first of all, I play a Hunter for a good while now and really like the synergy of his cards. So I mixed my deck from time to time and tried to get a feeling for the hunter and how I can squeeze out more of his great potential. Especially Mages made me wanna auto concede in the beginning, so I gave it some thoughts how to encounter them.
To call the deck - Stealth Factor - is actually a bit much, but my winrate made a really significant step up since I added the stealth cats. So heres the deck:
It is usually pretty hard to get single high dmg cards on the table. Many players save up their destructive cards for these minions ofc.
So Im pretty happy with my results lately by playing the good ol tiger in round 5/6 and adding a Savannah Highmane (with a coined UtH) in the next round to get high dmg on the enemy hero.
Any thoughts in this? Id really appreciate tops/downs and constructive criticism
Greets UNF
PS: Dunno why there is a 0x IBM is shown there O.o
Agreed Eyepod, weapons are for direct board clear, your trading health for minions, which is a good trade most of the time (unless on low life... pyroblast).
I know it's the point of the deck, but I don't like either of the stealth cards. The jungle panther is basically a four damage spell lay in preparation, so your opponent knows it will trade with a minion with four health.
Also, the tiger is 5/5, and stealth. Yeah, alright, its not a bad card, but the tundra rhino or stampeding kodo are FAR superior, and its kinda of pointless to put a balanced card in stealth after the first turn of summoning sickness.
Ok Ive updated my deck. Thank you both for ur feedback!
Just want to add, that I just did damage with the bow to the enemy hero, when I felt, that I could end the game in the 2 rounds with it. But I will keep that in mind, thx.
As I mentioned before and which I agree totally: Deadly Shot is in it now.
I got my hands on the Gladiator's Longbow which is kinda great and Ive added Snipe as another trap. I´ll go for another bow next I think.
@Biscutbeck: I see ur point, but as I said, I really struggled vs mages boardcontrole. The stealth cards are not just almost indestructable for her, but gives me a safe way to (re)gain boardcontrole. I kinda feel safer with these cards :)
I would love to get more feedback, especially regarding my changes:
Swapped:
2xTracking (I usually get frustrated by dumping 2 cards^^) for 2x Snipe
Greetings everyone,
first of all, I play a Hunter for a good while now and really like the synergy of his cards. So I mixed my deck from time to time and tried to get a feeling for the hunter and how I can squeeze out more of his great potential.
Especially Mages made me wanna auto concede in the beginning, so I gave it some thoughts how to encounter them.
To call the deck - Stealth Factor - is actually a bit much, but my winrate made a really significant step up since I added the stealth cats. So heres the deck:
Im currently testing some approaches to more traps. Its a bit hard to change an ability for me, as all of em are kinde great :)
Deadly shot is not in it currently as I didnt get it so far, as well as King crunch (Krush).
Usually I apply pressure with my lower pets, Hero ability and the bow to get my opponents life low.
In some cases where I get Unleash the Hounds and some lower minions, I delay them to round 4-5 (coined) but mostly I´ll save UtH for later.
It is usually pretty hard to get single high dmg cards on the table. Many players save up their destructive cards for these minions ofc.
So Im pretty happy with my results lately by playing the good ol tiger in round 5/6 and adding a Savannah Highmane (with a coined UtH) in the next round to get high dmg on the enemy hero.
Any thoughts in this? Id really appreciate tops/downs and constructive criticism
Greets UNF
PS: Dunno why there is a 0x IBM is shown there O.o
I'd most certainly craft two deadly shots. It's just 80 dust so what the heck??
As a sidenote: Never use your weapon on an enemy hero unless you can deal critical damage.
Agreed Eyepod, weapons are for direct board clear, your trading health for minions, which is a good trade most of the time (unless on low life... pyroblast).
I know it's the point of the deck, but I don't like either of the stealth cards. The jungle panther is basically a four damage spell lay in preparation, so your opponent knows it will trade with a minion with four health.
Also, the tiger is 5/5, and stealth. Yeah, alright, its not a bad card, but the tundra rhino or stampeding kodo are FAR superior, and its kinda of pointless to put a balanced card in stealth after the first turn of summoning sickness.
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Ok Ive updated my deck. Thank you both for ur feedback!
Just want to add, that I just did damage with the bow to the enemy hero, when I felt, that I could end the game in the 2 rounds with it. But I will keep that in mind, thx.
As I mentioned before and which I agree totally: Deadly Shot is in it now.
I got my hands on the Gladiator's Longbow which is kinda great and Ive added Snipe as another trap. I´ll go for another bow next I think.
@Biscutbeck: I see ur point, but as I said, I really struggled vs mages boardcontrole. The stealth cards are not just almost indestructable for her, but gives me a safe way to (re)gain boardcontrole. I kinda feel safer with these cards :)
I would love to get more feedback, especially regarding my changes:
Swapped:
Edit: Too few minions maybe. But after a few games I can say, that my boardcontrole is awesome with this