Call to Arms! Win in 3mins
- Last updated Jan 10, 2018 (Kobolds Patch)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Silver Hand Paladin
- Crafting Cost: 5760
- Dust Needed: Loading Collection
- Created: 12/8/2017 (Kobolds Patch)
- Depot11
- Registered User
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- 3
- 4
- 17
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Battle Tag:
#2182
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Region:
EU
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Total Deck Rating
139
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New aggro silver hands paladin
Best starting hands - Lost in jungle, Call to arms, weapons
Win in 3 mins
Mage, Warlock, Hunter - down
Thank you guys for your comments and tips, I tried your variations and I´d like to upgrade my deck
-1 Vinecleaver +2 Corridor Creeper
Check my highlith against Mages! It´s insane 15-0 against mage
If you like my deck follow me on twitch and subscribe my youtube channel. Thanks
Twitch - https://www.twitch.tv/depot11
Youtube - https://tinyurl.com/yc3yw2lw
Finally an aggro deck without Patches the Pirate, for gods sake i hate that card. Good deck man.
nice list of aggro paladin!
I seem to consistently lose to Secret Tempo Mage with this deck
Any Pointers?
Edit: Ok it seems to work better against Secret Tempo Mage now, but also lowered my win rate against other decks, but THANKS!
You could trade a darkshire for an eater of secrets
Amazing deck! Subbed in 2 Corridor Creepers instead of a Rallying Blade and a Vinecleaver and I'm 7-1 at Rank 6
Well stuck at rank 12, get stomped by dragon priests. other than that it’s alright fun deck.
I am getting destroyed against warlocks. Anyone successful? It's the warlock deck with defile, void lord, etc. First three matches today, 0-3.
Any kind of warlock has a favorable matchup against this deck. Doesn't matter if it's zoo or control, they have cheap, high health taunts and aoe like Defile or Despicable Dreadlord.
Shaman is tough, too, with all their AOE removal.
Don't fill the board with 1 health minions until you have a way of giving them Divine Shield - either stops Defile altogether or forces your opponent to waste two of them/other cards to clear your board. Void Lord is hard, Equality is very helpful though, especially if you can swing in with shielded minions and also in conjunction with Knife Juggler.
The deck is truly the bomb, the only problem I am facing atm is when you get matched into some obvious tough counter with dozens of cheap AoE spells (Priest and Shaman in particular). Most other classes are getting crushed fast enough, even cleared some Control Warriors with 30+ Armor gain over the whole game.
So kudos for the deck, overall went smooth from 13 to 10 with one defeat in between! ;)
I made a deck guide as well: Call to Arms Video Guide
2x Corridor Creeper. Extremely good in this deck, just insane tempo plays with them. (Took out some weapons).
Definitely a good idea!
This deck is a fucking beast...
Had same results... climbed from 20 to 5 really easy... Lost just some specific matches and all of them were pretty close...
In general, Knife Juggler + Call to arms are INSANE!
Stand Against Darkness + Crystal Lion after board clean is also crazily good.
Try exploit the maximum you can from Knife Juggler and Steward of Darkshire
As said already, Corridor Creeper is a fucking beast! its SO GOOD against control decks that wipe your board... Imagine that he will wipe the board and u responds with Creeper + other small minions... the fuel of this deck is insane... Drygulch Jailor is also insane on this deck... this token paladin is really strong and fast... craft it without fear, the results will come.
Thanks for share the main idea of the deck... I really appreciated it.
OK this deck is lit af
I don't know if it is me but I'm getting bad results, and by bad I really mean it. I've replaced a copy of "call to arms" with "Val'anyr", maybe it's because of it, or I'm missing moves, don't know, wasted too much dust on this :'/
Call to Arms is definitely the linchpin of this deck, especially with Knife Juggler. Mana efficient, gets the minions you need onto the field, and likely causes ~4-5 damage via Knife Juggler
Can i replace 1x Vinecleaver with Tirion Fordring ?
I reckon you might be better off adding 1 Corridor Creeper for that Vinecleaver
I played all day yesterday using -1 Vinecleaver and +1 Val'anyr.
It worked, but nowhere near as well as swapping out -1 Vinecleaver and -1 Rallying Blade for +2 Corridor Creeper