72% wr Butthurt Druid (kazoo update)
- Last updated Jun 19, 2017 (Un'Goro Launch)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 11400
- Dust Needed: Loading Collection
- Created: 6/4/2017 (Un'Goro Launch)
- danielschwartz22
- Registered User
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Battle Tag:
N/A
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Total Deck Rating
2433
Hey it's your boy Daniel(baby dick)Schwartz22. Here with my own fun little version of ramp druid, which has been performing surprisingly well for me. Normally I fucking hate ramp druid, it never hits right, it's always one card behind on tempo, there's to many fucking mana generators and not enough stuff to play, Its infuriating. Though I have finally found a version that works for me.
So What is ramp druid? Well you basically fill your mana bar to ten man by turn 5 and just start dropping bombs, and how do you get there? Well with a lot of fucking spells and bs. So as a change of pace from the traditional build, I dropped the gimmicky deathlord deathwing nonsense, in favor of arcane giants, who have been massively overlooked for this deck archetype. I mean playing two of these things turn 5-6 is a major threat to a lot of decks and even aggro decks gotta slow down for a second, take off their shoes and start counting backwards to be certain that you can; yes. In fact kill them the next turn. Also earthen scales fits it decently well. So standard rules
If fifty people enjoy the deck and take the second of effort required to press the green plus sign, i will do a mulligan guide
If 100 people put some love it, I will do a general guide. Hope you guys enjoy the deck
Hearthpwn is reporting
If you noticed the new wr feature on the site, it is featuring this deck at a 78.6 percent winrate, which my word you fuckers are better than me it seems. You took my winrate and crushed it, and I am so god damn proud i wanna die. keep fucking em up boys
An idiots guide to ramping
A few people I have seen playing this deck have gone for the very dumb play, of playing nourish on 5 mana, and using it to draw cards. No you fucking moron! no! Almost always turn 5 or mana 5 nourish is going to be for the two mana crystals. If you get the two mana crystals, you are two mana ahead meaning almost everytime you make this play, your next turn is a 7 or 8 mana turn. This decks whole point is to have more manas than your opponent for as many turns as possible. So do that. This next section is really just meant for my eyes only, so you can keep reading but im not pulling any punches. (For Fuck sake the things I see people do in this fucking game and then come to me telling me that my fucking deck sucks, what the actual horse fuck is with this! You have no six mana plays, why on gods green dick would you draw cards!!!! Did you think there were cookies under those three cards? did you think there was some game breaking play in there? Why Why WHY WHY. ITS FUCKING RAMP DRUID OH MY GOD THEY HERO POWERED TURN 2 INSTEAD OF WILD GROWTH!!!!!! WHY IS MY LIFE!?!?!?)
Mulligan Guide
Mulliganing with ramp druid is a fairly straight forward task. Against slower control decks you are gonna wanna just be looking for mana ramping. an opening hand that has wild growth, jade blossom, and nourish, is gonna be fairly useful, the cards you draw in between those ramps should be good enough to play once you hit 8 - 9 mana. Against more aggressive decks mire keeper, swipe, wrath, and innervates are more desirable as they will help you beat off the aggressive decks. Barnes can be a great card to keep as well, since you can pull a 1/1 ysera, or yshaarj and just hit value city. That being said, if I have good mana ramp, and happen to have yshaarj in my hand, I will keep him. He is kinda the center piece of the deck so being able to plop him down turn six is usually a game changer. Hope this short and simple fucking guide was informative enough for every fucking one, I tried to keep it nice and fucking sterile for all the people who found my cock gargling rambling to be too distracting, so I just do these fucking rants at the end now for anyone who is still fucking reading. I would really hate for some people to have to read an extra two or three words a fucking sentence. it might hurt their fucking eyes, and then how would i ever live with the guilt. I wouldn't that's how, i just care so much about people and what they fucking think!!! and Feel!!!! Honestly can I be nominated for sainthood, I feel like I have fucking earned that.
General guide
Before we jump I would just like you all to go ahead and read the portion of the guide related to ramping for idiots. As I will not really be covering ramping in this guide, as I feel it's a straight forward concept. That being said lets jump in. The match up everyone is always dying to know about is aggro, so we'll start with that.
The aggro match up is a fucking shit show of your luck vs your opponents luck, and what our deck tries to do, is just get to a place where the aggro is no longer a concern. If you read the mulligan guide, you know wrath, and swipe are, our only hard removal spells, so these play a special level of importance in this match up. Against pirates, swipe can easily deal with some bigger threats like frothing beserker, against shaman our little buddy wrath helps us deal with annoying totems like primalfin, flametongue and manatide. Against paladin, it's all about waiting for that raidleader to hit the board, and just shitting on that plan. Efficiently and effectively using these spells are the key to beating aggro, but lets say you are just having a rooster cock of a day and you really can't get any of those spells. That's absolutely fine, cause we can still ramp superhard into primordial drakes and bog creepers to oppress the peasant class that is aggro. See health as a resource in this deck is important, and you need to constantly be asking yourself if you can be killed next turn, and using your hero power for that crucial one armor as often as possible. The beauty of this deck against aggro is when you do plop down an arcane giant, or a deathwing via anaconda, and can gain 13 or even 27 armor in one move, which against any aggro deck is going to just shit all over their plan. Aggro commonly falls apart if it cannot close the game before a deck with health generation hits its health generation. With this in mind the sense of urgency once you hit that point is greatly minimized. Another thing to be said about this deck vs aggro, is once you have finally started playing your big ass cock sucking minions, you really just have to go space marine orc on them and just hit face. Once you drop your arcane giant or rage unbound, you have lethal in 3-4 turns, and a lot of decks are going to change their focus real quick or just get smorc'd. now against aggro sometimes we are gonna need to get a little desperate to pull out of a bad situation and buy ourselves time, this is when you wanna use your earthen scales a little more liberally and same goes for moonglade portal. Another option in this deck that helps with the match up are barnes and mire keeper, mire keeper can generate a friend instead of mana which can help you pick off badies in the early game, and barnes can open up a world of nonsense, or do absolutely nothing, kind of the shit part about this card, but he's won me more games than he's lost so I stand by him. I hope this helps some of you in your troubles with the fucking cancer that is aggro right now, and helps clarify some of the assertions that this deck fucking sucks. I think it's really cute when people just claim it's the deck that sucks. Human error seemingly crosses few peoples minds when it comes to how a deck is performing, and while that is a staple of the human condition (see cognitive dissonance), it's sometimes nice to take a step back take a deep breath and shout I CANT PLAY THIS FUCKING DECK RIGHT, AND ITS NOBODIES FAULT BUT RNG AND MAYBE MY OWN FAULT. If you spend your whole life blaming circumstance for your position on the ladder or in life, youll really just find yourself spinning your wheels.
Happy stomping my ramp druids, anti control guide coming soon.
Other decks
Just played 8 games with this and went 7-1. I love this. Definitely when playing aggro the key is to try and get a taunt/big minion out. Aggressive ramping can definitely help in all situations.
Just played 8 games with this and went 7-1. I love this. Definitely when playing aggro the key is to try and get a taunt/big minion out. Aggressive ramping can definitely help in all situations.
78%?
ahahahah, how about 33%
I'm 2-4
You're a moron if you think you can base a deck's winrate off of 6 games. If you think that, chances are you're too dumb to play this deck, or this game, appropriately.
When i was a child i burned my mouth on a poptart.
I dont want to be that guy.. but... that's 50%
Don't worry, ur not that guy cuz you are wrong... 2/4 means two wins and 4 losses. 2+4=6. 2/6=0.33333... = 33.33%
Well now that it is clarified that he did not mean 2 out of 4 games then no, I am not that guy.
Hope your ego is well fed ;)
2/4 or 2-2 is 50% ;) not 2-4
Holay, Mr Facts over here
Well I was happy to do maths with you guys, he may have played one more game now so everything is wrong now, so sad..
Anyway who cares, what do you think about Lunar Visions in this deck ? I like it but maybe it makes the deck slower ?
Haha good point.
I feel like it would be a decent replacement if missing a card. Give you that extra chance to get a board going in case of bad draws.
All right ! I miss one Giant Anaconda , Y'Shaarj, Rage Unbound and one Primordial Drake .
Still playing this deck, I guess I like challenges..
Replaced them by Lunar vsisions, Ironbrake protector, and Yogg .. I think a strong deathrattle could be better than yogg
Ya i cannot play it, missing too many key cards. I do not know how I feel about Yogg tho, seen him lose too many games in the past and I feel like its like going to casino and gambling all your money haha.
Any strong high cost board control monster would fit well in here, I feel the point is just to get them out there. Y'Shaarj seems like a key card
Haha yeah I don't have hope anymore for that Yogg, well I played huntard too much and I need to level up my Druid that's why I'm digging here .. ! But I have other priorities than Y'Shaarj !
Thanks for the advices dude !
Haha ya i feel ya there, deff bigger priorities. still need that N'Zoth.
Try out Token Druid, I've had some good fun success with it. I guess Jade Druid is still a thing too.
Anytime sir!
I tried this deck expecting some sporatic fun moments, but found it to be surprisingly consistent.
Aggressive ramping is win condition here.
If you don't have ramp cards in the opening hand, just auto concede.
that was my same experience with it, like I always had shit tier luck with druid ramp, but it's something about the arcane giants that changes things so hard.
i commented on the wrong post
Fun deck. I personally swapped out cairne and Jade blossom for two doomsayer. Seems to help in the aggro matchups (which are rampant right now).