Elemental mage - full guide [5 to LEGEND with 67%]
- Last updated Oct 23, 2017 (Triggered)
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Wild
- 13 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Elemental Mage
- Crafting Cost: 6040
- Dust Needed: Loading Collection
- Created: 10/15/2017 (Evergreen Nerfs)
- Kolento
- Pro Player
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Elemental mage - let elements guide you to the higher ranking and fun
Hello, I am Bart and I present you today an elemental deck, what was originaly created by a Kolento.
I did like it saw it and give it a go, after I had done playtesting and I had figure it out that it is better to cut one Meteor and add one Volcanic Potion to adjust it for a metta better (counter aggro) and it goes pretty well with 57% winrate to the rank 5 from app 40 games. (keep in mind I had been learning the deck, its proper mulligan and the matchups, so the winrate might be even higher).
Update: I have reached the rank legend with the deck. The statistics from rank 5 to Legend with 67% win ratio 28-14.
Deck strategy
It is a tribal deck, what bennefit from elemental synergies with elementals, especialy with our queen Frost Lich Jaina. Feels good man to BM with her :D (and it donest feel so cocky, while doing it, great design Blizz, props), You are shivering, are you afraid?
So lets go right to it, its is mainly a tempo deck (midrange) with great value cards, we dont run any secrets, so your health total realy matters. A gameplan depends on your opening hand, Mana Wyrm with follow ups will graduate into strong tempo game, increasing preasure with elementals and bunch of removal with burns is at your disposal. It can end the game pretty quickly
or
with kind of slower starting hand which needs to be played little bit carefully, strategy with stabilizing enemy board and develope ours, playing value game and maybe stall to end game with powerfull Frost Lich Jaina. So its not easy to say universal strategy for all games.
I would say it is something between Tier one/tier two - sometimes it might happen, you will lose, because Jaina was crucial and she stayed at the bottom of the deck. But you will have strategical advantage, cause it isnt a staple deck, a few peopl doesnt know how to play against it.
First off all its important to mulligan properly, to have succes with it, so able to do that you must know about cards in the deck.
Card inclusion
Mana Wyrm - good starting hand card, great for tempo games
Babbling Book - althought its not elemental, its good to play it turn one and doesnt downscale power level in the late game so much as other one drops thx to discovery (never keep bubling book in opening hands, if you already have Mana wyrm), also is it lich jaina HP target
Flame Geyser - decent removal, and its mainly played due conjuring 1 mana cheap elemental, we keep that elemental to trigger elemntal combos, especialy Blazecaller or Servant of Kalimos (sometimes oponent can cause you react to the board and you cant always a play expensive elemental with removal)
Primordial Glyph - cool discovery card, which helps to answer enemy threats, it could provide lethal with burst, it can buff mana wyrm turn two, good card overall (I dont prefer to keep it in the hand, unless you already have mana wyrm.)
Pyros - unlimited elemental power and synergy, possibly heal with jaina, be only carefull when you play it vs priest, so he cant steal it with Potion of Madness.
Tar Creeper - its the best elemental three drop, sometimes the game develops that way we need to linger on to jaina, and thsi card is sweet in stoping preasure our health total
Arcane Intellect - draw is a strongest mechanic in a card game, expecialy if you can find a lethal or crucial response in longer games
burst, removal, AoE - its purpose I dont need to explain
Water Elemental - its okay four drop, great stats its hard to remove it or trade with 6 hp, stops weapon trades, elemental synergy, its better than Steam Surger (unrealyably turn four elemental combo, with easier way to remove 4 hp).
Servant of Kalimos - amazing value cards, you will need to understand what elementals are good in certain situation, It shines vs control matchups or tempo.
Blazecaller - cool elemental, with synergy can be pretty awesome tempo swing, also its +5 heal with Lich Jaina activated.
Polymorph - amazing removal, It can be lich jaina HP activator in the late game.
Frost Lich Jaina - bow to our queen! She is rentless with powerfull heals and the coolest hero card in the game. On the weak enemy turn, where he cant kill you, it is a must play. (Only one reason to not play her is just lethal or smtn like that), with her you can swap to value game (almost infinte 3/6 elementals from hers HP) or preasurure the face, the enemy is forced to trade, due too many lifesteal from your elementals. Single-handedly defeats aggro decks.
Mulligan guide
In every matchup
Mana Wyrm is always a keep, Babbling Book is questuinable keep, its not bad, but when you have already wyrm, I woul even mulligan it (it will not be bad even later in a game).
AGGRO matchups
Frostbolt is always keep vs aggro;
Flame Geyser if enemy runs 2 hp minions (like zoo warlock, paladin, aggro druid) so matchup depending keep, dont keep it if you have frostbolt already.
Primordial Glyph only keep when u have already wyrm.
Tar Creeper optional keep, always keep on coin
Volcanic Potion keep vs matchup with small stuff, keep always on a coin
Pyros - very rarely keep, only if you have wyrm and tar, its better in value games and contro lmatchups. - but 2 drop non the less
CONTROL matchups
Arcane Intellect - keep, helps you find jaina earlier
Pyros - always a keep (carefull with madness potion vs priest)
Servant of Kalimos - vs very slow decks (priest)
Primordial Glyph only keep when u have already wyrm.
Frost Lich Jaina - keep vs. very slow decks (priest).
Summary
Now you know how to mull it. Best way to improve a playstyle is to practice with it. Learn from your mistakes, have fun and dont forget to upvote if you liked it ;).
Its fun deck, cool and capable of defeating almost anything.
Dont panic, if you are not able to maintain high winrate with it, it is harder deck to play, so it may take a time, because you need to plan your next turns. It is like game of chess, dont think about one turn, focus on the plan of your next turn, predict enemy plays and maximize your value from your cards.
It is also a crucial to get know with the matchups, understand key cards (dont waste them) and which are worse cards in that matchup.
Gameplay
Here is an example of an actual gameplay from the one and only - Kolento.
id luv to see some update this deck was funin its time :D
Alright, this worked great on junk ranks. At rank 10 it hits a wall in the current meta even without any missplays the winrate tanks to an unsustainable level. No idea where you played to get that kind of winrate lol
If you wanted to include a Skulking Geist to counter Jade Druid - which I find really problematic with this deck since you can't run them out of cards otherwise - what would you replace? I know it doesn't win against jade by itself, but if it could be used to improve the odds without taking a hit against other decks it would be useful.
How does this deck compare to Garaa's Control Burn Mage? (esp from rank 5 to legend)
Awful deck...dont recommend it. Anything beats it
The deck works great and I really love the elemental synergy play style with all the control tools! I found that most of the time the strategy that works best is just play conservatively for the long game and the opponent will eventually run out of resources unless it's an aggro deck that gets a perfect curve.
Fun deck, but having a tough time against decks like Pirate Warrior and most Hunters.
tbh this is only ele mage i have found fun i really like this deck :D
Don't know why elemental mage decks keep getting so upvoted, a totally shit and unviable deck archtype
I have replaced Blazecaller and Meteor for Baron Geddon and Ozruk and still nice winrate. Thank you. :)
If you had to swap something for Sindragosa, because you really want to play her, what card would it be?
One Flame Geyser ?
I don't have Pyros, so I'm thinking either put in Sindragosa or Firefly, I am not really sure. Is there anything you can recommend? I don't have too many cards or dust to replace...
I dont have 1x Blazecaller and Meteor, so i changed them for Baron Geddon (Baron + Frost Jaina = op combo :D) and Skulking geist. Then i try 10 games and i had score 7-3.
Score: https://imgur.com/a/GuN2z
love this deck, can win even without jaina
here my game vs DK hunter and DK rogue. enjoy :)
https://www.youtube.com/watch?v=b7fSIdWXiGc&feature=youtu.be
I have everything but the babbling boooks. Can i replace the babling books with shimmeeing tempest? 2cost minion 2/1 creates mage spell like babbling book and has synergies with eley deck.
Forgot i had my twitch account joined to this site... lol
Ok so i forgot thats what i did. I did 1 firefly and one shimmering tempest. Didnt know which was better so i just grabbed one of each. Is it better to have 2 fireflies, 2 shimmering tempests, or 1 of each?
Good replacements for meteor and the primordial glyphs?
I really like this deck and have been having some success with it.
I was thinking about adding 2 Golakka Crawlers. I have been seeing Pirates being played in nearly every class lately, and it would help out a lot vs aggro. What do you guys think, and what should i remove for the Crawlers?
I mean really, so much negativity sometakes the time to write a post, give a good breakdown of the deck and end ups with just getting shit of people. Get a grip folks