Don't know about everyone else, but I'm really excited about all of the druid cards I've seen so far. Don't know if I'll like this one much in constructed, but I'm glad I got to try it out in arena.
All those cards trigger deathrattles..... what? Recycle is actually very solid for gaining tempo, more tempo than the cards you listed.
Especially against: Cairne, Sneed, sylvanas,highmane.
Doesn't need a combo like execute,hunter's mark or sheildslam. Costs the same as syphon soul and is better in a lot of ways, since druid can ramp like no other class, the mana should be less of an issue. Also makes innervates late game useful as well.
It removes a card from play, destroys buffs and buff cards on the minion and reduces their "effective" card count by one. I would be very surprised if tournament decks didn't use it.
For example you would need two hunter's marks and 2 on board minions to deal with carine or sneeds, same with execute.
Shield slam can be voided by the opponents board control. assassinate doesn't work on cairne effectively at all, or sneeds since they would need to use two to be as effective as recycle.
If you can delay the use of their effective cards by just as little as 4 (Most likely 7 turns) or so turns you could win the game just by filtering away their high cost cards from play and most notiably very sticky deathrattle minions, this aligns exactly with what druid attempts to do with 2 minions and FoN + SR.
Should've been "Shuffle an enemy minion into both players decks." for that mana cost, or simply cost one mana less and it would've been viable.
It's a different kind of removal compared to a flat hard one like Assassinate with its own pros and cons. The con is that the card is not removed from the game, the pro is that it is not triggering any deathrattle or Kel'Thuzad kind of effects.
If you take an example of a druid trying to deal with highmane without this card. Keeper+swipe (Or equivalent cost minion sac)+ hero power thats like 10 mana and 6 damage to the face. There's a good chance a hunter may never draw that highmane again as well or on a turn where you have lethal.
All those cards trigger deathrattles..... what? Recycle is actually very solid for gaining tempo, more tempo than the cards you listed.
Especially against: Cairne, Sneed, sylvanas,highmane.
Doesn't need a combo like execute,hunter's mark or sheildslam. Costs the same as syphon soul and is better in a lot of ways, since druid can ramp like no other class, the mana should be less of an issue. Also makes innervates late game useful as well.
It removes a card from play, destroys buffs and buff cards on the minion and reduces their "effective" card count by one. I would be very surprised if tournament decks didn't use it.
For example you would need two hunter's marks and 2 on board minions to deal with carine or sneeds, same with execute.
Shield slam can be voided by the opponents board control. assassinate doesn't work on cairne effectively at all, or sneeds since they would need to use two to be as effective as recycle.
If you can delay the use of their effective cards by just as little as 4 (Most likely 7 turns) or so turns you could win the game just by filtering away their high cost cards from play and most notiably very sticky deathrattle minions, this aligns exactly with what druid attempts to do with 2 minions and FoN + SR.
Recycle is not a Tempo card, its an expensive removal spell, it costs less than or equal 2 most of the cards in the game, in fact of all the cards you used as an example that its good against it only costs less than Sneed's. It does avoid the deathrattle trigger, and unlike Mage or Shaman with Hex and Polymorph respectfully it doesn't leave them anything at all, but both of those spells are much cheaper than alot of the creatures they are used to kill, that is tempo. In the long game it means if they could redraw that card and still beat you with it. I'm not saying the card isn't playable. Its far better than the Naturalize most of the time, though Naturalize is a great tempo play, its a bad card advantage play, so if you aren't winning by turn 5 you probably gave your opponent all they need to finish you off.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
The card is pretty bad in most cases. Yes, it removes deathrattle minions entirely. But unless every heavy minion you're up against is Cairne bloodhoof, the mana cost isn't worth the slight benefit.
I prefer to make the comparison not to Assassinate or Siphon Soul, but instead to Hex or Polymorph; like Recycle they don't trigger death rattles or any on death mechanics (i.e. Cult Master, Flesheating Ghoul). Each of these three cards has a downside. The downside for Hex is that your opponent gets a Frog; Polymorph gives them a Sheep and Recycle gives them the chance to draw the card again. Ask yourself which of those is the bigger drawback. Then ask yourself if the difference is worth 2 or even 3 mana?
The only reason Recycle is playable is because druid has no good alternatives for hard removal - although arguably Naturalize is playable. If you look at the options shaman and mage have though, and then realize that Polymorph isn't even a staple mage card, I don't see how anyone could call a 6 mana Recycle great.
Also, in this particular example I hope you realize that you 'sort of' dealt with a 5-mana card that has been generally described as weak by using a 6-mana answer and that got you excited, while something like a 4 mana Spellbreaker would have actually left you with a better board position for 2 less mana.
Don't know about everyone else, but I'm really excited about all of the druid cards I've seen so far. Don't know if I'll like this one much in constructed, but I'm glad I got to try it out in arena.
Caution: Steep Incline (Ramp Druid)
All those cards trigger deathrattles..... what? Recycle is actually very solid for gaining tempo, more tempo than the cards you listed.
Especially against: Cairne, Sneed, sylvanas,highmane.
Doesn't need a combo like execute,hunter's mark or sheildslam. Costs the same as syphon soul and is better in a lot of ways, since druid can ramp like no other class, the mana should be less of an issue. Also makes innervates late game useful as well.
It removes a card from play, destroys buffs and buff cards on the minion and reduces their "effective" card count by one. I would be very surprised if tournament decks didn't use it.
For example you would need two hunter's marks and 2 on board minions to deal with carine or sneeds, same with execute.
Shield slam can be voided by the opponents board control. assassinate doesn't work on cairne effectively at all, or sneeds since they would need to use two to be as effective as recycle.
If you can delay the use of their effective cards by just as little as 4 (Most likely 7 turns) or so turns you could win the game just by filtering away their high cost cards from play and most notiably very sticky deathrattle minions, this aligns exactly with what druid attempts to do with 2 minions and FoN + SR.
Should've been "Shuffle an enemy minion into both players decks." for that mana cost, or simply cost one mana less and it would've been viable.
It's a different kind of removal compared to a flat hard one like Assassinate with its own pros and cons.
The con is that the card is not removed from the game, the pro is that it is not triggering any deathrattle or Kel'Thuzad kind of effects.
If you take an example of a druid trying to deal with highmane without this card. Keeper+swipe (Or equivalent cost minion sac)+ hero power thats like 10 mana and 6 damage to the face. There's a good chance a hunter may never draw that highmane again as well or on a turn where you have lethal.
Recycle is not a Tempo card, its an expensive removal spell, it costs less than or equal 2 most of the cards in the game, in fact of all the cards you used as an example that its good against it only costs less than Sneed's. It does avoid the deathrattle trigger, and unlike Mage or Shaman with Hex and Polymorph respectfully it doesn't leave them anything at all, but both of those spells are much cheaper than alot of the creatures they are used to kill, that is tempo. In the long game it means if they could redraw that card and still beat you with it. I'm not saying the card isn't playable. Its far better than the Naturalize most of the time, though Naturalize is a great tempo play, its a bad card advantage play, so if you aren't winning by turn 5 you probably gave your opponent all they need to finish you off.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
The card is pretty bad in most cases. Yes, it removes deathrattle minions entirely. But unless every heavy minion you're up against is Cairne bloodhoof, the mana cost isn't worth the slight benefit.
It's an average card but Druid removal at the moment is worse than average so it will be played for sure.
I prefer to make the comparison not to Assassinate or Siphon Soul, but instead to Hex or Polymorph; like Recycle they don't trigger death rattles or any on death mechanics (i.e. Cult Master, Flesheating Ghoul). Each of these three cards has a downside. The downside for Hex is that your opponent gets a Frog; Polymorph gives them a Sheep and Recycle gives them the chance to draw the card again. Ask yourself which of those is the bigger drawback. Then ask yourself if the difference is worth 2 or even 3 mana?
The only reason Recycle is playable is because druid has no good alternatives for hard removal - although arguably Naturalize is playable. If you look at the options shaman and mage have though, and then realize that Polymorph isn't even a staple mage card, I don't see how anyone could call a 6 mana Recycle great.
Also, in this particular example I hope you realize that you 'sort of' dealt with a 5-mana card that has been generally described as weak by using a 6-mana answer and that got you excited, while something like a 4 mana Spellbreaker would have actually left you with a better board position for 2 less mana.