enraged minions, or to take back your own silence minions for later use; if they are still in your hand by the late game, it is wise to either return a silence minion to your hand to replay and silence one of your own Gadgetzan Auctioneer or use it to return the Gadgetzan Auctioneer to your hand. This is required if your opponent does not target them with the hopes of drawing you into an early fatigue.
The reason I didn't build an enrage deck with anyone but the warrior was because, the warrior cards have really high synergy with enrage, with cards like taskmaster, but the mage deck really doesn't. The only thing the mage deck has is for 2 mana they can enrage their minions easy. There aren't even that many enrage minions for the mage deck. The only time I would take enrage minions in a mage deck is in arena, because I can't rely on the synergy cards in the warrior card pool to show up.
each of the enragers are sitting at 3 heatlh, meaning after you ping them, they're down to 2, which is in range of most 1 mana removal, and you're not in a class that has spells that can pump up creatures, not to mention you would want them to go around taunters, which if they're just frozen, you'll lose the creature. your only taunt is the 2/3, which can be run over very quickly if you weren't able to freeze something down.
the berserker though... that's some synergy. turning him into a 5/6 the turn after he drops is nasty, but i don't think players will see your other creatures as a threat and he'll probably eat removal. you can try adding some counterspells in though, but that'd be putting the the cast combo of beserker + counterspell at 8.
About your deck however, though the interaction with the hero power and enrage is good, i dont think its enough to swing the game. I commend you on your highlights, such as Gurubashi Berserker and even Raging Worgen - but I think they could just empower a Mage deck with synergy rather than being the theme of the deck.
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Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Both decks play similarly, the main concept is to play your enrage minions and hold off your opponent with freezes. On the following turn, unless your minions are cleared with spells or charge minions, you enrage your minions with your own hero power. Now the differences between the limited and the standard versions are the replacement of your 2 legendary cards (which are more of a suggestion), with Youthful Brewmaster. Youthful Brewmaster is mainly used in the case of silenced enraged minions, or to take back your own silence minions for later use; if they are still in your hand by the late game, it is wise to either return a silence minion to your hand to replay and silence one of your own Gadgetzan Auctioneer or use it to return the Gadgetzan Auctioneer to your hand. This is required if your opponent does not target them with the hopes of drawing you into an early fatigue.
Feel free to add any suggestions.
The reason I didn't build an enrage deck with anyone but the warrior was because, the warrior cards have really high synergy with enrage, with cards like taskmaster, but the mage deck really doesn't. The only thing the mage deck has is for 2 mana they can enrage their minions easy. There aren't even that many enrage minions for the mage deck. The only time I would take enrage minions in a mage deck is in arena, because I can't rely on the synergy cards in the warrior card pool to show up.
each of the enragers are sitting at 3 heatlh, meaning after you ping them, they're down to 2, which is in range of most 1 mana removal, and you're not in a class that has spells that can pump up creatures, not to mention you would want them to go around taunters, which if they're just frozen, you'll lose the creature. your only taunt is the 2/3, which can be run over very quickly if you weren't able to freeze something down.
the berserker though... that's some synergy. turning him into a 5/6 the turn after he drops is nasty, but i don't think players will see your other creatures as a threat and he'll probably eat removal. you can try adding some counterspells in though, but that'd be putting the the cast combo of beserker + counterspell at 8.
2x Gadgetzan Auctioneer limited? What is your definition of limited?
About your deck however, though the interaction with the hero power and enrage is good, i dont think its enough to swing the game.
I commend you on your highlights, such as Gurubashi Berserker and even Raging Worgen - but I think they could just empower a Mage deck with synergy rather than being the theme of the deck.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
"Limited" is the term used by the community playing on Cockatrice to signify a deck that contains no epics or legendaries.
My advices:
- reduce the number of Enrage minions
- add the really strong Mage-only minions like the Mana Wyrm
I have an opinion on almost everything. :)
Well that's just confusing.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.