I saw the shaman token generator and really liked the idea. I feel like 3 cards in the druid arsenal might be well suited for this archetype- Force of Nature, Power of the Wild, and Savage Roar. These are faster than, say Bloodlust, which I think is important for an early rush archetype, however, I'd like the deck to be even faster with more 1-2 drops to be honest. Only problem is the Druid can't generate tokens like the Shaman's hero power. Thoughts?
It seems you forgot to choose a class for your deck? If you didn't watch already I recommend http://www.youtube.com/watch?v=P8o4O_RbisU especially after the 11 minute mark when he basicly one shots him from 17 heath with Force of Nature then Savage Roar going straight to the hero. In fact that same druid is in other videos and is yet to lose :D Savage Roar also gives your character +2 dmg so with just two cards you get a one turn 14 dmg army. Using 8 mana crystals.
For shamans you can Feral Spirit then wait a turn, hoping your opponent doesn't attack your "taunt"ed wolves then casting Bloodlust for 10 dmg. This dmg is from just the two cards, also costing 8 mana, but useable over the course of two turns in which the opponent can counter. The only upside is the wolves don't last a turn. They also have taunt so it's useable as a defensive skill. But for making an all in or rush build via tokens I would say druid is better. But of course shamans could also have totems prior or during bloodlust so they will get +3 attack for each totem. Both classes of course could have had other minions out at the time, who also benefit from Bloodlust or Savage Roar. So for the sake of argument I'm gonna make those cancel each other out.
For the shaman to have more benefit than druid he has to cast a totem in the turn he played the wolves and also the turn of bloodlust (assuming he was unlucky and got a Healing Totem and Stoneclaw Totem). Only then will the dmg done pass the druid. But the shaman would have spent 4 extra mana crystals. Not the mention the wolves overload 2 crystals the second turn leaving you with 1 after a totem and bloodlust. So tecnically 6 extra mana.
The druid can also use Power of the Wild which will give an extra 5 dmg for a total of 19 dmg at the cost of 10 mana crystals. While the shaman can play Rockbiter Weapon on a single wolf to get 3 extra dmg (since he has only 1 mana left the turn he attacks [otherwise I would have to account in Windfury]) he would have a total of 19 as well but at the cost of 15 mana crystals.
I saw the shaman token generator and really liked the idea. I feel like 3 cards in the druid arsenal might be well suited for this archetype- Force of Nature, Power of the Wild, and Savage Roar. These are faster than, say Bloodlust, which I think is important for an early rush archetype, however, I'd like the deck to be even faster with more 1-2 drops to be honest. Only problem is the Druid can't generate tokens like the Shaman's hero power. Thoughts?
Weird it didn't post my deck for some reason... let me try again
Hmmm? Guess I failed again. Deckbuilder is hard.
It seems you forgot to choose a class for your deck? If you didn't watch already I recommend http://www.youtube.com/watch?v=P8o4O_RbisU especially after the 11 minute mark when he basicly one shots him from 17 heath with Force of Nature then Savage Roar going straight to the hero. In fact that same druid is in other videos and is yet to lose :D Savage Roar also gives your character +2 dmg so with just two cards you get a one turn 14 dmg army. Using 8 mana crystals.
For shamans you can Feral Spirit then wait a turn, hoping your opponent doesn't attack your "taunt"ed wolves then casting Bloodlust for 10 dmg. This dmg is from just the two cards, also costing 8 mana, but useable over the course of two turns in which the opponent can counter. The only upside is the wolves don't last a turn. They also have taunt so it's useable as a defensive skill. But for making an all in or rush build via tokens I would say druid is better. But of course shamans could also have totems prior or during bloodlust so they will get +3 attack for each totem. Both classes of course could have had other minions out at the time, who also benefit from Bloodlust or Savage Roar. So for the sake of argument I'm gonna make those cancel each other out.
For the shaman to have more benefit than druid he has to cast a totem in the turn he played the wolves and also the turn of bloodlust (assuming he was unlucky and got a Healing Totem and Stoneclaw Totem). Only then will the dmg done pass the druid. But the shaman would have spent 4 extra mana crystals. Not the mention the wolves overload 2 crystals the second turn leaving you with 1 after a totem and bloodlust. So tecnically 6 extra mana.
The druid can also use Power of the Wild which will give an extra 5 dmg for a total of 19 dmg at the cost of 10 mana crystals. While the shaman can play Rockbiter Weapon on a single wolf to get 3 extra dmg (since he has only 1 mana left the turn he attacks [otherwise I would have to account in Windfury]) he would have a total of 19 as well but at the cost of 15 mana crystals.
Let me change your mind