I went from rank 10-5 in a day with this deck. Everyone bashing it doesn't really seem to even try it. Its alot more fun than Zoo. And i've had quite the hilarious time with getting king krush from webspinner for a turn 8 finisher.
Think it's just getting more likely that balance nerfs are going to have to follow Naxx, being a 2 mana 2/2 that gives both card and tempo advantage is too good in comparison to Loot Hoarder, and in addition to Loatheb being in every deck, I'd put even money it'll be nerfed to putting the trap into your hand instead of putting the trap into play - and people would still play it unlike Novice Engineer and Nat Pagal. It's kind of hilarious that even Hunter, which mostly relies on beast synergy , is running Loatheb over Maexxena ... so obviously under costed at 5 mana.
Think it's just getting more likely that balance nerfs are going to have to follow Naxx, being a 2 mana 2/2 that gives both card and tempo advantage is too good in comparison to Loot Hoarder, and in addition to Loatheb being in every deck, I'd put even money it'll be nerfed to putting the trap into your hand instead of putting the trap into play - and people would still play it unlike Novice Engineer and Nat Pagal. It's kind of hilarious that even Hunter, which mostly relies on beast synergy , is running Loatheb over Maexxena ... so obviously under costed at 5 mana.
Oh well, should be fun while it lasts.
I think putting the trap in hand rather than on the field is a good nerf. But hunters play Loatheb over maexxna is because maexxna is just bad and Loatheb is a great card.
Putting the trap in hand makes the Mad Scientist more powerful. As is, Mad Scientist gives the opponent the opportunity to control their destiny. They can control on their turn when Mad Scientist is killed and how the resulting trap is popped. The opponent is given the ability to reduce the value that Mad Scientist gives the player playing it.
By putting the card in hand, you're placing much more of the control in the trap player's hands.
Think it's just getting more likely that balance nerfs are going to have to follow Naxx, being a 2 mana 2/2 that gives both card and tempo advantage is too good in comparison to Loot Hoarder, and in addition to Loatheb being in every deck, I'd put even money it'll be nerfed to putting the trap into your hand instead of putting the trap into play - and people would still play it unlike Novice Engineer and Nat Pagal. It's kind of hilarious that even Hunter, which mostly relies on beast synergy , is running Loatheb over Maexxena ... so obviously under costed at 5 mana.
Oh well, should be fun while it lasts.
I think putting the trap in hand rather than on the field is a good nerf. But hunters play Loatheb over maexxna is because maexxna is just bad and Loatheb is a great card.
Putting the trap in hand makes the Mad Scientist more powerful. As is, Mad Scientist gives the opponent the opportunity to control their destiny. They can control on their turn when Mad Scientist is killed and how the resulting trap is popped. The opponent is given the ability to reduce the value that Mad Scientist gives the player playing it.
By putting the card in hand, you're placing much more of the control in the trap player's hands.
I agree with PoeticStanziel.
First of all, even if Blizzard does nerf some of the Naxx cards, I think they're going to pick their battles very carefully. They only put out 30 cards, they can't go changing them all.
Second, even if they do make a change to the Mad Scientist, I very much doubt that they would have it put the secret in hand. Such a change would represent a definite nerf to Mages (their secrets cost more than the Mad Scientist itself), a partial nerf to Paladins (who would have to play in a mana inefficient manner to get any synergy), and basically do nothing to Hunters, who could combo the secret on curve with a Secretkeeper.
Changing the price of the card seems more likely to me. 2 mana or 3, I doubt it's going to change a Paladin's mind about the card. It still works okay for Mages (use Ki-Rin if you have a secret in hand, Mad Scientist if you don't, and either way you follow up with the Ethereal Arcanist), and faces Hunter with a dilemma - do you play the Scientist to get a secret, or do you play the bow to get immediate board effect and hope it survives until after you get a secret in play (same as is done now).
I really think you're under estimating how important it is to be able to cast cards for free, the deck pulls so far ahead on board advantage it's completely unreal. This card has every red flag you could ask for in a CCG, card advantage, tutor, acceleration you name it, it's easily the first or second best card in the set for just breaking the rules of the game in half.
Just tried it out on EU ladder, best i've ever tried. So OP! Went from 14 to 10 asap. So just want to say thnx and don't bother about them know-it-alls who's trolling u on this post. The scientists are of course sick, getting a free secret which is good even if u haven't syngergized it yet. And Loatheb, you can play him whenever, seriously. Even the pala control and freeze mage didn't have a chance, Ty
I hit legend with this deck this morning after playing it almost exclusively from rank 10.
I've been Rank 3 or higher every season but never had the time to reach legend. That all changed once I was introduced to this deck. Games are often quick and rarely do you find yourself not in control of the game. It's not a control deck in my opinion (in comparison to some Paladin decks I saw out there) but the amount of pressure you put out means the opponent is always reacting to your moves.
Then when they finally do decide to make a move you hit them with the Unleash the Hounds combo and a trap. Its gg the moment you get Leeroy or a Kill Command in your hand.
Think it's just getting more likely that balance nerfs are going to have to follow Naxx, being a 2 mana 2/2 that gives both card and tempo advantage is too good in comparison to Loot Hoarder, and in addition to Loatheb being in every deck, I'd put even money it'll be nerfed to putting the trap into your hand instead of putting the trap into play - and people would still play it unlike Novice Engineer and Nat Pagal. It's kind of hilarious that even Hunter, which mostly relies on beast synergy , is running Loatheb over Maexxena ... so obviously under costed at 5 mana.
Oh well, should be fun while it lasts.
I think putting the trap in hand rather than on the field is a good nerf. But hunters play Loatheb over maexxna is because maexxna is just bad and Loatheb is a great card.
Putting the trap in hand rather than the field is a buff IMO because this allows you to still have control over when your traps get played.
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Been playing against this deck all day with Warrior Control through ranks 16-9. It's at least 60/40 in my favor.
I went from rank 10-5 in a day with this deck. Everyone bashing it doesn't really seem to even try it. Its alot more fun than Zoo. And i've had quite the hilarious time with getting king krush from webspinner for a turn 8 finisher.
Tracking has its pros and cons but i think it isn't useful right now.
Think it's just getting more likely that balance nerfs are going to have to follow Naxx, being a 2 mana 2/2 that gives both card and tempo advantage is too good in comparison to Loot Hoarder, and in addition to Loatheb being in every deck, I'd put even money it'll be nerfed to putting the trap into your hand instead of putting the trap into play - and people would still play it unlike Novice Engineer and Nat Pagal. It's kind of hilarious that even Hunter, which mostly relies on beast synergy , is running Loatheb over Maexxena ... so obviously under costed at 5 mana.
Oh well, should be fun while it lasts.
Putting the trap in hand makes the Mad Scientist more powerful. As is, Mad Scientist gives the opponent the opportunity to control their destiny. They can control on their turn when Mad Scientist is killed and how the resulting trap is popped. The opponent is given the ability to reduce the value that Mad Scientist gives the player playing it.
By putting the card in hand, you're placing much more of the control in the trap player's hands.
Poetic.
I agree with PoeticStanziel.
First of all, even if Blizzard does nerf some of the Naxx cards, I think they're going to pick their battles very carefully. They only put out 30 cards, they can't go changing them all.
Second, even if they do make a change to the Mad Scientist, I very much doubt that they would have it put the secret in hand. Such a change would represent a definite nerf to Mages (their secrets cost more than the Mad Scientist itself), a partial nerf to Paladins (who would have to play in a mana inefficient manner to get any synergy), and basically do nothing to Hunters, who could combo the secret on curve with a Secretkeeper.
Changing the price of the card seems more likely to me. 2 mana or 3, I doubt it's going to change a Paladin's mind about the card. It still works okay for Mages (use Ki-Rin if you have a secret in hand, Mad Scientist if you don't, and either way you follow up with the Ethereal Arcanist), and faces Hunter with a dilemma - do you play the Scientist to get a secret, or do you play the bow to get immediate board effect and hope it survives until after you get a secret in play (same as is done now).
A deck that's only weak vs the mirror match is still strong. I'm more curious to see how it fares matched up against the equivalent Mage secret deck.
I really think you're under estimating how important it is to be able to cast cards for free, the deck pulls so far ahead on board advantage it's completely unreal. This card has every red flag you could ask for in a CCG, card advantage, tutor, acceleration you name it, it's easily the first or second best card in the set for just breaking the rules of the game in half.
Just tried it out on EU ladder, best i've ever tried. So OP! Went from 14 to 10 asap. So just want to say thnx and don't bother about them know-it-alls who's trolling u on this post. The scientists are of course sick, getting a free secret which is good even if u haven't syngergized it yet. And Loatheb, you can play him whenever, seriously. Even the pala control and freeze mage didn't have a chance, Ty
I hit legend with this deck this morning after playing it almost exclusively from rank 10.
I've been Rank 3 or higher every season but never had the time to reach legend. That all changed once I was introduced to this deck. Games are often quick and rarely do you find yourself not in control of the game. It's not a control deck in my opinion (in comparison to some Paladin decks I saw out there) but the amount of pressure you put out means the opponent is always reacting to your moves.
Then when they finally do decide to make a move you hit them with the Unleash the Hounds combo and a trap. Its gg the moment you get Leeroy or a Kill Command in your hand.
Legend | 12 Arena Wins | Gladiator Warlock S1 & S2
twitch.tv/oh2four
Putting the trap in hand rather than the field is a buff IMO because this allows you to still have control over when your traps get played.