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Cleave Them 'Hoes

  • Last updated Dec 9, 2017 (Kobolds Patch)
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Wild

  • 6 Minions
  • 21 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 9080
  • Dust Needed: Loading Collection
  • Created: 12/9/2017 (Kobolds Patch)
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  • Szamar
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Did you get the Warrior Legendery Weapon, the Mighty Woecleaver, and you do not have a deck for it? Go no further!

I will wrap up the basics, if it gets popular, I will consider writing a guide for it.

How this deck Works?

The goal is to survive 'till turn 8, equip the Woecleaver, and finish the game on the back of it. Notice that in control match-ups, you have to use the single copy of Dead Man's Hand wisely to outlast them.

How do we survive?

Use the early game removals of warrior, Blood RazorSlamWhirlewindBlood To IchorExecute, even included one copy of Cleave. Feel free to replace cards from above to Warriors other control cards, like Shieldslam or Reckless Flurry, but i do not recommend them. 

The other tool we have is armor. We have all sorts of armor gain combined with various beneficial effects, like card draw, minion summons, direct damage. Unidentified Shield is an extremely good card in this deck, that is the thing you want to play on turn 6.

We also have two copies of I Know a Guy, which can get us an early game taunt, and do not screws our recruits. It also can get us additional value in control games.

Why no Gather Your Party?

You almost always want to play Unidentified Shield on turn 6, which is actually impacting the board (most of the times). Also, we have two Arcane Giants which are better replacements to both Gather Your Party and to other greedy minions people want to play in this kind of decks. Why? If you dont have enough big minion, your cleaver will fail you, if you have too many, you can get stuck with a handfull of unplayable cards.

Why no Bladed Gauntlet and Reckless Flurry?

You will get hit! A lot! You need removal, when the board state is grim. If that is the case, you most likely dying with no armor. These cards fail you when you need them the most. Bring It On! is a card worth mentioning here, it can be used, even if it  can single handedly loose you games. I am not saying they can not work, feel free to experiment with these removal packages. I found greater success with more consistent removals. Also loosing all of your armor feels bad.

How does this deck performs?

At the moment, pretty good, but we know it does not matter anything. We will see when the meta settles. I won a lot of games with this deck, had fun in the meantime, also worth mentioning that the Sleepy Dragon is a sleeping priest counter.

If you tried this deck out, let me know how you did with it! Maybe we can make it better together!

Thank you, Szamar