A new card to destroy jade golems similar to Golakka Crawler and Hungry Crab?
Not throwing out mana cost, stats, or stats it would or wouldn't gain. The card itself I think would be stronger then the two previously mentioned cards as chomping a 10/10 jade could be a big swing play late game.
I don't like focused hate cards like that, so no. A simpler solution would just be to rework Gadgetzan Auctioneer, it's always been a problematic card, and it's what makes the Jade Druid late game so craycray.
Personally, I prefer design more like Tar Creeper to deal with it in place of nerfs. Tar creeper is a card to tech against aggro, and I would like to see a similar like card against jade. I don't know what that would entail, but something of the nature, a card that isn't a hard counter like eater of secrets. Perhaps more like a tool for control decks to end games against decks like jade druid.
Pirate warrior saw almost no rotation, but because tools to counter it were printed, it wasn't as strong. I would prefer new tools and cards to nerfs
I don't like focused hate cards like that, so no. A simpler solution would just be to rework Gadgetzan Auctioneer, it's always been a problematic card, and it's what makes the Jade Druid late game so craycray.
Battlecry: Destroy a Gadgetzan Auctioneer and gain +2/+2.
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A new card to destroy jade golems similar to Golakka Crawler and Hungry Crab?
Not throwing out mana cost, stats, or stats it would or wouldn't gain. The card itself I think would be stronger then the two previously mentioned cards as chomping a 10/10 jade could be a big swing play late game.
It's a Vilespine Slayer for big minions that doesn't require combo and has slightly worse stats. It's not crap, it just doesn't see play right now because a) better 5 drops for almost every class, b) not many decks are running BGH targets, c) Jade Druid isn't that popular or strong. If we ever had a meta again that was slower or had a neutral auto-include with 7 or more attack, BGH might see play again.
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Jades have always been a theory problem, as opposed to an actual one. Besides, most druids seem to be using their idols as tempo tools instead of potential safety nets, so the jades aren't getting too out of control. The class that presents the most threats with Jades is still Shaman, and normally they just use a few to supplement their larger gameplan.
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Making a crab to kill Jades doesn't really solve the problem of "Jade" - which is really that Jade Druid can never fatigue and increasingly just overwhelms the board. There's no coming back. The decks that can and actually want to kill "jade" minions don't have a problem with that; it's that they're just instantly replaced with bigger ones.
If there's really a "Jade Crab" it'd need to say something like "Kill a Jade Golem and reset its controller's Jade Golem growth" or something. That would be too strong though so I don't really see how you do that.
Wouldn't help. Jade Druid can summon them indefinitely, destroying one wouldn't deter them much. It might help against Jade Shaman and Jade Rogue, but those aren't prevalent enough to merit running a hard counter.
A new card to destroy jade golems similar to Golakka Crawler and Hungry Crab?
Not throwing out mana cost, stats, or stats it would or wouldn't gain. The card itself I think would be stronger then the two previously mentioned cards as chomping a 10/10 jade could be a big swing play late game.
Thoughts?
I don't like focused hate cards like that, so no. A simpler solution would just be to rework Gadgetzan Auctioneer, it's always been a problematic card, and it's what makes the Jade Druid late game so craycray.
Just nerfing Jade Idol is more simple.
What nerf would you want to see for auctioneer and idols?
Personally, I prefer design more like Tar Creeper to deal with it in place of nerfs. Tar creeper is a card to tech against aggro, and I would like to see a similar like card against jade. I don't know what that would entail, but something of the nature, a card that isn't a hard counter like eater of secrets. Perhaps more like a tool for control decks to end games against decks like jade druid.
Pirate warrior saw almost no rotation, but because tools to counter it were printed, it wasn't as strong. I would prefer new tools and cards to nerfs
Anger is the punishment we give ourselves for someone else's mistake.
This is the crab I'd like to see.
1 mana 1/1 - Battlecry: Destroy a Jade Golem and add it's attack and health to this minion. Charge.
Windfury.
;)
Ready for action!
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They show up a lot more in tournaments, as a tech deck against control decks like taunt warrior, discover mage, and control paladin
Anger is the punishment we give ourselves for someone else's mistake.
It's a Vilespine Slayer for big minions that doesn't require combo and has slightly worse stats. It's not crap, it just doesn't see play right now because a) better 5 drops for almost every class, b) not many decks are running BGH targets, c) Jade Druid isn't that popular or strong. If we ever had a meta again that was slower or had a neutral auto-include with 7 or more attack, BGH might see play again.
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Jades have always been a theory problem, as opposed to an actual one. Besides, most druids seem to be using their idols as tempo tools instead of potential safety nets, so the jades aren't getting too out of control. The class that presents the most threats with Jades is still Shaman, and normally they just use a few to supplement their larger gameplan.
Working on updating my deck gallery and making it public. Some decks are not current. Net deck at your own risk.
I still think this is the way to "fix" Jades.
Making a crab to kill Jades doesn't really solve the problem of "Jade" - which is really that Jade Druid can never fatigue and increasingly just overwhelms the board. There's no coming back. The decks that can and actually want to kill "jade" minions don't have a problem with that; it's that they're just instantly replaced with bigger ones.
If there's really a "Jade Crab" it'd need to say something like "Kill a Jade Golem and reset its controller's Jade Golem growth" or something. That would be too strong though so I don't really see how you do that.
Balancing busted cards version 1.0.
I would like to see Eater of Quest Kappa
One day this game will stop existing. I can't wait.
Wouldn't help. Jade Druid can summon them indefinitely, destroying one wouldn't deter them much. It might help against Jade Shaman and Jade Rogue, but those aren't prevalent enough to merit running a hard counter.
I don't really thingjade crabs would do much, but ill like to see a beast crab
<pre class="codeStyle">HI </pre>How about a card that resets jades? Would it be too strong or too tech? The only anti tech for jade is aggro right now.