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TRUE CTRL - Toxic Arrow Geddon Rexxar

  • Last updated Aug 18, 2017 (Frozen Throne)
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Wild

  • 17 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Secrets Hunter
  • Crafting Cost: 12580
  • Dust Needed: Loading Collection
  • Created: 8/17/2017 (Frozen Throne)
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  • Battle Tag:

    DevRys#2249

  • Region:

    EU

  • Total Deck Rating

    232

View 216 other Decks by GunkLadle
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Hi.

I made a control hunter deck that actually does not suck!

Beats most other control decks with tempo, value and boardclears.

Beats aggro with cheap taunts.

The core of the deck:

Control the board with Doomsayer, traps and board-clears etc.

Full board-clear is achieved with Baron Geddon plus Toxic Arrow. Nobody expects a boardclear from a hunter, therefor nobody plays around it. Abomination could also be substituded for Baron Geddon, though at two mana less it it has the drawback of being delayed and giving the opponent a chance to react.

Toxic Arrow also synergizes with the Acolyte of Pain for draw two cards and kill something. 

Once you played Deathstalker Rexxar, clearing the board one final time with Deathwing is actually not half bad, since they need to deal with a 12/12 body on their turn and you get to slam a fat build-a-beast the turn after that, anyway. So a true tempo swing in the lategame, if needed!

Card decisions:

I opened up a Prince Valanar and found no better 4 drop to play, hunter need heal. This might be the only deck this prince will ever find a home. Other healing options and other 4-drops can definetly be techd.

Blowgill Sniper x2 is pretty weak-sauce, BUT in it´s defense:

1. Pings Acolyte of Pain

2. Activates Hunter´s Mark

3. Is drawn by The Curator

4. Fits the curve

5. I had Coldlight Oracle run in the deck for a while instead of the Acolyte of Pain, very good against draw heavy control decks there is a lot of this meta, but of course very weak against aggro.

No Savannah Highmane because you can build better beasts with Deathstalker Rexxar.

The deck runs 4 different secret traps. This is so they can be potentially just be played when drawn, without worrying about them nullifying each other or having two of a kind. Freezing trap is countered by too many little token minions right now, misdirection often enough makes a big thing hit another thing and not your face, so 2 mana kill something + heal 8? Pretty good.

In a grindy game try to get lifesteal and poisonous on your beasts, and the Raptor Hatchling effect against fatigue.

Seriously though guys, try out this deck if you have the cards, I am climbing the ladder like crazy with it and having a blast :)

Let me know what you think, 

like and share this sh*t!

Enjoy!

DevRys