been trying to get golden Druid now, but after lsoign a Massive amount of games to viscious fledgling, big edwins and innerfire/divine spirit combos, i seriously think blizzard overdid it with this particular nerf, because to summon biig m minions druid has to ramp and spend a lot of mana, while fledglig and the other things mentioned basically cheat the curve , so they're better at being ramp druid than ramp druid itself..
it's fine if they don't have AoE, it's fine if they can't deal with vanilla gigantic minions, or minions that are gigantic as a base, but for minions that get gigantic.....that should be one of druid's specialities, destroy anti-natural things
Blizzard made the card unplayable, so if you want silence run the neutral options we have, because old keeper ir gone forever.. if it hax the old stats, it would be 2 of in every slower druid, or maybe even aggro could play at least one..
They over nerfed keeper of the grove and ancient of lore beacause of Fandral. This is proof the Blizzard really didn't do any real testing with those two cards interacting with Fandral and that they just decided to nerf them for absolutely no good reason.
Keeper of the Grove might've been too strong at 2/4. It is too weak at 2/2. Making it 2/3 would've been a better nerf. Instead they just made it into a card that nobody plays.
pre nerf this card was a auto include in any druid deck, now its almost unplayble.
Problem with this card is that even a slight buff would make it a auto include again.
If i remember correctly this card used to be a 2/3 in the early days of hearthstone, somehow they buffed it to a 2/4 and later on nerfed it again to a 2/2.
I wouldn mind more nerfs to auto includes or move over to wild approach for other cards as well in other classes.
been trying to get golden Druid now, but after lsoign a Massive amount of games to viscious fledgling, big edwins and innerfire/divine spirit combos, i seriously think blizzard overdid it with this particular nerf, because to summon biig m minions druid has to ramp and spend a lot of mana, while fledglig and the other things mentioned basically cheat the curve , so they're better at being ramp druid than ramp druid itself..
it's fine if they don't have AoE, it's fine if they can't deal with vanilla gigantic minions, or minions that are gigantic as a base, but for minions that get gigantic.....that should be one of druid's specialities, destroy anti-natural things
what do you think?
Oh yah druid is in a terrible place in the meta, having 2 solid ladder decks.
Yep. Should be 3 mana as is at least. But then they couldn't just make new cards that people have to buy
Blizzard made the card unplayable, so if you want silence run the neutral options we have, because old keeper ir gone forever.. if it hax the old stats, it would be 2 of in every slower druid, or maybe even aggro could play at least one..
Yeah, a toast!
They over nerfed keeper of the grove and ancient of lore beacause of Fandral. This is proof the Blizzard really didn't do any real testing with those two cards interacting with Fandral and that they just decided to nerf them for absolutely no good reason.
I agree it should be unnerfed. 3 mana, or a 2/3.
But you can just play Spellbreaker if you need a silence.
So Druid can run Vicious Fledgling with Innervate, but other classes using it is unfair to Druid? Makes perfect sense.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Keeper of the Grove might've been too strong at 2/4. It is too weak at 2/2. Making it 2/3 would've been a better nerf. Instead they just made it into a card that nobody plays.
Bruh i have never seen a fledgeling on ladder in a month.
Blizzard does not un-nerf cards they only nerf them more. Example: Warsong Commander.
your card is the most unoriginal fan made that i have ever seen in absolutely all its aspects
caca
pre nerf this card was a auto include in any druid deck, now its almost unplayble.
Problem with this card is that even a slight buff would make it a auto include again.
If i remember correctly this card used to be a 2/3 in the early days of hearthstone, somehow they buffed it to a 2/4 and later on nerfed it again to a 2/2.
I wouldn mind more nerfs to auto includes or move over to wild approach for other cards as well in other classes.