You can try replace at least one houndmaster for piloted schredder - [conditional instant 2/2 + taunt] vs certain 2/2.
And replace one Ellek with one mad scientist. [conditional draw] vs [certain draw + cast]
i can understand mad scientist with explosive trap, but with freeze trap?
isnt it better to choose to put freeze trap on board yourself? you dont want waste it on 1/1 minion
It's never a waste since you get the trap for free. But of course, a 1/1 is not the best target. Nevertheless, you want to tempo out your opponent. Playing mad scientist on turn 2 and kill him on your turn three will return an enemy minion to your opponents hand and make it expensive so that he likely wont play this minion soon (and if he does, he loses tempo). Worst case, you put a minion you couldn't kill back to his hand. It's a normal trade. ideally, your scientist kills a minon (maybe in combination with your 1 drop) and sends one home, while you can develop your 3-drop. And in particular if your opponent doesn't curve out, a freezing trap gives you such a crazy advantage. If he plays a minion, you can choose whether to kill it or just go face without fearing bad trades while you still develop your board. And there is very little your opponent can do (playing a charger comes to mind; or playing one of the trap-killers). In my experience if you manage to have a free board with a freezing trap on the start of your turn, the game is almost won (depends of course a little on your following curve, but the advantage is huge). Not to speak when you still have a minion + freezing trap at the beginning of your turn.
tl;dr: Mad scientist is a mandatory 2-drop for any hunter who has traps in his deck. It is that good.
Then take out theInfested Wolf and add two Piloted Shredder . Infested wolf is what shredder should have been. A good but fair card. Shredder is much stronger (although it can sometimes backfire, the average outcome is so much better than two 1/1s plus it trades better).
ok, so now i have removed both wolfs and added x2 shredder.
should i still add 1 mad scientist more? if i should what should i remove then? a houndmaster?
otherwise i think my deck is pretty fine now.
I'd cut the Carrion Grub . And you might want to add Loatheb as well (for a Stranglethorn Tiger ). If the deck works fine, everything is allright. If you sometimes feel you would need to protect yourself and your minions (in particular Highmane), you can also think about adding Sludge Belcher (again for the tiger) .
now you need to write down every match when Houndmaster haven't good target and when it saves your ass. After 10-20 matches you will know if you prefer Houndmaster or Infested Wolf.
should i still add 1 mad scientist more? if i should what should i remove then? a houndmaster?
otherwise i think my deck is pretty fine now.
I'd cut the Carrion Grub . And you might want to add Loatheb as well (for a Stranglethorn Tiger ). If the deck works fine, everything is allright. If you sometimes feel you would need to protect yourself and your minions (in particular Highmane), you can also think about adding Sludge Belcher (again for the tiger) .
i will definitely add loatheb when i get enought dust.
now you need to write down every match when Houndmaster haven't good target and when it saves your ass. After 10-20 matches you will know if you prefer Houndmaster or Infested Wolf.
i think houndmaster remains better, it has 1+ attack + taunt that it gives to beast can possibly give you lethal or protect you from lethal.
i have removed 1 houndmaster and added 1 infested wolf.
cause i never feel to find use for 2 houndmaster, most of time i only use 1
but infested wolf feels in my opinion too underwhelming, since i have piloted shredder already. most of time it just ends up being in my hand without play.
could i possibly replace infested wolf with tundra rhino.. or something?
You can try replace at least one houndmaster for piloted schredder - [conditional instant 2/2 + taunt] vs certain 2/2.
And replace one Ellek with one mad scientist. [conditional draw] vs [certain draw + cast]
i can understand mad scientist with explosive trap, but with freeze trap?
isnt it better to choose to put freeze trap on board yourself? you dont want waste it on 1/1 minion
Mad scientist cycles the trap out of your deck, reducing the chance of a dead draw. That's, and it putting it into play for "free" makes it an exceptional card regardless of the loss of some control.
As everyone else have said call of the wild is just too good to not put in almost any hunter deck. I suggest making a face hunter deck, they usually don't need lots of dust to make and can work pretty well :)
call of the wild is becoming 9 mana soon, so should i replace 1x cotw with rag or something?
or should i keep both.
In wild, I think keeping them is better than Ragnaros. Dr. Boom is a good enough transition into CotW and turn 8 you can play Highmane + HP. That should be enough lategame.
In standard I will also keep both and see how it goes. But I consider to put in Ragnaros as well, just to have a stronger turn 8 Play and keep up the pressure. I actually don't know yet what I will take out though. I guess I start with a 1-drop. If that hurts too much, I might remove Rag again, but first I will try a little bit more lategame-heavy approach.
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
should i still add 1 mad scientist more? if i should what should i remove then? a houndmaster?
otherwise i think my deck is pretty fine now.
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
now you need to write down every match when Houndmaster haven't good target and when it saves your ass. After 10-20 matches you will know if you prefer Houndmaster or Infested Wolf.
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
could the Loatheb be better then 1x tiger?
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
i have removed 1 houndmaster and added 1 infested wolf.
cause i never feel to find use for 2 houndmaster, most of time i only use 1
but infested wolf feels in my opinion too underwhelming, since i have piloted shredder already. most of time it just ends up being in my hand without play.
could i possibly replace infested wolf with tundra rhino.. or something?
some opinions please.
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
call of the wild is becoming 9 mana soon, so should i replace 1x cotw with rag or something?
or should i keep both.
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
craft savanah high mane its a staple in every hunter deck
As everyone else have said call of the wild is just too good to not put in almost any hunter deck. I suggest making a face hunter deck, they usually don't need lots of dust to make and can work pretty well :)
Dust CotW, try playing sth else a while.
Then craft CotW again.
there is a small chance, that you get another CotW during this small period of time.
how the fuck i can win against mech mages? i keep losing to them all the time
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
ragnaros if not own already...
barnes syn and late game bust/finisher
♥ ¡hola mundo! ♥ hello world! ♥ привет мир! ♥ こにちわ せかい! ♥
so now call of the wild is 9 mana, should i keep both or remove 1 and add ragnaros?
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
Remove and disentchant one and try out Rag. If it doesn't work, you can craft the second CotW again.