I want to make a midrange/ramp Jade Golem deck. I want to try and stop aggro, control the board until I can drop strong Jade golems while ramping to get there faster. I didn't go all the way ramp but have 7 cards that can give me a crystal so I think I'm fine there (maybe remove a Wild Growth).
it might be me but i'd rather play Azure Drake than Lotus Agents the extra point of health does wonder against aggro it that's what youa re looking for and drawing from your deck is usually better than discover foor a deck with a linear gameplan, i mean you don't see c'thun decks running discover and they are a lot less linear than Jade.
I think Mire Keeper is overkill, wild grow and jade blossom are all ramp you need, +1 Portal +1 Nourish +2 Azure Drake instead Lotus Agent and remember, with this deck you don't need to worry about fatigue, I prefer use Auctioneer instead Ancient and Sylvanas and Thalnos instead Ragnaros, use and abuse draw engines.
EDIT: With Auctioneer, Azure Drake and Thalnos maybe you don't need Nourish, can run 2 Mulch instead.
it might be me but i'd rather play Azure Drake than Lotus Agents the extra point of health does wonder against aggro it that's what youa re looking for and drawing from your deck is usually better than discover foor a deck with a linear gameplan, i mean you don't see c'thun decks running discover and they are a lot less linear than Jade.
I think Mire Keeper is overkill, wild grow and jade blossom are all ramp you need, +1 Portal +1 Nourish +2 Azure Drake instead Lotus Agent and remember, with this deck you don't need to worry about fatigue, I prefer use Auctioneer instead Ancient and Sylvanas and Thalnos instead Ragnaros, use and abuse draw engines.
EDIT: With Auctioneer, Azure Drake and Thalnos maybe you don't need Nourish, can run 2 Mulch instead.
Wow! those swaps actually make a lot of sense! Thanks! Gonna give 'em a try
I want to make a midrange/ramp Jade Golem deck. I want to try and stop aggro, control the board until I can drop strong Jade golems while ramping to get there faster. I didn't go all the way ramp but have 7 cards that can give me a crystal so I think I'm fine there (maybe remove a Wild Growth).
Brann Bronzebeard is used for combos with jade golem summoning
Ragnaros the Firelord and Sylvanas Windrunner are there for pure value
Mire Keeper for ramp (or board presence) and I have a few taunts (Ancient of War, Druid of the Claw, Jade Behemoth) and a few spells to help clear the board and ramp.
Can I get your opinions please
Woeden#1173 - NA
it might be me but i'd rather play Azure Drake than Lotus Agents the extra point of health does wonder against aggro it that's what youa re looking for and drawing from your deck is usually better than discover foor a deck with a linear gameplan, i mean you don't see c'thun decks running discover and they are a lot less linear than Jade.
I think Mire Keeper is overkill, wild grow and jade blossom are all ramp you need, +1 Portal +1 Nourish +2 Azure Drake instead Lotus Agent and remember, with this deck you don't need to worry about fatigue, I prefer use Auctioneer instead Ancient and Sylvanas and Thalnos instead Ragnaros, use and abuse draw engines.
EDIT: With Auctioneer, Azure Drake and Thalnos maybe you don't need Nourish, can run 2 Mulch instead.
Might want to dial back the ramp a little bit
Seems ok.
Woeden#1173 - NA