Jungle Panther is worst card in your decklist in both value view and mana curve view.
Most 2 drops and 4 drops will be better than Jungle Panther. piloted schredder is for sure great 4drop, but don't you feel the lack of 2 drops? They don't need to be awesome if you have small colection, but just be 2 drops.
Jungle Panther is worst card in your decklist in both value view and mana curve view.
Most 2 drops and 4 drops will be better than Jungle Panther. piloted schredder is for sure great 4drop, but don't you feel the lack of 2 drops? They don't need to be awesome if you have small colection, but just be 2 drops.
well some people keep telling me to not have alot 2 drops, because i m suppose to play in curve.
Jungle Panther is worst card in your decklist in both value view and mana curve view.
Most 2 drops and 4 drops will be better than Jungle Panther. piloted schredder is for sure great 4drop, but don't you feel the lack of 2 drops? They don't need to be awesome if you have small colection, but just be 2 drops.
well some people keep telling me to not have alot 2 drops, because i m suppose to play in curve.
You can try replace at least one houndmaster for piloted schredder - [conditional instant 2/2 + taunt] vs certain 2/2.
And replace one Ellek with one mad scientist. [conditional draw] vs [certain draw + cast]
i can understand mad scientist with explosive trap, but with freeze trap?
isnt it better to choose to put freeze trap on board yourself? you dont want waste it on 1/1 minion
It's never a waste since you get the trap for free. But of course, a 1/1 is not the best target. Nevertheless, you want to tempo out your opponent. Playing mad scientist on turn 2 and kill him on your turn three will return an enemy minion to your opponents hand and make it expensive so that he likely wont play this minion soon (and if he does, he loses tempo). Worst case, you put a minion you couldn't kill back to his hand. It's a normal trade. ideally, your scientist kills a minon (maybe in combination with your 1 drop) and sends one home, while you can develop your 3-drop. And in particular if your opponent doesn't curve out, a freezing trap gives you such a crazy advantage. If he plays a minion, you can choose whether to kill it or just go face without fearing bad trades while you still develop your board. And there is very little your opponent can do (playing a charger comes to mind; or playing one of the trap-killers). In my experience if you manage to have a free board with a freezing trap on the start of your turn, the game is almost won (depends of course a little on your following curve, but the advantage is huge). Not to speak when you still have a minion + freezing trap at the beginning of your turn.
tl;dr: Mad scientist is a mandatory 2-drop for any hunter who has traps in his deck. It is that good.
Then take out theInfested Wolf and add two Piloted Shredder . Infested wolf is what shredder should have been. A good but fair card. Shredder is much stronger (although it can sometimes backfire, the average outcome is so much better than two 1/1s plus it trades better).
ok, so now i have put panthers back, and i made it so i have 1x explosive and 1x freeze
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
Craft "Skill", I think that's the only card missing in midrange hunter.
You should craft double Facepalm for even thinking of playing midrange Hunter. What a boring, scummy deck.
the salt is strong in this thread
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
I think this would work better in Wild:
-2 Houndmaster, -2 Stranglethorn Tiger, -2 Jungle Panther, -2 King's Elekk
+2 Piloted Shredder, +2 Sludge Belcher, +2 Mad Scientist, +2 Knife Juggler
-1 tiger, -2 jungle panther, -carrion crub, -1 infested wolf
+loatheb, +2 mad scientist, +2piloted shereder
why would i need 2x mad scientist when i have only 2 secrets?
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
Because you don't want to lose tempo paying mana to play them.
i really dont agree removing houndmaster, i think its quite needed in every midrange hunter deck.
but i guess i could replace jungle panthers with 2x piloted shredder, could it be good?
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
so can anyone tell is piloted shredder better then panther for this deck or no?
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
Jungle Panther is worst card in your decklist in both value view and mana curve view.
Most 2 drops and 4 drops will be better than Jungle Panther. piloted schredder is for sure great 4drop, but don't you feel the lack of 2 drops? They don't need to be awesome if you have small colection, but just be 2 drops.
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
i have finally decided to gather gold to buy some adventure.
i would like to know is quick shot more important then huge toad? i think haunted creeper works as good replacement for huge toad.
personally i m more interested in quick shot.
anyway if i m going to get quick shot, what i should replace with it.. my deck is already quite full.
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
should i replace the pilot shredders with 2x quickshot?
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
so now my deck is finally completed, i would like to know is it good now
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"
If you're playing a mid-range hunter in wild and not using shredder and mad scientist, you're doing it All wrong
You can try replace at least one houndmaster for piloted schredder - [conditional instant 2/2 + taunt] vs certain 2/2.
And replace one Ellek with one mad scientist. [conditional draw] vs [certain draw + cast]
*Priest continuously resurrecting minions*
Paladin : "By the holy f***"